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Finn Colman
Immortal Guides
64
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Posted - 2014.11.25 02:46:00 -
[1] - Quote
Juno Tristan wrote:How about dumbfire missiles that auto lock once they are 50m within of the target
It would require skill to lead the target
Greater range, operational to 400m without the DS having to be 175m to get a lock
Missiles don't explode unless they get a lock, to avoid anti infantry
This may be a great idea or an awful idea, I'm really not sure.
The little Min with the little voice.
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Finn Colman
Immortal Guides Learning Alliance
116
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Posted - 2015.01.15 22:54:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:What will you all do when more people start using forges .?. ban together and call for a change to the mechanic of forges ?
5m lock .?. you try standing 5m from an enemy turret and swarm it and let me know what happens 9 times out of 10 .
I just can't believe that swarms are that much trouble to a pilot , because that's who mostly call for changes to swarms while tankers and LAV users are pretty much quiet on this topic ... who uses common sense and is aware of their surroundings .
I like the idea of a warning system because I called for one when the vehicles were being changed and no one backed that until now , where it seems like such a great idea .
Enjoy folks , didn't want to interrupt , just interested in the next item that your looking to change if you keep getting shot down .
Not too much to screw with and I guess that's great for players who don't want any opposition to their efforts .
A note for your consideration: The environment and controls of land and air vehicles are significantly different. As such there will be unique issues for each type of vehicle.
I'm fairly certain that we all know that a dropship does not handle like a HAV, or LAV. Beyond that, there is significantly less cover able in the sky than on the ground. Additionally, I don't think I've ever seen a HAV get flipped on its side by AV.
Obviously, there are disadvantages on the other side as well. Ground vehicles certainly do not have the upward mobility that a DS has, nor can they run to a place where they are outside of the altitude where infantry weapons can hit them. Their lack of upward mobility may prevent them from taking as direct a path as a DS.
PSA: Tell players to terminate in order to access mCRUs.
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Finn Colman
Immortal Guides Learning Alliance
117
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Posted - 2015.01.15 23:21:00 -
[3] - Quote
Soraya Xel wrote:Hmm... that's right, you did propose buffing the range a lot. The only thing is how much range will probably not matter without lock-on mechanics. At 400m, your chance of getting swarms within 50m is probably low if they're moving at all. Forge guns currently have a 400m effective range, and I doubt that their shots covers an area of 50m around the central point of their aim (it doesn't even seem to hit the whole area covered by the visual for a FG shot). There isn't a huge point being made here, but it is significant.
Edit: Personally, I'm in favor of making SL missiles something that can be avoided by using evasive maneuvers.
PSA: Tell players to terminate in order to access mCRUs.
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