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Finn Colman
Immortal Guides
64
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Posted - 2014.11.25 02:43:00 -
[1] - Quote
Wait, there are still Amarr players? Are there other Minmatar players out there too?
I thought everyone was either using Cal or Gal.
I see vanishingly few suits that are Min or Amarr when I deploy, with the exception of Min commandos for AV.
Personally, I can't ever give up my Minmatar speed.
The little Min with the little voice.
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Finn Colman
Immortal Guides
66
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Posted - 2014.11.25 15:05:00 -
[2] - Quote
Lynn Beck wrote:My problem(as an armor tanked GalScout FOTM Scrub, a Minmatar Sentinel tanked to 1400 HP, and a Minmatar Commando with MD/CR) with the Scr is the fact that even in it's "recently nerfed" state, it can kill me before I even have a chance to shoot back.
In my Scout, even though "it sucks to chew through armor" I still get killed before I can pop a 2nd shotgun round. In my Min Sentinel(600/800 HPs, Boundless HMG, and a damage mod, also Fluxed/Locus'd the enemy before they engaged/noticed me) I still died before i could chew them to half armor. In my MinCommando, I'm literally at the mercy of any/all Amarr players. If i see one at range(past 60-70m) I can either ignore it and get charge sniped by said amarr player, or i can spam ACR, follow up with MD shots and he will run behind a box/hill, pop back up and charge shot followed by... follow up shots, resulting in the end screen reading:
Assault A/1 Viziam/CRW-04
Shield 0 Armor 700+ Damage dealt near 2000
As a minmatar, my weapons don't just nullify a race's entire existence off the map anywhere as effectively as the ScR does to minmatar. My prof 2 SIx Kin ACR with Commando 5 and twin damage mods STILL doesn't kill a Amarr user faster than he kills me, and it certainly doesn't get wielded by a sizable amount of Caldari Scouts looking for a way to be even more instant **** in a can. Sure, my ACR is USED a lot, and it might be owned by A FEW protostompers, but have you come across a GalScout who quite simply couldn't be killed, even when you got the drop on him with an HMG sentinel?
Proposal: Reduce spamfire DPS by reducing damage 15-20%, increase charge shot damage by 15-20% to encourage this "longer ranged" gameplay i know Amarr for, not this "It's a shotgun, a sniper, an HMG, AND a charge shooter, oh but we never use that, spam all the way!"
You wish to be respected as Amarrians, no? Then give up the SPAM for more tacticality.
Hmm.. the implied TTK sounds a lot more like my Min scout with 176 than a Commando with, how much health? This situational evidence also shows that the ScR user is in an advantageous position anyway, and so suggesting that you want them to be nerfed for fighting from a position that gives you a disadvantage.
I will say again, I rarely ever see anything but Gal and Cal suits and weapons. Even Minmatar outnumbers the number of Amarr I see. Of course, I don't see everything, but neither do you.
The little Min with the little voice.
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Finn Colman
Immortal Guides
66
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Posted - 2014.11.25 22:50:00 -
[3] - Quote
Lynn Beck wrote:Finn Colman wrote: Hmm.. the implied TTK sounds a lot more like my Min scout with 176 than a Commando with, how much health? This situational evidence also shows that the ScR user is in an advantageous position anyway, and so suggesting that you want them to be nerfed for fighting from a position that gives you a disadvantage.
I will say again, I rarely ever see anything but Gal and Cal suits and weapons. Even Minmatar outnumbers the number of Amarr I see. Of course, I don't see everything, but neither do you.
I was behind a rock, firing at a guy in the open, he found a teeny divot in the terrain and 3 shot me, how is that "he had better positioning"? Also when if ever does an Amarr Assault or Calscout SCR user ever die? Most of the time it's just user error, where they didn't strafe right or they missed 2 too many shots. In my MinAssault i lose to Galscouts even when he's sitting perfectly still firing shotgun rounds at me. Also I'm pretty sure the fact that "the most OP weapon/class in the game"(sentinel/HMG) getting beat by a SCR is evidence enough that it itself is ridiculously OP and needs toning down. Ah... You see this is why it is important to give context. He still had a distance advantage. Still, I feel that it is necessary to question how much health your Commando has, as it still takes three hits from an ScR to take down my less than base HP Min Scout, then again it would probably turn to one hit if the charged first shot was a head shot.
Referring to my personal experience again, I almost never see an ScR anywhere but the market.
The little Min with the little voice.
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Finn Colman
Immortal Guides
66
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Posted - 2014.11.26 01:26:00 -
[4] - Quote
Vitantur Nothus wrote:- Code Breakers - Kin Cats - Card Regs - Profile Dampeners - Range Extenders - PG Upgrades - CPU Upgrades - Shield Regulators
^ Add all these up. Multiply by 55. Then you get close to the least popular Brick Module.
How to Fix
* Add more drawbacks to Brick Modules (gotta touch this). * Make EWAR more meaningful to MedFrames. * Buff KinCats, CardRegs and Shield Regulators. * Relocate Code Breakers and PG Upgrades to High Slot. As a Minmatar, I smiled broadly at seeing the words "Buff KinCats".
Rattati has expressed that it would be difficult to switch Low Slot mods to High Slot mods and vice-versa.
The little Min with the little voice.
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