IZI doro
Terminal Courtesy Proficiency V.
15
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Posted - 2014.11.24 21:01:00 -
[1] - Quote
Breakin Stuff wrote:TL;DR: DUST rifles don't feel like battle rifles with operational quirks.
They feel like quirks someone tried to build a functional battle rifle around. And it's not working very well.
I was seriously considering posting a new topic on "Weapon Naming Conventions & Eliminating Racial Stereotypes." Then I saw this topic. Thanks for bring this up! ________________
*Note: I am aware that there are actions in effect to deliver the complete weapon arsenal, meaning that the missing variants of each weapon will be delivered when the time comes. I want to put this out as a possible consideration for design implementation.
Issues: -Rifles are incredibly specialized, effectively overlooking the philosophy of being the most adaptable infantry weapon. -Variant "prefixes" are tethered to racial stereotypes, which further promote the previously mentioned specialization of weapons. -There is a lack of incentive to create weapon / suit synergies due to playstyle restrictions associated with the specialization of weapons.
Suggestion: -Equalize rifles by eliminating "prefix stereotyping" for each race. -Variant prefixes should be normalized, yet offer a definitive playstyle. ________________
Old Assault Rifle Prefix Sterotyping: - Amarr = Tactical - Caldari = Breach - Gallente = Assault - Minmatar = Burst
Suggested Prefix Definitions (Scaled from low-to-high, 1-4): prefix = Magazine Capacity , Rate of Fire , Damage Per Round , Damage Falloff - Assault = 4, 3, 2, 2 - Breach = 2, 2, 3, 1 - Burst = 3, 4, 1, 4 - Tactical = 1, 1, 4, 3
Suggested Racial Qualities: - Amarr: Highest Damage Per Round, but has heat generation - Caldari: Lowest Damage Falloff, but has a spool time - Gallente: Highest Ammunition Carried, but average performance - Minmatar: Highest Rate of Fire, but poor handling ________________
Example of New Rifles:
Scrambler Rifles: -Generic: Automatic like the current Assault Scrambler, but with the clip and heat generation of the current standard Scrambler. -Assault: Like the current Assault Scrambler. -Breach: Charged shots only, but charge is relatively short. Handles like a futuristic bow & arrow. -Burst: Semi-auto single shot, with charge shot delivers burst, but instant overheat. -Tactical: Semi-Auto Scrambler already known and loved.
Rail Rifles: -Generic: Like the current Rail Rifle. -Assault: Like the current Assault Rail Rifle, however no spool time. Rate of fire accelerates the longer the trigger is held. -Breach: Effectively the bigger brother of the Bolt Pistol. -Burst: Effectively a mid-range shotgun with a spool time. -Tactical: Effective the younger brother of the Charge Sniper Rifle.
Combat Rifles: -Generic: Like a hella nerfed Assault Combat Rifle. -Assault: Like a upscaled Sub-Machine Gun. -Breach: Like the current Assault Rifle. -Burst: Current Combat Rifle. -Tactical: Effectively like a bigger Scrambler Pistol.
Blaster Rifles: -Generic: More like the current Assault Rail Rifle, without a spool time. -Assault: Current Assault Rifle. -Breach: More like current Assault Scrambler Rifle. -Burst: Current Burst Assault Rifle. -Tactical: Current Tactical Assault Rifle.
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