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Syeven Reed
T.H.I.R.D R.O.C.K
1002
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Posted - 2014.11.21 23:50:00 -
[1] - Quote
... That both sides have to die a lot.
Now don't get me wrong I love a close match, you can actually feel skilled at this game. But ISK payout doesn't support close matches and thus we have the proto stomp.
ISK payout does need increasing or at least reworked a little.
Or an out of the box theory, increase salvage to that of FW (then increase FW salvage above that). It would make people want to buy whats-her-name more ($$$).
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Syeven Reed
T.H.I.R.D R.O.C.K
1004
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Posted - 2014.11.22 10:31:00 -
[2] - Quote
Thumb Green wrote:Someone told me the other day that I was officially the 2nd smartest person on the forums. You can have that spot if you aren't already the 1st. Thanks, just a simple change where everybody wins.
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Syeven Reed
T.H.I.R.D R.O.C.K
1008
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Posted - 2014.11.22 11:00:00 -
[3] - Quote
Sinboto Simmons wrote:I wonder, you think we'd benefit from a good set price, then increase by in game play?
I'm sure no one likes getting 150k after a full match, or 80k after staying to turn a match around.(mid match deploy) It's a good thought as long as it doesn't increase AFKing in game even more now, that you'd get more ISK.
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Syeven Reed
T.H.I.R.D R.O.C.K
1009
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Posted - 2014.11.22 11:18:00 -
[4] - Quote
Joseph Ridgeson wrote:"If both sides are Proto and are trying their absolute hardest with their absolute best gear, then how can it be a stomp?" Your right, but the case still stands a close match where everyone is using proto, it still makes the majority loose a boat load of ISK. Or in the case of salvage below, it would balance.
Joseph Ridgeson wrote:Your argument is basically "Well, close fights require us to die a lot so we are just going to use Prototype gear so we don't die a lot because we don't make enough money to die a lot" despite the fact that if you were using a Basic suit and died 10 times you would likely spend less money than on 2 deaths with Proto gear. Even more so, going back to the original quote, if both sides have the same logic then you are going to naturally get close games using your logic that the reason it is a stomp is because of Prototype gear. If one team is using proto and the other advanced or below, the chances of the proto team being killed is far slimmer than that of fighting on equal terms. Thats why its called a stomp.
Joseph Ridgeson wrote:Or, put simply, "We are using the most expensive gear in the game so we can save money. Increase the money we earn in game and we won't use the most expensive gear in the game. Honest." By salvage yes, more risk more reward.
If your using proto and you kill a bunch of advanced, the salvage payout isn't going to exceed much more than the 1 or 2 deaths you suffered. However if your running advanced and you take home a load of proto salvage, the ISK more outweighs the 6 or 8 deaths you suffered.
Basically the point is, that you'll be more inclined to run advanced to make money and run proto if all you really care about is winning the game.
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Syeven Reed
T.H.I.R.D R.O.C.K
1010
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Posted - 2014.11.22 16:20:00 -
[5] - Quote
I-Shayz-I wrote:Solution: Isk reward from time spent in battle should be based on a very gradual exponential graph
What does that mean?
(example numbers, probably not practical) 10 minutes - 50k 12 minutes - 60k 14 minutes - 75k 16 minutes - 95k 18 minutes - 120k 20 minutes - 150k 22 minutes - 185k 24 minutes - 225k 26 minutes - 270k 28 minutes - 320k 30 minutes - 375k
The longer you spend in a battle, the more isk gained per minute. Long, drawn out battles where the objectives constantly flip end up with large rewards, while fast proto stomps that kill off all your clones get very little. I honestly think that solutions like this would only cause people to AFK in matches. ISK payouts needs to be more active and less passive.
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Syeven Reed
T.H.I.R.D R.O.C.K
1024
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Posted - 2014.11.26 18:33:00 -
[6] - Quote
Niuvo wrote:I recently afk a short ambush because my team got killed quick. I got 160k isk. This is the problem, I mean fair enough AFK but don't get paid for it... xD
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Syeven Reed
T.H.I.R.D R.O.C.K
1031
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Posted - 2014.12.02 23:11:00 -
[7] - Quote
Leadfoot10 wrote:Too much ISK goes to people who don't do crap, IMO.
Make the top 16 players get a share of the ISK proportional to one of the following:
Place on the leaderboard (16 shares for 1st place, 15 for 2nd.....1 for 16th) WP (% of WP scored = % of salvage ISK granted)
Those are my proposals to incent players to actually try rather than AFK or redline snipe/tank or other equally useless behaviors. A major concern with it would be impelmentation details such that it doesn't break the economy or risk/reward system.
This has been a public service announcement. I wonder if CCP is listening? Thats it exactly, you'd think the make believe people who give us the "go kill on that planet over there" contracts would pay us dependant on what we contributed to the battle.
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