Monkey MAC
Rough Riders..
3553
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Posted - 2014.11.22 12:07:00 -
[1] - Quote
Joseph Ridgeson wrote:"If both sides are Proto and are trying their absolute hardest with their absolute best gear, then how can it be a stomp?"
Your argument is basically "Well, close fights require us to die a lot so we are just going to use Prototype gear so we don't die a lot because we don't make enough money to die a lot" despite the fact that if you were using a Basic suit and died 10 times you would likely spend less money than on 2 deaths with Proto gear. Even more so, going back to the original quote, if both sides have the same logic then you are going to naturally get close games using your logic that the reason it is a stomp is because of Prototype gear.
Or, put simply, "We are using the most expensive gear in the game so we can save money. Increase the money we earn in game and we won't use the most expensive gear in the game. Honest."
The reason it is often a stomp is because matchmaking doesn't properly work in regards to squads. When it is myself solo against several squads when we have none, the enemy could be running all standard gear and the Blueberries and I running prototype or advanced and it wouldn't matter. Them working together, setting up proper defenses, and supporting each other is what would win the game. It doesn't exactly help the situation when people tend to use their most expensive fits when it squads because they are less likely to lose them.
I'm not following your arguement here.
Let's take a scenario. It's a close match both teams are running PRO and dying regularly, the match payouts are 280-320K for the winning side and 200-250K for the loosing side. This covers the cost of 1, maybe 2 PRO suits. This is no help if you die 5 times.
If it's a close match and both teams are running ADV and dying regularly the match payouts are 220-280K for the winning side and 160-200K for the loosing side. This covers the cost of 4, maybe 5 ADV suits. This is no help if you die 10 times.
If it's a stomp and the wi ning side is running PRO and the loosing STD, the payouts are around 180-250K for the winners and 80-170K for the loosers. This covers thencost of about 10 STD suits for the loosers, which is no help if you die 15 times. Futhermore the stompers only cover the cost of 1 suit meaning they can't die at all.
As such public matches are only really profitable if you rarely die (by rarely partcipating) or if you run cheap ass suits in amgood match. The payouts currently encourage people not to take risks with their suits. The value of a suit degrades the second it jumps out the MCC.
It's bad business to participate in a match.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3554
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Posted - 2014.11.24 10:26:00 -
[2] - Quote
Syeven Reed wrote:I-Shayz-I wrote:Solution: Isk reward from time spent in battle should be based on a very gradual exponential graph
What does that mean?
(example numbers, probably not practical) 10 minutes - 50k 12 minutes - 60k 14 minutes - 75k 16 minutes - 95k 18 minutes - 120k 20 minutes - 150k 22 minutes - 185k 24 minutes - 225k 26 minutes - 270k 28 minutes - 320k 30 minutes - 375k
The longer you spend in a battle, the more isk gained per minute. Long, drawn out battles where the objectives constantly flip end up with large rewards, while fast proto stomps that kill off all your clones get very little. I honestly think that solutions like this would only cause people to AFK in matches. ISK payouts needs to be more active and less passive.
Pretty much, it needs to be changed so that contribution is the biggest metric. You have a base rate of 5,000 ISK per 5 mins. In your average 20 min match an AFK'er gets 20K ISK.
You have a Performance bonus of 5,000 ISK per 20 WP. In you average match a decent player will earn between 700-1200 WP for slayer orientated roles. This awards upto 300,000 ISK. Logistics players will often earn more than this if they participate in good logistics practices. This is intentional.
You have a salvage bonus, 60% of fits ISK value is placed into your teams pots. The final salvage amount is distributed between players proportional to their kill count.(irrespective of death rate) You have a seperate pot for vehicles and vehicle kills.
This way logistics don't loose out on ISK because they aren't killing. This way Scouts don't loose out on ISK by doing actual Scout stuff. This way Assaults don't loose out because they almost all they do is kill.
The only people who could possibly loose out are Snipers who don't kill very often (giving intel assists to snipers would allievate this), campers and AFK'ers
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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