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Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
10298
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Posted - 2014.11.22 00:49:00 -
[1] - Quote
That was back when Dust was developed by a different set of teams. Ever since Fanfest 2014, the leadership behind Dust development changed and is now under the care of three people so far: CCP Rattati, CCP Logibro, and CCP Frame as far as I can tell. This means priorities have changed. If we ever do see those nice additions come to the game, I wouldn't bet on them coming any sooner than a few years.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10298
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Posted - 2014.11.22 01:02:00 -
[2] - Quote
Vitantur Nothus wrote:Maken Tosch wrote:That was back when Dust was developed by a different set of teams. Ever since Fanfest 2014, the leadership behind Dust development changed and is now under the care of three people so far: CCP Rattati, CCP Logibro, and CCP Frame as far as I can tell. This means priorities have changed. If we ever do see those nice additions come to the game, I wouldn't bet on them coming any sooner than a few years. We saw some nice additions in 1.9. Who is to say that more won't follow?
I didn't say more won't follow. It's how long it will take for them to get here that I'm wondering.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10301
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Posted - 2014.11.22 17:35:00 -
[3] - Quote
http://1.bp.blogspot.com/-Nn8ThFVx-1E/UNpz1SuKVhI/AAAAAAAAAcM/chIi-cPGRxk/s640/dust+514+rogue+drone+2.png
Hold on a second...
Is that a shotgun hooked up to the drone on the right?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10301
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Posted - 2014.11.22 17:50:00 -
[4] - Quote
Soraya Xel wrote:Perhaps it is not me underestimating the impact, and more you underestimating the required investment.
Additionally, nobody in this thread has come up with gameplay benefits to adding any of these things. "New/shiny!" is basically the strategy of the original development. Putting things into the game without any idea how they should work in relation to everything else. (See HAVs, cloaks, etc.) This was dumb. What this thread seems to be asking for, is more of what got DUST into such a bad place to begin with.
I don't think that was the original intent on the part of the OP. I do agree that slapping on a new shiny is not what improves or benefits the game. It's how you implement that shiny that does.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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