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Thread Statistics | Show CCP posts - 1 post(s) |
Fox Gaden
Immortal Guides
5012
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Posted - 2014.11.21 15:16:00 -
[1] - Quote
The location of the Objective Terminal in Gallente Research Facility domination is generating anti-Sentinel hate, and for good reason.
I also feel that the location of this Objective forces people into the HMG Sentinel role and is a major contributor to there being too many HMG Sentinels. Unlike other Domination maps were a wide variety of tactics and combat styles can be used, the Gallente Research Facility objective location forces everyone into close quarter combat in a pit with only two lines of approach.
In such conditions Assault suits are at an extreme disadvantage compared to Sentinels and Scouts. I have been seeing less and less Assault suits, and more and more HMG Sentinels in GRF Dom over the last few months. I think this is because this map sucks for Assault and many Assault players are skilling into HMG Sentinel for this map in particular.
My suggestion is to move the Objective from the location of the Skirmish GÇ£AGÇ¥ Objective to the location of the Skirmish GÇ£BGÇ¥ objective. This would provide a better mix of long range and close quarter combat. The location is accessible on one side by three narrow bridges (girders), from the bottom through two star wells (CQC), and from the other side via a large bridge.
Even for a Dedicated HMG Sentinel like me, I think the Skirmish GÇ£BGÇ¥ location would be more fun to defend in a Domination match than the pit that Skirmish GÇ£AGÇ¥ is in, it's more dynamic, and for an Assault fit with a Rifle the Skirmish GÇ£BGÇ¥ location would be a thousand times better I am sure.
I donGÇÖt have a problem with Skirmish GÇ£AGÇ¥ in a Skirmish match, as there are 3 or 4 other objectives that the Assaults can focus on.
And in exchange for making Assault playerGÇÖs lives easier in GRF Dom, can we maybe drop a box on the other side of the objective in Manus Peak Dom to provide us Sentinels just a little cover?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5021
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Posted - 2014.11.21 20:01:00 -
[2] - Quote
So no one has an opinion on this, one way or the other?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5026
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Posted - 2014.11.21 20:43:00 -
[3] - Quote
Terry Webber wrote:I think you should include a link to a picture of the map, Fox. That's probably why people aren't replying. Gallente Research Facility (The Objective in Domination is located at J7 in the basement, and I am suggesting to move it to E5 on the second floor.)
Skirmish Objective Locations (Sometimes there is an Objective "C" in the large socket as well but "A" and "B" are always in the same place.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5038
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Posted - 2014.11.22 20:47:00 -
[4] - Quote
John Demonsbane wrote:The main reason I wouldn't like to see the change suggested in the OP, though, is that I don't think any Dom objective should be that well shielded from an orbital. That's what keeps this map in check, IMO. My first response to this was to think sarcastically: GÇ£We still get Orbitals?GÇ¥
But you do actually make a good point. I had not really considered Orbitals when I made the suggestion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5041
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Posted - 2014.11.22 20:59:00 -
[5] - Quote
I think you are referring to a different problem. Yes, equipment spam there can cause a drop in frame rate, although I have never experienced that myself, but that is not the problem that I was eluding too in this thread.
I was speaking of the problem with the entire area around the objective being one big series of choke points, which makes Assault suits completely ineffective on that map.
I suggested moving the objective to a location that would favor all suits, and not be so limiting for a single suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5065
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Posted - 2014.11.24 12:56:00 -
[6] - Quote
CCP Rattati wrote:I think we should just remove the Depot and see what happens. I don't think that is the core problem, but removing it would be the quickest way to find out for sure.
I suggest replacing is with a CRU.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5067
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Posted - 2014.11.24 13:08:00 -
[7] - Quote
ROMULUS H3X wrote:Okay, with the addition of cheaper and more precise orbitals this type of situation won't be a problem.
Nay on changing location.
Yay for orbital solutions. True, the problem became a lot more pronounced when the WP for an Orbital was raised to 50,000.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5072
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Posted - 2014.11.24 18:27:00 -
[8] - Quote
This has been an interesting discussion.
It looks like the introduction of Bandwidth and making Warbarge Strikes more accessible will shake up the meta in this Domination map a bit. It will be interesting to see how that effects game play.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5101
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Posted - 2014.11.25 17:12:00 -
[9] - Quote
John Demonsbane wrote:Raedon Vo-Graza wrote:CCP Rattati wrote:I think we should just remove the Depot and see what happens. or how about... no CRU's, no depots, and no turrets anywhere on any map. then as the battle progresses squads can call in for them like they would an orbital strike. turrets would cost the least supply depots would cost more and CRU's would cost the most this way the field can become more dynamic, while still hack-able they can can cause drastic changes on the field. now many could complain that a game running bad would end up with one side redlined with turrets and what not, but that what scouts are for, cloaking through (or more intelligently, around) the blockade and getting spawn pads into the points. also with a little tweaking of the redlines( only for a couple maps), it wouldn't be too hard for tanks to drop them one after another, rack up their own wp and counter with orbital equipment of their own. lol or better yet, let there be a zone where if there is orbital equipment at a certain range of an opposing redline, that mcc starts targeting the structures....... or anything for that matter! redline issue solved! remove the red-line! only cloaked scouts are safe (if only for a moment) from the wrath of the mcc! or if a tank or whatever else feels ballsy they can TRY to get under the mcc for a breif moment to spawn camp, but once inside that "danger zone" your mcc chow. also, if something like this were to be implemented (which i hope a dev actually considers this) i think that turrets would have to be dropped to their old low health status from days of old to combat spamming, but at the same time make the wp requirement low enough so that the one team doesn't get stomped by ridiculous amounts of turrets form anther team. so basically they are there one moment, and gone the next, very disposable but very powerful *i envision a day where OE (orbital equipment) rains from the skies, squishing the awestruck blueberry, and crushing the inattentive tank driver.* Great idea.... which is why it was the original plan for how Dust was supposed to work. The FC was supposed to call in installations and the like, but, well, broken game was broken so it never happened. Actually they had it working in early Alpha builds, but scrapped it for some reason.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5135
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Posted - 2014.11.26 16:56:00 -
[10] - Quote
Here is another solution that would make HMG Sentinels a little less dominant in this map. Still effective, but with a weakness that can be exploited by faster suits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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