Dubya Guy
Abandoned Privilege Top Men.
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Posted - 2014.11.24 15:50:00 -
[1] - Quote
This dom map is formulaic. There is a relatively standard method for taking the objective initially, and for defending it, and several ways of taking it back (alluded to above). I don't necessarily think that is a bad thing as long as there are other maps that offer variety. IMO this map highlights one aspect of play which I personally enjoy because as a Min Logi I can really shine. It has long stretches of smash-mouth HMG supported by repping/hiving Logi work....on both attack and defense. No other map allows those roles to "dominate" better. Other maps and modes allow different skill-sets, fittings, and tactics to shine, making the HMG+repper combo pretty ineffective in them. C'est la vie.
But this map is far from a guaranteed win for the team who takes the point first, regardless of collective skill-level. The foolish Heavies who wander out too far get creamed. The rookie Logis who don't hug the walls get ripped. And they both can get indiscriminantly destroyed by REs, Mass Drivers, and orbitals. Admittedly, scans are fairly useless, but there are plenty of maps where they are game-changing. A combination of coordination and tactics CAN retake the point...just not with 5 assaults and 11 scouts on a team.
It is one of the few maps that is formulaic and therefore "learnable". As such, I think it is a valuable addition for new players. Is it obvious how you can help if you are an assault or scout? Perhaps not the first 2 or 3 times you play it. But Assaults and Scouts can make a difference. They're just not the "stars" here.
Yes, equipment spamming is obvious and disappointing on this dom map. But there are numerous remedies for that being discussed elsewhere. I see no reason to move the supply depot if a solution to equipment spamming is put in place. If the team holding the point is not organized, that supply depot can switch hands pretty quickly and is usually the distraction that allows the point to be taken from the front. Moving the supply depot will certainly result in the objective switching hands MORE OFTEN in a match. But there is something satisfying about a map that encourages the long play strategy of taking a single objective from a well entrenched defender.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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