Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jaran Vilktar
CORP SIX KING
49
|
Posted - 2014.11.20 22:48:00 -
[1] - Quote
Firstly, this post is mainly made in the interest of the Commando's but as the title suggests it's also related to Assault's.
To get straight to the point; I feel that the racial Assault and Commando bonuses should be traded with each respective racial dropsuit (Assault gets damage buff and Commando gets the Heat reduction/Clip size extension/Hip fire reduction/etc.) because I feel that the current Assault bonuses are (at their core) more oriented at suppresion (firing over extended periods of time) than at slaying. That is all, please play a few matches and try imagining a Commando like the Amarr or Minmatar being able to extend their firing times over longer periods of time (Let's also assume Gallente and Caldari Commando's get an equally useful bonus ). I'm just a player who loves DUST and wishes to see it become the very best it can possibly be,
Things to note:
1. I'm aware that giving a generic damage bonus to Assaults is probably a bad idea because that means that the dropsuit with the highest slot count is going to end up with the strongest damage output.
2. I know that even though the Amarr and Minmatar bonus swaps would be interesting, this would not be a good deal for the Gallente and Caldari (Especially Caldari, 50% reload speed on rail weaponry ) so their Assault dropsuits would need a better suppression skill for this to work on them.
3. I know that many of you will be against this idea because it would mean that you could be potentionally "screwed" when the dropsuit you skilled into has it's bonus swaped for something as boring and generic as a flat damage bonus. I wish there were more fun bonuses I could think of fore assaults but I have none right now.
4. I don't intend to hurt the Assault role in this game, I simply (IMO) believe that their racial bonuses would be far more effective on a dropsuit with higher reload speed whose role was made with the idea of suppression in mind.
5. I'm aware how touchy the idea of taking such a long standing and practically trademarked bonus such as the Amarr Assault's Heat Reduction bonus and suddenly giving it to a different class, but if we don't even try to change things (for better or worse) we'll never truly know whether they'll work or not. Please keep an open mind and remember this is just mostly my personal perception on things and this is merely an idea.
...I know this ain't some sort of cheesy school project but, Thanks for your time!
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7288
|
Posted - 2014.11.21 02:21:00 -
[2] - Quote
Here was my idea for Assault/Commando stuffs.
https://forums.dust514.com/default.aspx?g=posts&t=168093&find=unread
Long-Term Roadmap
This Player is Against Proto BPOs
|
abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
71
|
Posted - 2014.11.21 03:26:00 -
[3] - Quote
IMO, commandos just need to be buffed before any further changes are made, like adding a grenade slot, 1 more slot and 2eq at proto. A speed/stamina buff would be quite nice too, as youre always better off using an assault, unless you specifically need that 2nd light weapon(snipers/swarmlaunchers). They should have some sort of deployable turret/drone as an eq for them, to differentiate from assaults. edit: oh yeah, i forgot, only bonuses that needs changing for the assaults would a adding a projectile bonus to min assault and a clip size bonus to gal assault. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1263
|
Posted - 2014.11.21 15:11:00 -
[4] - Quote
all specialized tech 2 suits should have 4 suit locked bonuses and a role bonus. standard suits should have two. and no role.
just like eve.
heck im changing my sig to just like eve next time if i dont forget.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Jaran Vilktar
CORP SIX KING
53
|
Posted - 2014.11.21 16:02:00 -
[5] - Quote
I don't dislike your idea, in fact it was a really good one. However, I feel that simply doubling a weapon's clip size wouldn't be an appropriate bonus because it actually doesn't make you want to lay out suppressive fire, it simply makes you want to throw yourself into a nice little place and start a bulletstorm. Thus transforming the Commando into a pseudo-heavy role due to allowing them access to things like 2 clip Plasma Cannon's (4 in the case of Kubo's Plasma Cannon) 120 clip AR's (180 in the case of Krin's Sin AR ) 8 clip swarms (poor ADS pilots ), etc. Point is, people would most likely simply use it as a mass slaying role rather than a suppression unit... and then Assaults lose a little more of their appeal.
I did, however, like the idea of a range bonus for the Calmando and after a good night's sleep I believe that the Galmando would benefit from a bonus to maximum ammo capacity per level because gallentean weapons seem to run out of ammo quickly in a prolonged fight (especially in cqc). It would also benefit the Shotgun and Plasma Cannon that have a low ammo capacity (especially the Breach Shotgun).
Despite actually liking the idea of an LMG as much as you seem to do, I actually think that the current Commando Role bonus suits the purpose of suppression better than a 100% bonus increase to clip size as it would encourage slaying rather than suppression. Also, A bonus like that would affect the ammount of ammo you would have because if you used say... an AR: it has 240 ammo capacity (I think) without skills plus it's default 60 clip size = 300 ammunition + your bonus would give 60 more bullets to your clip, thus bringing the total ammo count to 360 without skills. That's way too much firepower for a dropsuit designed with suppression in mind.
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
|
Lonewolf Heavy
Chaotic Company
167
|
Posted - 2014.11.21 16:41:00 -
[6] - Quote
abdullah muzaffar wrote:IMO, commandos just need to be buffed before any further changes are made, like adding a grenade slot, 1 more slot and 2eq at proto. A speed/stamina buff would be quite nice too, as youre always better off using an assault, unless you specifically need that 2nd light weapon(snipers/swarmlaunchers). They should have some sort of deployable turret/drone as an eq for them, to differentiate from assaults. edit: oh yeah, i forgot, only bonuses that needs changing for the assaults would a adding a projectile bonus to min assault and a clip size bonus to gal assault.
Ok Commandos are a touchy subject, because they don't function like other suits. Commandos are in a way a hybrid class. They have the perks and weaknesses of Sentinels and assaults. They do not have a grenade slot because that is sacrificed to have the 1 equipment. The only exception for 2 eq I would say is an officer Commando suit. The speed/stamina is sacrificed for the increased shield/armor (However the Minmatar Commando is about on par with some Logis and assaults in terms of speed). As for the deployable turret, That would be awesome (especially seeing it has been asked about for a long time). I believe a dev or cpm made a statement about drones, something about why they can't. And I agree with your edit.
Sentinel/Commando
|
Skullmiser Vulcansu
185
|
Posted - 2014.11.22 16:14:00 -
[7] - Quote
I do not think that the Amarr commandos need reduced hear buildup, because they can switch to their other light weapon while their first cools.
If this game was fun, I wouldn't be playing it.
|
Jaran Vilktar
CORP SIX KING
53
|
Posted - 2014.11.22 23:05:00 -
[8] - Quote
Skullmiser Vulcansu wrote:I do not think that the Amarr commandos need reduced hear buildup, because they can switch to their other light weapon while their first cools. I get what you mean, it's just that I feel that it would be more appropriate to give a bonus made to extend a weapon's firing duration to a Commando dropsuit since it would make suppression with laser weaponry easier.
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
|
Slave of MORTE
Eyniletti Rangers Minmatar Republic
100
|
Posted - 2014.11.22 23:43:00 -
[9] - Quote
Jaran Vilktar wrote:Skullmiser Vulcansu wrote:I do not think that the Amarr commandos need reduced hear buildup, because they can switch to their other light weapon while their first cools. I get what you mean, it's just that I feel that it would be more appropriate to give a bonus made to extend a weapon's firing duration to a Commando dropsuit since it would make suppression with laser weaponry easier. Increased firing time directly translates into increased killing potential with lr so no..
The amar assault bonus is perfect leave it alone
Yet another slave of Mortedeamor
|
Vitantur Nothus
Nos Nothi
594
|
Posted - 2014.11.22 23:57:00 -
[10] - Quote
Rail Rifle or Bolt Pistol with greater range might be a 'bit much. But you've got me thinking ... most Caldari weapons have scopes, so why not?
Caldari Assault: +5% zoom fidelity per level? |
|
Jaran Vilktar
CORP SIX KING
55
|
Posted - 2014.11.23 14:50:00 -
[11] - Quote
Vitantur Nothus wrote:Rail Rifle or Bolt Pistol with greater range might be a 'bit much. But you've got me thinking ... most Caldari weapons have scopes, so why not?
Caldari Assault: +5% zoom fidelity per level? hmm...
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
|
Sir Dukey
Murphys-Law General Tso's Alliance
1120
|
Posted - 2014.11.23 15:07:00 -
[12] - Quote
Jaran Vilktar wrote:Firstly, this post is mainly made in the interest of the Commando's but as the title suggests it's also related to Assault's.To get straight to the point; I feel that the racial Assault and Commando bonuses should be traded with each respective racial dropsuit (Assault gets damage buff and Commando gets the Heat reduction/Clip size extension/Hip fire reduction/etc.) because I feel that the current Assault bonuses are (at their core) more oriented at suppresion (firing over extended periods of time) than at slaying. That is all, please play a few matches and try imagining a Commando like the Amarr or Minmatar being able to extend their firing times over longer periods of time (Let's also assume Gallente and Caldari Commando's get an equally useful bonus ). I'm just a player who loves DUST and wishes to see it become the very best it can possibly be, Things to note: 1. I'm aware that giving a generic damage bonus to Assaults is probably a bad idea because that means that the dropsuit with the highest slot count is going to end up with the strongest damage output. 2. I know that even though the Amarr and Minmatar bonus swaps would be interesting, this would not be a good deal for the Gallente and Caldari ( Especially Caldari, 50% reload speed on rail weaponry ) so their Assault dropsuits would need a better suppression skill for this to work on them. 3. I know that many of you will be against this idea because it would mean that you could be potentionally "screwed" when the dropsuit you skilled into has it's bonus swaped for something as boring and generic as a flat damage bonus. I wish there were more fun bonuses I could think of fore assaults but I have none right now. 4. I don't intend to hurt the Assault role in this game, I simply (IMO) believe that their racial bonuses would be far more effective on a dropsuit with higher reload speed whose role was made with the idea of suppression in mind. 5. I'm aware how touchy the idea of taking such a long standing and practically trademarked bonus such as the Amarr Assault's Heat Reduction bonus and suddenly giving it to a different class, but if we don't even try to change things (for better or worse) we'll never truly know whether they'll work or not. Please keep an open mind and remember this is just mostly my personal perception on things and this is merely an idea. ...I know this ain't some sort of cheesy school project but, Thanks for your time!Edit: after reading Aeon's OP (and getting a good nights sleep) I believe Caldari and Gallente Commando's should get a range bonus (Caldari) and an ammo capacity increase bonus (Gallente). The bonuses would then go something like this: Commando Role Bonus: +5% Bonus to Light Weapon Reload Speed per level. Racial Commando Bonuses: Amarr: +5% Heat Build-up reduction to Laser Weaponry per level. Caldari: +5%(?) to effective range of Light hybrid Railgun weaponry (This bonus is subject to change if something more appropriate shows up) Gallente: +5% Bonus to Maximum Ammo Capacity of Light Hybrid Blaster Weaponry (AR, PL, SG) Minmatar: +5% Bonus to clip size of Light Projectile Weaponry per level. Do you guys think this would be alright?
terrible idea. DO NOT CHANGE THE ASSAULT BONUS FROM AMARR ASSAULT OR MINMATAR ASSAULT. We don't want the stinkin damage bonus.
Chocolate Juice
|
Jaran Vilktar
CORP SIX KING
55
|
Posted - 2014.11.23 15:10:00 -
[13] - Quote
Sir Dukey wrote:Jaran Vilktar wrote:Firstly, this post is mainly made in the interest of the Commando's but as the title suggests it's also related to Assault's.To get straight to the point; I feel that the racial Assault and Commando bonuses should be traded with each respective racial dropsuit (Assault gets damage buff and Commando gets the Heat reduction/Clip size extension/Hip fire reduction/etc.) because I feel that the current Assault bonuses are (at their core) more oriented at suppresion (firing over extended periods of time) than at slaying. That is all, please play a few matches and try imagining a Commando like the Amarr or Minmatar being able to extend their firing times over longer periods of time (Let's also assume Gallente and Caldari Commando's get an equally useful bonus ). I'm just a player who loves DUST and wishes to see it become the very best it can possibly be, Things to note: 1. I'm aware that giving a generic damage bonus to Assaults is probably a bad idea because that means that the dropsuit with the highest slot count is going to end up with the strongest damage output. 2. I know that even though the Amarr and Minmatar bonus swaps would be interesting, this would not be a good deal for the Gallente and Caldari ( Especially Caldari, 50% reload speed on rail weaponry ) so their Assault dropsuits would need a better suppression skill for this to work on them. 3. I know that many of you will be against this idea because it would mean that you could be potentionally "screwed" when the dropsuit you skilled into has it's bonus swaped for something as boring and generic as a flat damage bonus. I wish there were more fun bonuses I could think of fore assaults but I have none right now. 4. I don't intend to hurt the Assault role in this game, I simply (IMO) believe that their racial bonuses would be far more effective on a dropsuit with higher reload speed whose role was made with the idea of suppression in mind. 5. I'm aware how touchy the idea of taking such a long standing and practically trademarked bonus such as the Amarr Assault's Heat Reduction bonus and suddenly giving it to a different class, but if we don't even try to change things (for better or worse) we'll never truly know whether they'll work or not. Please keep an open mind and remember this is just mostly my personal perception on things and this is merely an idea. ...I know this ain't some sort of cheesy school project but, Thanks for your time!Edit: after reading Aeon's OP (and getting a good nights sleep) I believe Caldari and Gallente Commando's should get a range bonus (Caldari) and an ammo capacity increase bonus (Gallente). The bonuses would then go something like this: Commando Role Bonus: +5% Bonus to Light Weapon Reload Speed per level. Racial Commando Bonuses: Amarr: +5% Heat Build-up reduction to Laser Weaponry per level. Caldari: +5%(?) to effective range of Light hybrid Railgun weaponry (This bonus is subject to change if something more appropriate shows up) Gallente: +5% Bonus to Maximum Ammo Capacity of Light Hybrid Blaster Weaponry (AR, PL, SG) Minmatar: +5% Bonus to clip size of Light Projectile Weaponry per level. Do you guys think this would be alright? terrible idea. DO NOT CHANGE THE ASSAULT BONUS FROM AMARR ASSAULT OR MINMATAR ASSAULT. We don't want the stinkin damage bonus. Neither do I, I wish there was something more fun to apply to Assaults but I can't really think of anything.
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1276
|
Posted - 2014.11.24 01:57:00 -
[14] - Quote
ive already posted here and i standby what i said.
but furthermore you mentioned dps and highest slots. im pretty sure heavy assault cruisers are the highest dps of any cruiser sized ship or below. maybe a tech 3 cruiser could, ive never known how those work. or the closest would be a heavy interdiction cruiser which we dont have in dust.
anyway the assaults are supposed to be the highest dps non heavy suit in dust. heavys use heavy weapons which are supposed to put them into an entirely different damage bracket. the bonuses to tank and damage need to be so robust that the assault suit is absolute king against anything smaller than it. but it has no versatility and cant really do anything but kill stuff. meaning equipment, grenades go first. maybe side arm.
its all about slots, tank, main weapons, damage, kill kill kill
and i checked amarr. the heavy assault cruiser has the most slots of the cruiser category the heavy interdictor has one more high slot though. making it 6-3-7 for a total of 16 where as the heavy assault below it has 5-3-7 (the 7 is low slots. and the 3 is mid slots, which are highslots in dust. so think 3 highs 7 lows) anyway 15 total and the other heavy assault cruiser has 15 as well but its 6 weapons, 4 mids, and 5 lows. so a suit with 4 highs and 5 lows.
i skimmed through gallente and its true there as well where the heavy interdictor has the most. with hacs following it. then recon ships and lastly logis. i assume the trend will continue for cal and min. and leave it at that.
point is with the current roles we have the assault should have the highest dps/tank and slot count among the non heavy suits.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |