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TRULY ELITE
WarRavens Capital Punishment.
178
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Posted - 2014.11.20 22:20:00 -
[1] - Quote
Benjamin Ciscko wrote:1st off its not OP I have no trouble wrecking 90% of cal scouts in 1v1s w/ my assault suit However Rattati seems to think its OP This does not apply just to the cal scout but to all shield suits in my opinion Shields should give different amounts to lights, mediums and heavies.
So Mediums being the base as it is the middle ground will receive the current number 66 lights 50% 33 Sentinels 150% 99
**KEEP IN MIND THESE ARE DEMONSTRATIONAL NUMBERS**
Further more these modifiers can be altered based on race to discourage brick tanking.
Base stats may have to be altered slightly or perhaps an increased/decreased regen delay based on light/medium/heavy to discourage Cal sents stacking 1100+ shields. So by doing this you make shields useless on scouts, this should only work unless the same thing applies to armour otherwise it makes armour tanking OP on scouts compared to shield tanks on scouts. Before you say 'but armour is getting the strafe penalty', reactive plates are not getting the penalty or if so barely noticeable and if these numbers go than it means a reactive plate gives more than double the amount of HP as a complex shield extender, half the fitting costs, 3HP/s. This is comparing complex reactives and shields together. Does this sound fair? |
TRULY ELITE
WarRavens Capital Punishment.
178
|
Posted - 2014.11.20 22:24:00 -
[2] - Quote
Leadfoot10 wrote:THE PROBLEM IS NOT CAL SCOUTS OR SHIELD TANKING.
The problem is SPEED tanking & low frame rates leading to poor hit detection. Doesn't matter what suit you play it on. Get a fast moving suit (particularly in a low frame rate situation) and see for yourself.
People think it's the cal scout, but it is not. No more than it was with MKB, which was the old forum-myth for the same thing. I can dodge bullets in an Am Scout and even a speed tanked Cal Assault. I've seen others do it with Min Heavies!
Nerf the Cal Scout or shield tankers if you wish, but I'm fairly convinced that's not sure that's what is really going on here....
All of the above said, I've long been a proponent of shield and armor extenders being % based rather than HP based. In other words, a sentinel should get more HP from an armor plate or a shield extender than a scout would. CCP has implemented this balance by the difference in base HP, but a % of base for each module always made more sense as a balancing characteristic for the reasons you laid out. Exactly, people use the cal scout as the most prominent example because most good cal scouts don't use plates at all and just shields, the fact that the cal scout is the 2nd most used scout means you see a lot on the field. Yes the most used scout is the Gallente and yes they can do the exact same thing but when do you ever come across a Gallente scout which doesn't use 'JUST FERROES/ REACTIVES? Thing is, you don't. |
TRULY ELITE
WarRavens Capital Punishment.
178
|
Posted - 2014.11.20 22:26:00 -
[3] - Quote
And to those who think the cal scout is OP in the current meta. Do you even breach AR bro? |
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