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Benjamin Ciscko
Fatal Absolution
3484
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Posted - 2014.11.20 22:12:00 -
[1] - Quote
1st off its not OP I have no trouble wrecking 90% of cal scouts in 1v1s w/ my assault suit However Rattati seems to think its OP This does not apply just to the cal scout but to all shield suits in my opinion Shields should give different amounts to lights, mediums and heavies.
So Mediums being the base as it is the middle ground will receive the current number 66 lights 50% 33 Sentinels 150% 99
**KEEP IN MIND THESE ARE DEMONSTRATIONAL NUMBERS**
Further more these modifiers can be altered based on race to discourage brick tanking.
Base stats may have to be altered slightly or perhaps an increased/decreased regen delay based on light/medium/heavy to discourage Cal sents stacking 1100+ shields.
Fatal Absolution Director
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Benjamin Ciscko
Fatal Absolution
3486
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Posted - 2014.11.21 01:44:00 -
[2] - Quote
Jacques Cayton II wrote:Benjamin Ciscko wrote:1st off its not OP I have no trouble wrecking 90% of cal scouts in 1v1s w/ my assault suit However Rattati seems to think its OP This does not apply just to the cal scout but to all shield suits in my opinion Shields should give different amounts to lights, mediums and heavies.
So Mediums being the base as it is the middle ground will receive the current number 66 lights 50% 33 Sentinels 150% 99
**KEEP IN MIND THESE ARE DEMONSTRATIONAL NUMBERS**
Further more these modifiers can be altered based on race to discourage brick tanking.
Base stats may have to be altered slightly or perhaps an increased/decreased regen delay based on light/medium/heavy to discourage Cal sents stacking 1100+ shields. Cal cant stack more than 929 shield do you even shield tank bro? With core skills a 99 hp shield extender would give you 125 shields per extender 4 extenders give you 500ish HP + 656 base = 1100 ish
Do you even read bro?
Fatal Absolution Director
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Benjamin Ciscko
Fatal Absolution
3486
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Posted - 2014.11.21 01:55:00 -
[3] - Quote
Benjamin Ciscko wrote:Jacques Cayton II wrote:Benjamin Ciscko wrote:1st off its not OP I have no trouble wrecking 90% of cal scouts in 1v1s w/ my assault suit However Rattati seems to think its OP This does not apply just to the cal scout but to all shield suits in my opinion Shields should give different amounts to lights, mediums and heavies.
So Mediums being the base as it is the middle ground will receive the current number 66 lights 50% 33 Sentinels 150% 99
**KEEP IN MIND THESE ARE DEMONSTRATIONAL NUMBERS**
Further more these modifiers can be altered based on race to discourage brick tanking.
Base stats may have to be altered slightly or perhaps an increased/decreased regen delay based on light/medium/heavy to discourage Cal sents stacking 1100+ shields. Cal cant stack more than 929 shield do you even shield tank bro? With core skills a 99 hp shield extender would give you 125 shields per extender 4 extenders give you 500ish HP + 656 base = 1100 ish Do you even read bro? nvm ran the numbers wrong but still in the neighborhood of 1100 probably about 1095.
Fatal Absolution Director
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Benjamin Ciscko
Fatal Absolution
3486
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Posted - 2014.11.21 02:01:00 -
[4] - Quote
TRULY ELITE wrote:Benjamin Ciscko wrote:1st off its not OP I have no trouble wrecking 90% of cal scouts in 1v1s w/ my assault suit However Rattati seems to think its OP This does not apply just to the cal scout but to all shield suits in my opinion Shields should give different amounts to lights, mediums and heavies.
So Mediums being the base as it is the middle ground will receive the current number 66 lights 50% 33 Sentinels 150% 99
**KEEP IN MIND THESE ARE DEMONSTRATIONAL NUMBERS**
Further more these modifiers can be altered based on race to discourage brick tanking.
Base stats may have to be altered slightly or perhaps an increased/decreased regen delay based on light/medium/heavy to discourage Cal sents stacking 1100+ shields. So by doing this you make shields useless on scouts, this should only work unless the same thing applies to armour otherwise it makes armour tanking OP on scouts compared to shield tanks on scouts. Before you say 'but armour is getting the strafe penalty', reactive plates are not getting the penalty or if so barely noticeable and if these numbers go than it means a reactive plate gives more than double the amount of HP as a complex shield extender, half the fitting costs, 3HP/s. This is comparing complex reactives and shields together. Does this sound fair? Personally I don't think anything but Ferros and reactives should be fit table on scouts and even those would need to be proportionate to shields. They would still provide more HP but not a huge amount more.
P.S. If you shield/armor/dual tank your scout with a CR, BAR or any other rifle and use it too slay your an assault and might as well use one.
Fatal Absolution Director
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