Ghost Kaisar
Fatal Absolution General Tso's Alliance
8478
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Posted - 2014.12.03 20:42:00 -
[1] - Quote
Kaeru Nayiri wrote:I would like to start a discussion about the tacnet directional arrow. It seems many people want it removed. I would like people to state why they think it should be removed and what doing so will hope to achieve.
I've heard the buzzword "prefireing scouts" used repeatedly. I do not understand what this implies, someone please explain?
Prefiring is an age old FPS tactic. It involves using your radar (Or some indication system) to start firing at people the moment its possible to do so. You know where the target is through cover. You strafe out of cover and "Prefire" meaning that your first 3 or 4 bullets are hitting the wall and doing nothing. However, the MOMENT you clear cover, you are putting shots directly on target. This is a huge advantage when starting an engagement.
The directional arrow adds another advantage to it. Since you know where the target is FACING at all times, you can repeatedly just engage him when he turns his back. You never have to walk into fire. Annoying as heck.
How will this change with the arrow removed?
It means you are going to have to be a LOT more analytical with how you read the radar. For example, don't just look at the dots, notice where they are moving. People typically walk in the direction they are facing, and you can use that determine when to engage. Until some sneaky dude decides to play you like a fiddle, and intentionally walk backwards if he knows you're around
It also means that targets standing still will be a gamble. This is where map awareness starts to pay off. If you know what the cover is around him, and where enemies will typically be moving, you can GUESS where he's facing. Nobody is typically going to be standing and looking into a corner. They would have their back to the wall and be looking out. Now, you can still take care of this with a good cooked grenade though, so don't be afraid to engage if you have the upper hand.
In short: Be tactical, be analytical. THINK before you act.
As for what I think about the arrow: I'm okay with it being removed. It has a lot of perks to it with almost zero drawbacks right now. Hopefully these changes will make eWAR more of a "style" of play that favors those who know how to read and interpret the data they are being sent (quickly and effectively), rather than a style of play that dumbs down engagements due to how much data is simplified for you.
Just my take on it.
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