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Thread Statistics | Show CCP posts - 5 post(s) |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
515
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Posted - 2014.11.20 19:29:00 -
[1] - Quote
I'd like to see proposal hard numbers please, before I add my personal brand of condemnation or devotion for the idea.
As an aside, on the surface I see don't blanket penalties for frames outside of scouts being needed. Just either a nerfing of scout movements or a buffing of everyone elses. Fats included.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
515
|
Posted - 2014.11.20 19:32:00 -
[2] - Quote
thehellisgoingon wrote:CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
This is quite blunt, but it's been a long time coming.
Extenders and Armor Plates are obviously the focus here, and Reactives and Ferroscales may be omitted in the first pass.
P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small. NERF IT ALL. the game is about to change.... i smell a new FOTM in the works. its called a tank.
My 15k AV fit awaits them. And if that one doesn't work, I'll defy my own bushido, go proto in pubs and pull my actual PC rig out. Bring. It. On.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
516
|
Posted - 2014.11.20 21:04:00 -
[3] - Quote
Blueprint For Murder wrote:I don't like the idea of kinkats increasing strife speed as scout hp doesn't come into play that often when I am playing or at least I don't notice it, but hit detection does it worries me that all scouts will be able to become untouchable like the ck scout often is.
Could you go more into detail about the total mass penalties for heavies?
On a side note can assaults get a jump buff.
+1 for lets see some numbers and buffing jumps for mediums.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
520
|
Posted - 2014.11.21 00:07:00 -
[4] - Quote
RedBleach LeSanglant wrote:Jadd Hatchen wrote:Ok, so I've been reading through all the arguments for this thread and I've come to the conclusion that CCP's original idea for fixing strafing will not work unless something is also done about shield penalties... Meaning the following:
!) For BOTH armor plates and shields extenders, they should be changed to a percentage system so that they become more tailored to the dropsuit they are being fitted on. This way "brick tanking" things that should be releatively lower EHP will not happen.
2) Imposing a movement penalty (ie. speed/strafe/mass) is good for armor plates and makes sense, however it does NOT make sense for shields.
3) For shield extenders, there should be one or possibly two drawbacks (and NOT have the recharge delay as one of them)... First they should affect the signature of the dropsuit so that they are almost one class size larger for detection purposes (light goes to medium, medium to heavy, heavy to LAV, LAV to HAV, HAV... welll no one hides those). Second it should increase the HITBOX of the dropsuit such that they are easier to HIT by players. These two changes would effectively mimic the drawback of shield extenders in EVE for spaceships. In EVE, adding armor plates adds mass, greater mass reduces top speed, acceration, and agility (turning/alignment time). In EVE, adding shield extenders makes the ship's signature radius bloom to a larger size and thus guns that would normally not be able to track and hit the smaller ships are subsequently able to do so.
This sort of change would be a BETTER and more comprehensive FIX for the situation that has caused this line of discussion.
I like this idea too. This discussion is becoming very interesting in its suggestions. This is why i love the forums, so many minds attacking an issue from all different experiences and opinions. Right now I am on board with a strafe speed adjustment and the armor and shield stuff mentioned above.
HP modules being percentage based instead of flat amounts is an old, good idea (I first saw it from Atiim I think right after 1.8 dropped) that is exactly the kind of good, workable solution which just gets lost in the forum ether of qq/nerf/buff/intentional misinformation.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
529
|
Posted - 2014.11.21 18:55:00 -
[5] - Quote
Vitantur Nothus wrote:DeathwindRising wrote:Varoth Drac wrote:Personally I don't like the idea of shields reducing movement, it doesn't seem to make sense.
I agree they should have a penalty to reduce the effectiveness of shield stacked Caldari scouts. Exactly what penalty, I'm not sure. Scout only regen reduction, gets worse with tier? it should increase their scan profile. cal scouts dont need to hide anyways when they can see you coming Magic hitbox or not, if there's a single Super Strafer who has earned a rightful nerf, it is the CalScout. Slap a couple ferro or reactive plates on a shield-tanked CalScout, and become the very best Super Strafer in the game. Stand toe-to-toe with Assaults with twice your HP. Slug it out, wiggle-wiggle and win. And do you really care about your scan profile? Of course you don't, or you would've have run damps instead of HP. I don't have the answer (this one's tough), but I don't think that Sig Penalty is going to fix the guys who need fixin'. Low-HP MinScouts running double and triple damps would take the biggest hit, and Assault Lite would walk away largely unscathed.
Hey, cool! You're almost here! ALL scouts need a movement nerf to address the strafing disparity or ALL others need a buff to compensate! All this business about creating plate/extender penalties really is just an attempt to alleviate tye existing scout imbalances but unfortunately, since it nerfs everyone, even though it changes the datapool it doesn't actually correct for the imbalance. It's an accounting trick.
Not trolling, I'm glad to see you're coming around to realizing that scout base stats have issues relative to the rest of the field and are starting to warm up to fixing them directly instead of screwing all the rest of us with crazy layers of "fix" just being laid out on top of imbalance. +1 and Good Day to you, Sir! o7
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
529
|
Posted - 2014.11.21 18:57:00 -
[6] - Quote
You guys need to be fast, deservedly so. But not THAT fast, gamebreakingly so.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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