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Thread Statistics | Show CCP posts - 5 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14839
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Posted - 2014.11.19 22:47:00 -
[1] - Quote
CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
This is quite blunt, but it's been a long time coming.
Extenders and Armor Plates are obviously the focus here, and Reactives and Ferroscales may be omitted in the first pass.
P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small.
If you are talking mass penalties then should not the effects from most prevalent to least prevalent follow true
- Light Frames (greatest) - Medium Frames - Heavy Frames (least as they already have poor manoeuvrability stats)
Eventually if this proves successful could we consider Mass penalties for vehicles as well? Tonnage would be an interesting statistic for vehicles.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14883
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Posted - 2014.11.20 10:51:00 -
[2] - Quote
Cat Merc wrote:Sgt Kirk wrote:Alena Ventrallis wrote:Sgt Kirk wrote:Shield Extenders should not decrease speed.
What should happen instead is Caldari suits move slower in general similar to how it is in EVE. Not Amarr slow but the way speed works in EVE is: Minmatar, Gallente, Caldari, Amarr.
Currently it's like this but Caldari and Gallente are the same speed. So what if we simply buff Gallente and leave Caldari where they are? That could also work and is a lot better than slowing them down anymore. Barely anymore Movement speed but a focus on Sprint speed. Have it very ambush oriented. That idea is a lot better in fact, but one thing is for sure that shield extenders should absolutely not ever slow you down when it comes to speed. I agree with the Kirk.
I would agree with Kirk but am a little confused are we talking about percentages of speed penalty or fixed values. Fact of the matter is the Amarr are already noticeably slow and less manoeuvrable than other suits which is enough of a penalty for the 40 HP (one bullet) ehp we gain.
I mean I am not wholly against mass penalties because on ships with high mass like Amarr ships such penalties are somewhat mitigated.....
But I'll be damned if I let you guys forget that in EVE the Amarr have some of the fastest ships in the game in the form of the Slicer and Crusader..... hell if there is anything in the WZ as fast as a Slicer ( 4.5 km/p sec) and the Crusader than can remain combat worthy as well I haven't seen it.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15332
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Posted - 2014.12.02 19:58:00 -
[3] - Quote
poison Diego wrote:CCP Rattati wrote:Dear Players, So pretty much guys, we are killing every other scout than the caldari Caldari is gonna be the way to go... wait... does CCP favourite the Caldari? What a revelation..
Y'know I'd never have guessed the race with the highest allocation of content and prominence in trailers, screenshots, and media would have been CCP's favourite!
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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