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Thread Statistics | Show CCP posts - 5 post(s) |
TRULY ELITE
WarRavens Capital Punishment.
173
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Posted - 2014.11.19 22:26:00 -
[1] - Quote
As a mainly shield tanker I feel like this is only going to put shields even further behind armour than they already are. Armour tankers can stack ferroes and be immune to the bonus whilst still having more HP than the equivelant extender at 1/2 the cost of CPU/PG. You might say oh but I need armour reps, with the halved fitting costs all you'll need are triage hives and you'll be able to fit those easily. Let's say I use a caldari scout, I need some HP and 2 complex shields is what you need since anything less than that is pointless amounts. Your giving me no choice but to use extenders which are part of this penalty and there are no other shield HP mods, this is a unfair move as your giving shield tankers no choice which we don't even have anyway.
TLDR: if your going to introduce something like this HP modules need a rework in terms of CPU/PG costs and health given and more variety. |
TRULY ELITE
WarRavens Capital Punishment.
174
|
Posted - 2014.11.19 22:41:00 -
[2] - Quote
BL4CKST4R wrote:Jebus McKing wrote:CCP Rattati wrote:Caldari scout OPness, might someone say There is no OPness. There is people using the wrong weapons. (I'm destroying cal scouts with breach ScP, they go down in 2-3 shots, or even just 1 when it's a headshot. And I think most other anti shield weaponry is also pretty effective.) There is people not using dampeners. (One complex dampener makes any medium suit invisible to shield stacking cal scout scans.) There are too many people having no clue what they are talking about but damn hell are gonna make sure everyone knows what their opinion is, no matter if based on facts or hearsay. And there still is poor poor hit detection. And these strafing changes sound like another poor bandaid to technical hit detection issues to me. Strafing is OP because it is not realistic. Caldari scouts can a strafe like crazy and have high hp due to shields. You might be inclined to say this is not realistic as shields are weightless but the alternative is reducing caldari suits speed as it is in eve where they are the slowest of ships. Also hit detection is abused by starting. The idea is not to nerf shields but fix strafing. This has no merit whatsoever, why do you think cal scouts use shield extenders? I don't know, IT'S THE ONLY HP MOD WE HAVE, when the caldari scout had the prescion bonus I would actually use prescion but without that bonus is is very easy to bypass 2 prescion enhancers so what's the point? A gal scout needs 1 damp to be effectively invisible to most players, a cal scout needs 3 prescion mods to be effective at scanning other scouts, with that I also only have 1 more high slot for HP mods, the gal scout has 3 slots for HP mods not including highs, fair? Also to those who say the cal scout has the smallest hotbox or hit detection issues therefore it shoudn't get x or get y. This is blatant ignorance, this is a 'feature' which:
Is not something described in the suit Not described as a bonus Out of the control of the player
How is this my fault, did I know it was going to have this the day uprising 1.8 came out and I got it proto? No I didn't so stop using this as a argument or a point. |
TRULY ELITE
WarRavens Capital Punishment.
174
|
Posted - 2014.11.19 22:47:00 -
[3] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:DeathwindRising wrote:Ripley Riley wrote:HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking is also under the scope why? im curious. what problem do they cause? EDIT: if you were to add a penalty to extenders, the only one that makes sense coming from EVE is a penalty to scan profile. But if you do that then shield tanking would need to be looked at again. i can already think of a bunch of issues with that, especially for caldari. but that could be easily fixed with adding a bonus to regulators to offset the extender penalty. Caldari scout OPness, might someone say Explain? If you start throwing a bunch of KD and kill numbers at me I'll be disappointed, surely a DEV wouldn't say such a thing without giving evidence to back it up. I bet there are more gal scouts than cal scouts I bet there are higher kills and KD ratios with the gal scout
So how is the cal scout more OP than the gal scout, oh and saying because it can stack shield extenders is not a valid point, that isn't my fault, that's yours, besides, 2 plates + rep + kinkat> shield extenders, the gal scout is the best scout, best bonuses, best slot layout for HP tanking or EWAR or speed modding, or codebreaking. |
TRULY ELITE
WarRavens Capital Punishment.
176
|
Posted - 2014.11.19 23:15:00 -
[4] - Quote
Cavani1EE7 wrote:If we get strafe penalties on our Shield Extenders we RIOT Damn right I will. We only get one HP mod in the first place. |
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