Piercing Serenity
PFB Pink Fluffy Bunnies
703
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Posted - 2014.11.19 17:20:00 -
[1] - Quote
Jadd Hatchen wrote:CCP Rattati wrote:P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small. Okay first you state the issue and then you come up with a good plan to fix the issue and they you CREATE A LOOPHOLE THAT NULLIFIES YOUR FIX?????!!!! Seriously if you apply it to only heavies and all mediums except for logistics dropsuits, then guess what players will do? Oh they will return to the days of the logi-slayers! Of course! If you make this change,then make it apply game-wide to all suits. Making exceptions is what breaks the game balance. If it is mass based as you say, then that implies it should be a defining part of the physics in your game and thus Scotty would shame you for trying to break those laws! Shame on you CCP!!!
I am always surprised when I read post like this - one that reflects so little reading comprehension that I am truly baffled.
Here is the current EHP layout by class, the combination of armor and shield strength, from greatest to least:
- Sentinel
- Commando
- Assault
- Logistics
- Scout
Here is the actual speed layout by class, from greatest to least:
- Scout
- Assault
- Logistics
- Commando
- Sentinel
As you can see, the position of the logistics class doesn't make sense. It has less EHP than an assault, yet it is slower than the assault. If a mass based system were to be implemented, it would require that logistics become faster than they currently are, and that assaults become slower than they currently. This would yield the following ranking of speed <--> EHP, where 1 is high speed and 5 is high EHP
- Scout
- Logistics
- Assault
- Commando
- Sentinel
TL:DR - Speed changes would be required for the mass based system to make sense with the current EHP values of the suits as they are. We won't be returning to Slayer logis if they get a little faster. What it will likely mean is that logis will be able to rep more classes than just a heavy because they can keep up.
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Piercing Serenity
PFB Pink Fluffy Bunnies
735
|
Posted - 2014.11.27 06:52:00 -
[2] - Quote
KA24DERT wrote:Jebus McKing wrote:Vrain Matari wrote:KA24DERT wrote:Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW has. Make it so that all weapons work like rep-tools. You lock on to an enemy and then the weapon automatically deals damage! That would be perfect! It would fix hitdetection, and strafe issues, and matchmaking at the same time, and it would be as close to EVE as a FPS can get! I think you're on to something. Just pull the trigger and then you start dealing damage no matter your movement or the movement of your opponent. That takes care of a whole host of issues! As it is, someone can start moving unpredictably, thereby confusing their opponent. But there's also chance that the opponent is a tryhard strafe-cheater as well, and now you have TWO people trying to trick each other into missing shots, while also trying to LAND shots. I think we can all say that using such trickery to win an encounter is utterly unacceptable. It's kinda like in basketball when someone fakes another player out, and then the referee shoots the offending player in the back of the head.
Funniest post of the day
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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