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Indy Strizer
Osmon Surveillance Caldari State
183
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Posted - 2014.11.20 11:46:00 -
[1] - Quote
For me, the whole point of shield tanking for many players is to be mobile...
However, on the other hand... The whole point of stacking HP mods- regardless of whether they're shields or armor, is exactly the same thing. To get HP to survive more damage.
Being able to strafe fast and being mobile are not the same thing...
I don't strafe across the battlefield to reposition myself, nobody should be depending on HP mods or strafing for a mobile hit and run style. I don't strafe my way to objectives at the start of the match, and I don't strafe to catch up to tanks- I strafe in combat, it's something I do in a face to face confrontation or when I want to peak from cover. This isn't Quake. As long as shield mods don't actually slow down your ability to sprint or your turn speed or other stupid stuff, it will be fine.
Personally, as someone who wants to see the fitting meta move beyond the current meta of HP stacking, I welcome the changes. I honestly have no sympathy for people who just go out and stack tons of shields and armor. (Except for the Amarr, they just want to do their thing.) Not to mention that it sounds like this can be a big buff to minmatar suits as they're not as dependent on stacking HP.
Still though, what's up with this post? It a pretty vague announcement that doesn't address any issue in particular.
"Oh hey guys, we've spontaneously decided we're going to add strafing penalties to HP mods, so you can't say you didn't get the memo this time!"
What exactly is this trying to fix? HMG dominance in matches? Scouts stacking hit points? The homogenized fitting meta of only stacking HP mods and reps? The lack of penalties on using prototype gear? The general prevalence and over-viability of strafing with even heavy suits?
Why not change how the HMG handles first? Maybe turn it into a more defensive weapon? Too many people just run and gun with the thing.
Why not change scout bonuses to e-war mod efficacy first?
Why not let the e-war penalties on the HP mods?
I think part of the problem of this post is that you didn't explain to the players what the goals were, not to mention the lack of numbers, which explains the negative reception, shield tankers here are assuming they're getting poop for dinner tonight.
Also, I'm a bit surprised at how dedicated armor tankers are reacting in this thread. I understand shields don't have speed penalties in EVE, but wouldn't it not be fair to them if shield tankers could stack nearly as much HP for the exact same purpose and strafe totally unpenalized?
What about the scenario between a prototype caldari assault with 5 complex shield extenders against basic amarr suit with 1 or 2 complex plates. The armor tanker would be drastically slower in comparison, despite only having a few armor plates and less HP and less reps... He'd be a sitting duck in comparison.
Now imagine if that shield tanker decided to put armor plates in the lows, then he'd still be able to strafe faster and have more HP. It just wouldn't be fair.
Anyways, those are my initial thoughts on it so please don't forget unplug the night light in my sleep. |