|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Cavani1EE7
Murphys-Law General Tso's Alliance
525
|
Posted - 2014.11.19 20:51:00 -
[1] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:DeathwindRising wrote:Ripley Riley wrote:HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking is also under the scope why? im curious. what problem do they cause? EDIT: if you were to add a penalty to extenders, the only one that makes sense coming from EVE is a penalty to scan profile. But if you do that then shield tanking would need to be looked at again. i can already think of a bunch of issues with that, especially for caldari. but that could be easily fixed with adding a bonus to regulators to offset the extender penalty. Caldari scout OPness, might someone say Are you even serious? You omitt the strafe penalties from ferroscales and reactives that gives close to the same amount of HP of shield extenders with way less CPU and PG usage, and you put it on the latter, which may be the only exclusive advantage shield tanking has over armor tanking?
Take a bow
|
Cavani1EE7
Murphys-Law General Tso's Alliance
525
|
Posted - 2014.11.19 20:55:00 -
[2] - Quote
My fellow Caldari Assaults, Scouts and Sentinels, get your respec ready.
Take a bow
|
Cavani1EE7
Murphys-Law General Tso's Alliance
529
|
Posted - 2014.11.19 23:12:00 -
[3] - Quote
If we get strafe penalties on our Shield Extenders we RIOT
Take a bow
|
Cavani1EE7
Murphys-Law General Tso's Alliance
529
|
Posted - 2014.11.19 23:23:00 -
[4] - Quote
FYI: Min Scouts and Assaults' hitbox is just as broken as Cal scouts', a little less probably but it's clearly there.
Take a bow
|
Cavani1EE7
Murphys-Law General Tso's Alliance
536
|
Posted - 2014.11.20 14:30:00 -
[5] - Quote
If you're definitely putting Strafe penalities on Shield Extenders, the solution to not make all shield tankers go armor (as if there would be many shield tankers nowadays lol) is the following:
- Increase ferroscales and reactives PG/CPU requirements - OR - Increase shield extenders HP, decrease its PG usage at PRO level from 11 to 9 (it would just make sense since it's 3 for STD and 6 for ADV)
- Nerf the Breach AR, lower the headshot efficiency of the Scrambler weapons and nerf ScR's Alpha damage, along with a clip size reduction because reasons.
Another solution you could consider for fixing both Shield Tanking and to get on par with the Strafe nerf is removing AA. Why would it help to fix Shield tanking? Because currently Anti-shield weapons - emphasis on Breach AR, ScR and breach ScP - literally have aimbots put on them, adding this to the fact that the Breach AR and the ScR are the FoTM and the breach ScP is by far the best sidearm in CQC.
Take a bow
|
Cavani1EE7
Murphys-Law General Tso's Alliance
566
|
Posted - 2014.11.25 19:43:00 -
[6] - Quote
My respec is ready for going Amarr/Gal Assault with ferroscales, reps and kin cats for a genuine 0 delay fast repping, speed (0 strafe penalties), and of course tanked suit. Oh, and my ScR/Breach AR triple damage modded.
Take a bow
|
Cavani1EE7
Murphys-Law General Tso's Alliance
576
|
Posted - 2014.11.26 16:06:00 -
[7] - Quote
Oh by the way yeah, there's no reason on nerfing, even a little bit, assault suits' native speed. The only one kinda high is Minmatar's, others are flawless.
Take a bow
|
|
|
|