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Thread Statistics | Show CCP posts - 5 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
13324
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Posted - 2014.11.20 09:32:00 -
[1] - Quote
For the love of everything that's holy don't reduce Assault speed. You will KILL the Gallente Assault, speed is a must to get anywhere near people with the Plasma Rifle.
I'll just put on Rail Rifle/Combat Rifle and be done with it.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13324
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Posted - 2014.11.20 09:33:00 -
[2] - Quote
CCP Rattati wrote:Kain Spero wrote:If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;) I love you
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13324
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Posted - 2014.11.20 09:36:00 -
[3] - Quote
Francois Sanchez wrote:Adding penalty to shield extenders and not to ferroscale plates isn't right as ferroscale give you more HP than equal tier exenders (that btw use much more CPU PG) Moreover that penalty to shield extenders doesn' t make sense, an ewar penakty would be more logical. I know strafing cal scout is BS but you're not attacking the right problem, the true problem is that the Cal scout hitbox is broken and all light and medium suits base strafe speeds are way too high (or add inertia) Ferroscales don't get free 30hp/s. Or 50hp/s if you're a cal scout.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13324
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Posted - 2014.11.20 09:46:00 -
[4] - Quote
hfderrtgvcd wrote:CCP Rattati wrote:In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless?
The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? With Extenders granting lower HP than Plates, obviously we would be talking about way lower penalties. Dual brick tanking should, however, be extremely slowing.
Someone said, just make them all strafe slower, but that "is" punishing everyone for the sins of the few. how is stacking shield extenders a "sin". What else are caldari and minmatar assaults supposed to put in their high slots? That is a question that armor tankers ask themselves.
It appears that CCP wants everyone to damage mod the hell out of their suits.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13325
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Posted - 2014.11.20 09:52:00 -
[5] - Quote
Sgt Kirk wrote:Alena Ventrallis wrote:Sgt Kirk wrote:Shield Extenders should not decrease speed.
What should happen instead is Caldari suits move slower in general similar to how it is in EVE. Not Amarr slow but the way speed works in EVE is: Minmatar, Gallente, Caldari, Amarr.
Currently it's like this but Caldari and Gallente are the same speed. So what if we simply buff Gallente and leave Caldari where they are? That could also work and is a lot better than slowing them down anymore. Barely anymore Movement speed but a focus on Sprint speed. Have it very ambush oriented. That idea is a lot better in fact, but one thing is for sure that shield extenders should absolutely not ever slow you down when it comes to speed. I agree with the Kirk.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13334
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Posted - 2014.11.22 02:21:00 -
[6] - Quote
Vitantur Nothus wrote:jace silencerww wrote: I like it. how about the shield delay to both recharge when partly & depleted being the same & scan profile goes up?
I am of the opinion that Sig Penalties on Shield Extenders would do more harm than good; hoping Rattati finds another way. Why?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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