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Thread Statistics | Show CCP posts - 5 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5154
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Posted - 2014.11.19 16:29:00 -
[1] - Quote
CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
This is quite blunt, but it's been a long time coming.
Extenders and Armor Plates are obviously the focus here, and Reactives and Ferroscales may be omitted in the first pass.
P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small.
Inertia possibility in future?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5154
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Posted - 2014.11.19 16:58:00 -
[2] - Quote
is adding inertia an option? that'd hack the strafe crap down like a broadsword combined with plate strafe penalties.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5164
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Posted - 2014.11.20 09:00:00 -
[3] - Quote
jhon hartigan wrote:2 things 1:Rattati please dont nerf assaults ability to strafe, up to now it is the only thing that let us not be completely destroyed by sentinels, and dont say "you can Fit something that isnt hp" cause that s almost the only thing Worth fitting.
2 if you need to add a strafing bonus to something it should be the kincats. Assaults can pull the strafe glitch too.
Sentinels can only dodge heavy blaster/rail turret fire.
Nothing needs a strafe speed bonus
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5164
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Posted - 2014.11.20 10:12:00 -
[4] - Quote
Because you can strafe speed glitch in assault suits too. That's why shields should give strafe penalty. You're strapping on a bigger generator.
I don't understand why heavies will be getting a larger penalty when their strafe speed is the worst already. I don't recall being able to dodge bullets in one. Thoughif someone can reproduce the effect I'm all ears.
You can dodge heavy blasters because of the firing mechanics.
But not reducing strafe on cal/min will mean only cal/min will be able to exploit the odd hit detection rather than making the playing field even.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5165
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Posted - 2014.11.20 10:55:00 -
[5] - Quote
I will see your slicer and raise you one taranis.
Might not be as fast... but you're not getting away.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5166
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Posted - 2014.11.20 11:03:00 -
[6] - Quote
Back on topic:
Rattati I am going to request in the most serious way possible:
Please do not introduce any strafe bonuses to modules until dropsuits have inertia. Inertia would cause sentinels and scouts to become dead trying to juke because changing durection suddenly with lots of mass has the same effect as lots of momentum while leaving assaults and logis with the least penalty due to average mass+momentum.
But given the current mechanics adding any sort of strafe acceleration will result in the problem being made worse.
Orbital strafe, for lack of a better term, isn't a problem. But if scouts are able to add strafe via myofibrils they will actually be able to completely outstrafe all turn speeds due to the DUST controls being clunky and slow across the board.
The circle strafe, figure 8 and slider 5m strafe will also enjoy higher efficiency in dodging bullets.
I believe allowing a strafe buff of any kind will require implementation of better control schemes both for kbm and ds3/4. It will require inertia as well as your defensive mod offset.
Please don't buff strafe speeds.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5166
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Posted - 2014.11.20 11:58:00 -
[7] - Quote
Actually I predict strafing penalties and inertia requiring the HMG be toned down.
As it stands it's too easy to dance through the reticle. Take that away and TTK is going to drop sharply
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5168
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Posted - 2014.11.20 12:39:00 -
[8] - Quote
There is no talk of increasing the forward momentum or reverse momentum of dropsuits. Just side to side.
Side to side does notaffect movement to contact. Side to side only comes into play when players shuffle back and forth.
And KBM users have no more advantage than DS3 because of how controls are handles. In fact circle strafe and figure 8 are more effective and the DS3 is superior for that.
If you think KBM is inherently superior then you either suck with the DS3 or you have never used KBM. Seriously it sucks equally with the DS3. It just sucks DIFFERENTLY.
But no this will not kill the gallente assault. I doubt it will fuss them much. At worst it's going to force sentinels to play like I do: battering ram.
It will also make scouts cry. Inertia really needs to happen for this to really be a great solution though.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5171
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Posted - 2014.11.20 14:47:00 -
[9] - Quote
Vrain Matari wrote:OMFG. Does everybody who plays this game hate strafing? I had no idea.
Maybe all the strafers already left. Because it's a dumbass dodge mechanic that has been eliminated from modern FPS. Real world physics also render it impossible.
Moving rapidly AROUND a target in an orbital path trying to keep ahead of them turning? Not a problem.
Jumping back and forth across a 2m span dodging bullets at danger close range? Utterly stupid.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5171
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Posted - 2014.11.20 14:49:00 -
[10] - Quote
And let's be fair to shield tanks.
Make ferroscale and reactives carry the same penalty as extenders.
After all they add similar EHP values.
Giving 66 HP shield extenders a strafe penalty but exempting 70 HP plates seems rather...
One-sided.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5177
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Posted - 2014.11.20 15:56:00 -
[11] - Quote
Wiggling the stick... so accurate.
Strafe dodging is the equivalent of playing mortal kombat and claiming that button mashing to victory requires skill.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5178
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Posted - 2014.11.20 16:00:00 -
[12] - Quote
It's something that breaks hit detection.
That's not skill that's a mechanical exploit dependent upon poor base mechanics and lag.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5185
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Posted - 2014.11.20 18:11:00 -
[13] - Quote
the only reason people are favoring an EWAR penalty for shields is the fact that shield suits are the easiest to abuse hit detection failures using the strafing thing.
I'm sorry, but this is transparent as hell.
Allow me to say:
Nerf my calscout please.
Seriously, the calscout is goddamn easy mode even for me and I'm only good at AV. Put strafe penalties on all HP mods.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5190
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Posted - 2014.11.20 20:32:00 -
[14] - Quote
Inertia is theoretically on the list, just never had a dev grace the topic with a response.
Not even a "we're looking at trying to do this."
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5191
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Posted - 2014.11.20 21:37:00 -
[15] - Quote
Fox Gaden wrote:CCP Rattati wrote:DeathwindRising wrote:Ripley Riley wrote:HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking is also under the scope Can the drawback for Extenders be a larger hit box for shields?Movement penalties don't make sense for Shield Extenders, and the big problem with Caldari Scouts is how small their hit box is, so how about when you extend your shields, it makes them bigger, as in easier to hit?
No. The drawback cannot be a bigger hitbox
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5348
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Posted - 2014.11.26 08:50:00 -
[16] - Quote
Rattati said he's increasing penalties for sentinels because it'll make assaults exploiting the headbox more doable.
I can actually get behind this reasoning as a sentinel. I want assaults to be the main killer line.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5348
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Posted - 2014.11.26 08:52:00 -
[17] - Quote
Anyone who cries slayer logi for anything in the last three months has demonstrated extremely poor understanding of why the slayer logi came to be and why it died.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5404
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Posted - 2014.11.27 20:38:00 -
[18] - Quote
Funkmaster Whale wrote:There's honestly nothing OP about Sentinels right now.
the fact that you can type this and come off sincerely is amazing and frightening. teach me this secret so I can troll better.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5438
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Posted - 2014.11.28 00:12:00 -
[19] - Quote
Imp Smash wrote:Breakin Stuff wrote:Funkmaster Whale wrote:There's honestly nothing OP about Sentinels right now. the fact that you can type this and come off sincerely is amazing and frightening. teach me this secret so I can troll better. Probably because there is a fairly reasonable chance he is not wrong. circumstantially he is correct.
Unfortunately in order for him to be correct we need a 50/50 open/CQC map spread
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5533
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Posted - 2014.11.29 20:23:00 -
[20] - Quote
Haerr wrote:CCP Rattati wrote:Dear Players, Stuff Dear CCP Rattati Strafe speeds are fine. Lack of transitional animations between strafing in one direction and then changing direction isn't fine. Btw wasn't ?CCP Someone? working on making infantry animations smoother? transitional animations would be how you simulate inertia in most games.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5538
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Posted - 2014.11.29 21:29:00 -
[21] - Quote
manboar thunder fist wrote:I just feel 1400 armour heavies being repped by core focus or sixkin triage is way too much.... The rep tools need an 80% efficiency on heavies.
Percent-based reps would seem a sane way to go. 7-10% reps wouldn't be overly obnoxious IMHO and would encourage more downtime reps, less active while being fired upon reps.
Just make a shield transporter that does the same.
Done.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5555
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Posted - 2014.12.01 10:36:00 -
[22] - Quote
I follow a lot of threads you happen to post in.
Good ideas are good ideas no matter the source.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5599
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Posted - 2014.12.02 21:38:00 -
[23] - Quote
Vrain Matari wrote:
I think the troll here is you.
that is entirely besides the point.
Were it not for msp design heavily favoring CQC I would be pointing and laughing at the heavy QQ.
But given what we have, if we cannot adjust the maps we need to adjust the dropsuits.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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