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Thread Statistics | Show CCP posts - 5 post(s) |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2194
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Posted - 2014.11.19 20:36:00 -
[1] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:DeathwindRising wrote:Ripley Riley wrote:HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking is also under the scope why? im curious. what problem do they cause? EDIT: if you were to add a penalty to extenders, the only one that makes sense coming from EVE is a penalty to scan profile. But if you do that then shield tanking would need to be looked at again. i can already think of a bunch of issues with that, especially for caldari. but that could be easily fixed with adding a bonus to regulators to offset the extender penalty. Caldari scout OPness, might someone say CalScout OPness isn't the fault of the extender, merely a symptom.
Extenders should raise scan profile, but I don't see how weightless energy could cause slower movement speed. In addition, a CalScout stacking extenders has a maximum possible shield health of 453, which while higher than it should be, isn't exactly making a sentinel envious. I believe the solution is to add inertia to player movement, meaning popping back and forth slows you down. But unless shield extenders add the same hp as an armor plate, I don't see how giving them a movement penalty will cause more good than bad.
I would suggest we brainstorm some suggestions as to what is possible to do that isn't a movement penalty on extenders. Suppose we lowered CalScout (and possibly the other suits) base speed? Id adding inertia impossible? What about making rapid back and forth strafing costing stamina?
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2195
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Posted - 2014.11.19 23:43:00 -
[2] - Quote
CCP Rattati wrote:In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless?
The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? With Extenders granting lower HP than Plates, obviously we would be talking about way lower penalties. Dual brick tanking should, however, be extremely slowing.
Someone said, just make them all strafe slower, but that "is" punishing everyone for the sins of the few. It's weight would be so little that it wouldn't be noticed. Picking up a newspaper does add weight to your body, but is it really enough to slow down your movement by any appreciable amount?
Stacking shields does not give near the amount of health that stacking armor does. A basic plate gives more health than a complex extender. In fact, a basic plate with level 0 in armor plating gives more health than a complex shield extender with level 5 shield extension.
Now, I would agree with a penalty to scan profile which is equivalent to the movement penalty for plates. If a CalScout wishes to remain unseen, he should be careful fitting more shield extenders to his suit. As shields give off electrical signals, an increased profile makes sense lore-wise and balance-wise. In addition to this, you could double the penalties for fitting health onto light/scout frames. So instead of a complex plate slowing them by 5%, it slows them by 10%. Instead of a complex extender increasing their profile by 5%, it increases it by 10%. This, in addition to an analogous ferroscale shield extender (a shield extender with less health that does not increase profile) would mean that a scout suffers more from stacking health, discouraging health stacking and encouraging biotic/EWAR fits. This limits how much health a scout can have,; or rather, punishes scouts for stacking health rather than biotics/EWAR, which they are intended to do.
In this way, we do not punish all shield suits for the sins of the CalScout. We instead punish the CalScout for using modules he was never intended to stack, and in addition offer him health modules he can stack that A. allow him to remain undetected and B. offer less total health if so stacked.
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2202
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Posted - 2014.11.20 05:37:00 -
[3] - Quote
Sgt Kirk wrote:Shield Extenders should not decrease speed.
What should happen instead is Caldari suits move slower in general similar to how it is in EVE. Not Amarr slow but the way speed works in EVE is: Minmatar, Gallente, Caldari, Amarr.
Currently it's like this but Caldari and Gallente are the same speed. So what if we simply buff Gallente and leave Caldari where they are?
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2207
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Posted - 2014.11.20 17:18:00 -
[4] - Quote
Gonna say it again.
1. Double the penalties for stacking health on light frames.
2. Change shield extender penalty to a scan profile penalty.
3. Add in a "ferroscale" shield extender with less HP but no profile penalty for CalScouts.
Proof that Rattati/CCP do listen to the playerbase.
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