Aeon Amadi
Fatal Absolution General Tso's Alliance
7284
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Posted - 2014.11.21 00:58:00 -
[1] - Quote
There's something amusing about this. The current strafe speeds are due to a bug that happened way back, everyone loved it because you could dodge bullets (abuse faults in hit detection, let's be real, no-one is dodging bullets), and anyone who disagreed (including myself) was shunned.
More than a year later, people are now rejoicing at the proposal to add strafe speed reduction to extenders/plates. The hilarity of this is just too much for me
This is one of those times where you can put a timeline on the table of what the community has wanted/asked for and literally match up a contradiction. Further giving proof to the fact that the community of Dust 514 -truly does not know what it wants-.
Anyway, personal amusement aside, throwing in another proposal: HP modules reduce turn speed. There. I said it. Been wanting it for a long time and it's a shot in the dark that might get turned down unanimously but, I said it.
Long-Term Roadmap
This Player is Against Proto BPOs
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7290
|
Posted - 2014.11.21 03:20:00 -
[2] - Quote
DeathwindRising wrote:hfderrtgvcd wrote:The only reason cal scouts seem overpowered is because of hit box issues. There's no need to destroy an entire tanking style because one suit has a broken hit box. how long have we been telling CCP the scout hit boxes are stupid? how long have they said basically that theyre are working as intended? now they say the same exact scout we have been complaining about for months is suddenly OP, but not because of the hit box, its because shield extenders are OP? GTFO
Kind of a stretch. It's quite clear, to me, that Rattati is trying to combat EHP tanking as a whole by adding more penalties to Armor Plates and Shield Extenders by way of reducing strafe speed. The logic, toward extenders specifically, is that the module itself has weight, not necessarily the shield. Thereby, he's not saying shield extenders are OP at all and even if he were he's hinting at a counter-balance through Myrofibrals/Kinetic Catalyzers increasing strafe speed, as stated in an earlier post.
The premise there is that he's trying to increase the benefits of utility while further discouraging simply stacking HP modules on everything. Is it the correct way to do it? That's up for debate. But he never once said that "Caldari Scouts are over-powered because of shield extenders". If anything, this change is more focused toward Sentinel's who arguably have no other reason to use any other module -BESIDES- HP tanking modules.
It's a sound idea. Sentinel wants to stack plates/extenders, he's going to lose mobility, which makes him more vulnerable. Something I'm not entirely against because Sentinel's shouldn't be about mobility anyway. Scouts would be affected as well, which is good, because there's a lot of scouts out there (not just Caldari) that just brick tank and become a faster Assault.
The worst that can happen is we try it, no-one likes it, and we revert back to the old ways. Honestly, I -liked- the way the strafe speeds were BEFORE the strafe speed increase bug back in 1.5 (I think) so I'm all for it.
Long-Term Roadmap
This Player is Against Proto BPOs
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