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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14800
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Posted - 2014.11.19 03:28:00 -
[1] - Quote
Bahirae Serugiusu wrote:Swarms need to have something done to them definitely. Forges take still like 2-3 shots to kill an ADS and the long charge time and actually needing to aim kind of balances it out. Large Rail Turrets have a MASSSSSSIVVVEEEE blindspot.
Absolutely nothing wrong with Swarm Launchers they aren't all that effective against shield anything with a hardener (roughly 60% resists against explosive damage).
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14803
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Posted - 2014.11.19 03:45:00 -
[2] - Quote
Bahirae Serugiusu wrote:True Adamance wrote:Bahirae Serugiusu wrote:Swarms need to have something done to them definitely. Forges take still like 2-3 shots to kill an ADS and the long charge time and actually needing to aim kind of balances it out. Large Rail Turrets have a MASSSSSSIVVVEEEE blindspot. Absolutely nothing wrong with Swarm Launchers they aren't all that effective against shield anything with a hardener (roughly 60% resists against explosive damage). But should a swarm be everyones go-to weapon for AV instead of the Forge Gun which does require a bit more skill to use then just throwing on a Commando suit and having it as a secondary weapon? Since Swarms were buffed I don't think I've seen anyone really using Forge Guns for AV and but an obscene amount of Swarms mostly on Minmatar Commandos. I'd think that since Forge Guns have the highest risk and require more skill (AKA Aiming) to use they should be the best option for AV instead of Swarms which are just fire and forget.
It's not like Swarms do a considerable amount of alpha damage or DPS. There really is no comparing Forges to Swarms, both are forms of AV yes, however function in different manner.
Sure I'm rather disparaging about Swarms for the sake of Atiim but I won't discount that Swarms have their own requirements to use effectively. It fundamentally is not a matter of skill = power its a matter of functionality and since skill is a subjective term anyway that no two people will agree on it doesn't much matter.
As for the Commando thing...I though Breaking did a "breakdown" of Min Commando Swarm values and the difference in terms of vehicle HP was negligible..... something like 120 damage per volley all up (30-32 extra damage per missile that hits)
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14803
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Posted - 2014.11.19 03:49:00 -
[3] - Quote
Riptalis wrote:Atiim wrote:You do have a chance to evade.
The moment the first volley hits you have the ability to zip out of the 175m range with your Afterburner. Not sure why it's such a hard concept to comprehend. 175m? Certainly doesn't seem like it, they still follow me for a very long time.
175m is to break lock range.
Missiles travel for 400m under their own propulsion before detonation.
Fair distance by all standards.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14805
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Posted - 2014.11.19 03:58:00 -
[4] - Quote
Bahirae Serugiusu wrote:True Adamance wrote: 175m is to break lock range.
Missiles travel for 400m under their own propulsion before detonation.
Fair distance by all standards.
Thats they're max distance!? I can't even shoot that far with a freakin' sniper!
And my 80GJ Railgun (consuming the power consumed by the UK and France in a year) cannot fire past 500m....... but that's how it's currently balanced.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14825
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Posted - 2014.11.19 19:22:00 -
[5] - Quote
BONERBOMB TIGBITTIES wrote:True Adamance wrote:Bahirae Serugiusu wrote:True Adamance wrote: 175m is to break lock range.
Missiles travel for 400m under their own propulsion before detonation.
Fair distance by all standards.
Thats they're max distance!? I can't even shoot that far with a freakin' sniper! And my 80GJ Railgun (consuming the power consumed by the UK and France in a year) cannot fire past 500m....... but that's how it's currently balanced. Rails are good at 300m none of that 500+ cross map redline camping horseshit. Swarms are also horseshit. The turn angle barely got touched and they still travel around 90 degree corners and around bends and hills. And really the lock on range should be lowered if you can sit on your ass beside a nanohive with 2 swarms equipped on a minmando at 150m. And 400m is cross map distance for most of the maps. So unless your running a double shield hardener or a triple rep madrugar you won't get away from swarms
No. No they aren't.
An HAV can never have the role of fire support and deployment of large ordinance if firstly it cannot fire out to maybe 750m at the very least. That's about the range I get on my Kpwf VI H1 Tiger for reliably penetrating armour up to 100mm.
AV and HAV turrets are supposed to be weapons so powerful most people can't even carry them and to fire one without either a mechanised platform of Sentinel suit would tear your clones body in half they deserve better than measly 300m ranges.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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