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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14769
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Posted - 2014.11.18 21:37:00 -
[1] - Quote
If you are looking into Amarr and Caldari FW there is no reason why you cannot ask for help in channels like PIE Ground Control, Kirjuun Heiian, Z Platoon, and Amarr 1. There are usually players running squads , not necessarily Sync's, who are more than willing to take you on and help you get what you want out of the game.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14770
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Posted - 2014.11.18 21:51:00 -
[2] - Quote
MINA Longstrike wrote:I made a thread about this in features and ideas, I'm increasingly worried by the 'status quo' of FW.
Patrols are a great idea IMO having the ability to donate LP to "Priority Nodes" both EVE and Dust 514 side to dictate specific systems for Patrol Conflict in will go a long way to reducing how often an organised squad goes against a Synced squad against a disorganised team as long as those soloists do not start Queing for those matches.
Moreover it lets people who actually care fight where they need to for the sake of EVE pilots.
However there is no reason to hinder the rate at which Synced teams can deploy to these kinds of battles. There is no reason to penalise in any respect team work and organisation skills because X number of players refuse to get their **** together. If a team then cannot Q against a Synced team following the "Priority Que" then there is no reason why that Synced team should not deploy to the match with no opposition in the same way a fleet might hold a plex EVE side with no enemy interaction.
My only concern with your suggestion is it somewhat shafts organised players and loyalists who want to go into a match and fight. If no other Sync is available who then do we fight?
Randoms in the same way as now?
No one?
Who?
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14771
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Posted - 2014.11.18 22:12:00 -
[3] - Quote
shaman oga wrote:Spears are nothing, katana lunge attack beats everything.
No it doesn't...... you just get a Sarrisa (Yari, Naginata, Hasta, Halderd, Pike, Lance, etc) blade to the face......... or run through the guts.
The spear is the superior weapon.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14772
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Posted - 2014.11.18 22:37:00 -
[4] - Quote
Ghost Kaisar wrote:True Adamance wrote:shaman oga wrote:Spears are nothing, katana lunge attack beats everything. No it doesn't...... you just get a Sarrisa (Yari, Naginata, Hasta, Halderd, Pike, Lance, etc) blade to the face......... or run through the guts. The spear is the superior weapon. Range is the superior weapon. Bows beat spears
A small number are worth having but never as a main stay. One command of Cavalry gets into your lines, or your oppositions battle line nears yours and you are ******.
I'd rather have a few commands of Matchlock soldiers with arabesques out on the front lines or the flanks.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14777
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Posted - 2014.11.18 23:08:00 -
[5] - Quote
Leadfoot10 wrote:If you can't beat us, OP, join us. Fire up your mic and come to channel XMLX -- we have been queue syncing FW for a while now in that channel. All are welcome, provided you are not unruly.
Who do you guys sync for by the way..... you need some serious consistency.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14785
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Posted - 2014.11.18 23:50:00 -
[6] - Quote
Michael Arck wrote:Shame. But the truth is you need better connections. Network with people to be able to walk in FW with a squad.
It is pretty bad out there though.
Remember how it was for the Amarr Militia last year..... and back then we didn't even get LP.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14795
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Posted - 2014.11.19 01:01:00 -
[7] - Quote
Operative 1174 Uuali wrote:
Funny, FW in EVE is for new players without much skills yet. It is for instant pvp. Don't know what happened with FW in DUST that it ended up being perceived to be for the leet vets. Oh well, same reason FW failed in EVE. It allows people to still exploit the system and destroy the original intent.
What can I sayGǪ CCP.
FW should be the place new players can go and be matched according to restrictions. Pubs can then be the place for meta free for alls. That way even with such a small player population, matchmaking restrictions would work. You either have better matches through exclusivity yet longer waits or worse matches via no restrictions and fast queues.
As it is you wait longer to be stomped more or wait less to be stomped more.
It'd be easier to control FW than to control pubs since pubs is perceived to be the go to mode for most players.
I do take issue with that somewhat. Many corps in EVE have made FW the primary zone/sphere of PvP for a very long time and consistently engage in relatively high levels/tiers of gameplay.
Personally I see no need to shoe horn FW into a newbie, or veterans game mode. It's simply a place where under the lawless banner of Low Sec space, within the bounds of certain mechanics, like Plexes and Missions players can earn LP and fight one another.
In EVE those mechanics allow for large groups to fly around in systems effectively laying claim to them, if you can't step up you ship out.
Consequently you also can flit around in FW respectably engaging in solo PvP or ratting, or mission running. I suppose in some respects this is where New Players earn their stripes.
Tricky thing is I can see no reason why players who wish to organise themselves and fight their way around the warzone looking for "Good Fights" should not be able to. At the same time I cannot argue a reason why individual players should be forced to when the Que Fight against squads.
EVE side it would be a matter of "Oh well I can't beat em I'll go somewhere else" an off you fly to find another quiet place, but in Dust players are under the impression they are entitled to something (I suppose than includes myself as well) and don't want to re-Que or find another place mainly because they cannot select of their own choice another place to go.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14795
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Posted - 2014.11.19 01:15:00 -
[8] - Quote
Ghost Kaisar wrote:Koch Rosenzweig wrote:Sucks when you have to wait atleast 5 mins to join in a FW.
But this sucks much more
Caldari & Amarr FW - 10 seconds to join *time to see the enemies* WTF 2 squads of Fatal Ab/ Vengeance/ Molon.
Now when you try to go with the stomp team "Estimated time 3:48" but it never happens. There is your first problem. Don't jump on the win wagon. Stake your claim and make a stand. If you keep jumping on the win wagon, you will find yourself with huge wait times, because that's all everyone will do.
Gotta admit I like that Molon, Vengeance Unbound, and Fatal Absolution are regular enemies. We get good fights more often than the rest of you.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14795
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Posted - 2014.11.19 01:26:00 -
[9] - Quote
Icarus Demon wrote:Ghost Kaisar wrote:Koch Rosenzweig wrote:Sucks when you have to wait atleast 5 mins to join in a FW.
But this sucks much more
Caldari & Amarr FW - 10 seconds to join *time to see the enemies* WTF 2 squads of Fatal Ab/ Vengeance/ Molon.
Now when you try to go with the stomp team "Estimated time 3:48" but it never happens. There is your first problem. Don't jump on the win wagon. Stake your claim and make a stand. If you keep jumping on the win wagon, you will find yourself with huge wait times, because that's all everyone will do. There is not options, keep loosing cus the team dont help a sht... i dont like that.
Of course you have options. Simply have your squad queue for the faction you like the most. Or perhaps the faction that has the fewest players in its ranks and aid them.
I mean early last year no one played FW for the Amarr..... literally no one, hell no one actually liked them at all, a couple of months later after a lot of absolute stomps, much grinding, and making some friends not to mention coinciding with an FW event the Amarr were able to build a large enough player base of competitive players that could take on....
SVER True Blood RestlessSpirits Carbon 7 Prima Gallicus
X other loyalist corps who ran Minmatar.
The more effort you put into your militia the more you personally get out of the whole experience IMO. I mean a few months back Deezy Dabeast was able to put together an entire Amarr FW channel which runs constantly 23/7 and personally supports those teams with Orbital Strikes out of his own pocket.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14798
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Posted - 2014.11.19 02:42:00 -
[10] - Quote
sir RAVEN WING wrote:Koch Rosenzweig wrote:sir RAVEN WING wrote:Koch Rosenzweig wrote:Sucks when you have to wait atleast 5 mins to join in a FW.
But this sucks much more
Caldari & Amarr FW - 10 seconds to join *time to see the enemies* WTF 2 squads of Fatal Ab/ Vengeance/ Molon. *time to see my team* 3 or 4 guys from Isuuaya Tactital & sht like this.
Now when you try to go with the stomp team "Estimated time 3:48" but it never happens. Isn't Bloodline Rebellion a Caldari FW corporation? The most of members have already bought the suits with aurums, so they dont want to play FWs. Well I doubt I'll be applying any time soon, but on to the subject at hand. The reason people have trouble with Que times is because you have 30 people on one side queuing and 70 on the other. The extra have to wait for that 30 to finish, but oh wait... nope same guys as before jump in before you can. Caldari has a very small amount of truly loyal people, but Gallente... they have countless.. I don't get it
I was having a chat with some loyalists and one thing I identified is that Caldari are not as accessible as the other factions to some degree. Their draws are nuances not specific concepts like the Amarr, Minmatar, and Gallente.
Amarr are imperialistic conquerors with Faith, Lasers, and God. Minmarar are rebel guerilla fighters with explosions, Speed, and Rust. Gallente are democratic liberators with Drugs, Blasters, and Freedom.
It's hard to sympathise with the Caldari to some extent without really digging into their Empire's history and they comparatively had less out spoken personalities trying to drum up awareness for them, moreover they don't have the same idealistic notions backing them another Empire does.
But that's only opinion. Additionally there is the perception within the Militia that their players are bad and its simply a poor faction to Queue for. This isn't true, it's just a very fractious community, groups of which do not wish to work together because of personal issues or their feel their personal success is enough for them. If they could reconcile those differences and organise a more concerted effort I feel they could do a lot more and drum up a lot more support.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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