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Thread Statistics | Show CCP posts - 0 post(s) |
Cross Atu
OSG Planetary Operations Covert Intervention
3900
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Posted - 2014.11.18 18:39:00 -
[1] - Quote
Za'ki no system which binds its limits to the player rather than the active deployed dropsuit will be adequate in that no player bound system will address 'dumbfire self logi' (aka spam) which currently not only clutters the field but also undercuts support play.
Playing logistics & support should be just that playing. It should not be a thing you do for the first few seconds or minutes of a match prior to depot swapping into a new suit to go slaying (or AV rooftop camping).
Support play needs a rework and buff, the OP trivializes the role of support/logistics keeping it in the current passive state while also nerfing it by applying further restrictions with no counterbalance to emphasize the role.
Unfortunately the system you propose is not fair any more than proposing all suits get a heavy weapon slot would be fair, each role is a specialization and needs to possess advantages accordingly. The BW system does this, whereas the OP does not.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3919
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Posted - 2014.11.18 23:31:00 -
[2] - Quote
Breakin Stuff wrote:Never say something is easy to implement until you know how to code it.
Just because something is simple in your head doesn't mean it's going to be trivial to make a program to implement it. So very very true.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3919
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Posted - 2014.11.18 23:38:00 -
[3] - Quote
Apothecary Za'ki wrote:Kaeru Nayiri wrote:I don't understand why you continue to believe bandwidth will nerf logis. It's going to nerf everyone else's use of equipment EXCEPT for logis and it's going to make logis KING of equipment FINALLY. Add to that they are also going to adjust and buff the logi skill bonuses. thats not the point, any logi worth their EOM paycheck will tell you they often change suit to combad a threat on the ever changing battle.. i flip to minmando send a few swarms at a target to drive them off and flip back to logi..basically if this bandwidth NERF happens the only viable logi will be amarr logi in a god aweful fit of swarm sidearm (obligatory tank moduals) injector rep drop/ammo all other logi would die off and the logi role would be even more under populated then it is now.. The moment you are not deployed in a specific frame you are no longer playing a role and should no longer gain the specialist benefits thereof. Want to swap to a heavy suit and wade into the thick of it? Sure thing, but you don't get to do that with the eWar skill buffs of the scout or the BW profile of the Logi, if you want either of those things you have to be on the battlefield in the suit related to that role.
Now will Logi need some love after this change? Sure, because they need some love now and this change won't eliminate that need. But is this a nerf to actually playing support? Nope, it is in fact a buff.
Also regarding valid team contribution and EoM earnings (not either but both), speaking as one of the longest running support logi in the game I say - CHALLENGE ACCEPTED. Maybe I'll be given some more reason to run my Cal or Amarr frames for longer now, but I can already say with ease that the Min Logi will still be my go to fit as it has been since before there were racial suits in the game.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3976
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Posted - 2014.11.21 23:50:00 -
[4] - Quote
Slave of MORTE wrote:Neither seem like a great solution especially when applied to pc..how many players would have to run dedicated spawns in order for pc ..at least 1 per objective......yall enjoy that That good sir is called opportunity cost and is very much a part of tactical game play. Choosing how to invest your limited resources in a synergistic manner that best supports your plan of action is, for my 0.02 ISK, exactly what competitive game modes like PC should require of their teams and team leaders.
If the choices or trade offs were easy/consequence free they would lack substance and relevance.
See a cool idea thread? Mail me the title and I'll take a look =)
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