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Atiim
Heaven's Lost Property Negative-Feedback
13780
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Posted - 2014.11.18 15:00:00 -
[1] - Quote
To find what the stats for this weapon should be, I compared the Burst and Breach variants of the Plasma Rifle, and the stat differences between them (I choose the PR simply because it's the only weapon with both a Br and Bu variant).
Though I'm not sure if the Breach CR should have a range increase seen in other Breach Weaponry, so I decided to leave the optimal at 67m.
Quote: -696 RPM -3 Round Burst
-67m Optimal Range
Damage Per Hit --- 42.8 HP - Basic 44.9 HP - Advanced 47.1 HP - Prototype ---
Damage Per Second --- 496.48 DPS - Basic 520.84 DPS - Advanced 546.36 DPS - Prototype ---
Other notable stats:
RoF loss vs. normal CR: 42% DPS loss vs. normal CR: -7.9% Damage Increase per tier: 9.5%
The 1st Matari Commando
-HAND
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
1103
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Posted - 2014.11.18 15:03:00 -
[2] - Quote
Atiim wrote:To find what the stats for this weapon should be, I compared the Burst and Breach variants of the Plasma Rifle, and the stat differences between them (I choose the PR simply because it's the only weapon with both a Br and Bu variant). Though I'm not sure if the Breach CR should have a range increase seen in other Breach Weaponry, so I decided to leave the optimal at 67m. Quote: -696 RPM -3 Round Burst
-67m Optimal Range
Damage Per Hit --- 42.8 HP - Basic 44.9 HP - Advanced 47.1 HP - Prototype ---
Damage Per Second --- 496.48 DPS - Basic 520.84 DPS - Advanced 546.36 DPS - Prototype ---
Other notable stats:
RoF loss vs. normal CR: 42% DPS loss vs. normal CR: -7.9% Damage Increase per tier: 9.5%
Nice but should it really be burst breach mix i like the idea though
We fight for the future of the State not our
personal goals
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1154
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Posted - 2014.11.18 15:47:00 -
[3] - Quote
Love it. Could use a few tweaks. But I still want it...
+1 for recognizing that it should be a burst weapon and not just another auto rifle...
Please, make my Opus pretty...
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
124
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Posted - 2014.11.18 19:16:00 -
[4] - Quote
Since its a breach type rifle, it's supposed to be a low RoF auto rifle. |
Atiim
Heaven's Lost Property Negative-Feedback
13783
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Posted - 2014.11.18 19:21:00 -
[5] - Quote
Mexxx Dust-Slayer wrote:Since its a breach type rifle, it's supposed to be a low RoF auto rifle. Personally, I think that the Breach's fire mode should entirely depend on the fire-mode of it's base weapon. Not only do we have enough full-auto weapons to last a while, but it makes the weapons far more unique.
Also, I'm going to assume you didn't see the thing at the bottom saying that the BCR's RoF is 42% less than the CR's.
The 1st Matari Commando
-HAND
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
125
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Posted - 2014.11.18 19:23:00 -
[6] - Quote
And if I remember correctly, after all the hotfixes, adding variants of weapons is already on the list. |
Atiim
Heaven's Lost Property Negative-Feedback
13783
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Posted - 2014.11.18 19:25:00 -
[7] - Quote
Mexxx Dust-Slayer wrote:And if I remember correctly, after all the hotfixes, adding variants of weapons is already on the list. Actually CCP Rattati said that after item balance is taken care of, new weapons and variants would be coming. Given how a new weapon variant would be done in a Hotfix, I'm 100% certain that it wouldn't come after "all the hotfixes".
The 1st Matari Commando
-HAND
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
125
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Posted - 2014.11.18 19:32:00 -
[8] - Quote
Atiim wrote:Mexxx Dust-Slayer wrote:Since its a breach type rifle, it's supposed to be a low RoF auto rifle. Personally, I think that the Breach's fire mode should entirely depend on the fire-mode of it's base weapon. Not only do we have enough full-auto weapons to last a while, but it makes the weapons far more unique. Also, I'm going to assume you didn't see the thing at the bottom saying that the BCR's RoF is 42% less than the CR's. I understand but this wouldn't fit the uniform of the rifle variants.
All races have their base rifle variants as follows:
Caldari - breach (rail rifle) Amarr - tactical (scrambler rifle) Minmatar - burst (combat rifle) Gallente - assault (plasma rifle)
Then each race has variants of its rifle to mimic the others but so far gallente only has the full set:
Tactical Plasma Rifle - Gallente's scrambler rifle Burst Plasma Rifle - Gallente's combat rifle Breach Plasma Rifle - Gallente's rail rifle
The assault variants of all the rifles are full auto - ACR, ASCR, ARR. So all the tactical variants would be semi-auto and all the burst variants would be burst, all the breach variants would be low RoF high damage per bullet. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
125
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Posted - 2014.11.18 19:33:00 -
[9] - Quote
Atiim wrote:Mexxx Dust-Slayer wrote:And if I remember correctly, after all the hotfixes, adding variants of weapons is already on the list. Actually CCP Rattati said that after item balance is taken care of, new weapons and variants would be coming. Given how a new weapon variant would be done in a Hotfix, I'm 100% certain that it wouldn't come after "all the hotfixes". Sorry I meant that, since all the hotfixes so far were balancing. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1163
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Posted - 2014.11.18 19:34:00 -
[10] - Quote
Mexxx Dust-Slayer wrote:Atiim wrote:Mexxx Dust-Slayer wrote:Since its a breach type rifle, it's supposed to be a low RoF auto rifle. Personally, I think that the Breach's fire mode should entirely depend on the fire-mode of it's base weapon. Not only do we have enough full-auto weapons to last a while, but it makes the weapons far more unique. Also, I'm going to assume you didn't see the thing at the bottom saying that the BCR's RoF is 42% less than the CR's. I understand but this wouldn't fit the uniform of the rifle variants. All races have their base rifle variants as follows: Caldari - breach (rail rifle) Amarr - tactical (scrambler rifle) Minmatar - burst (combat rifle) Gallente - assault (plasma rifle) Then each race has variants of its rifle to mimic the others but so far gallente only has the full set: Tactical Plasma Rifle - Gallente's scrambler rifle Burst Plasma Rifle - Gallente's combat rifle Breach Plasma Rifle - Gallente's rail rifle The assault variants of all the rifles are full auto - ACR, ASCR, ARR. So all the tactical variants would be semi-auto and all the burst variants would be burst, all the breach variants would be low RoF high damage per bullet. Nope. All breach weapons have the same firing mode as the standard version of that weapon. Every. Single. One.
Breach AR. Breach SMG. Breach MD. Breach ScP. Breach Forgegun. Breach Shotgun.
Breach CR should be burst. And Breach ScR should be semiautomatic.
This will give a nice (fairly) even spread like so for the rifles:
Auto: 6 Burst: 5 Semi: 5
Please, make my Opus pretty...
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
125
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Posted - 2014.11.18 19:42:00 -
[11] - Quote
Fizzer XCIV wrote:Mexxx Dust-Slayer wrote:Atiim wrote:Mexxx Dust-Slayer wrote:Since its a breach type rifle, it's supposed to be a low RoF auto rifle. Personally, I think that the Breach's fire mode should entirely depend on the fire-mode of it's base weapon. Not only do we have enough full-auto weapons to last a while, but it makes the weapons far more unique. Also, I'm going to assume you didn't see the thing at the bottom saying that the BCR's RoF is 42% less than the CR's. I understand but this wouldn't fit the uniform of the rifle variants. All races have their base rifle variants as follows: Caldari - breach (rail rifle) Amarr - tactical (scrambler rifle) Minmatar - burst (combat rifle) Gallente - assault (plasma rifle) Then each race has variants of its rifle to mimic the others but so far gallente only has the full set: Tactical Plasma Rifle - Gallente's scrambler rifle Burst Plasma Rifle - Gallente's combat rifle Breach Plasma Rifle - Gallente's rail rifle The assault variants of all the rifles are full auto - ACR, ASCR, ARR. So all the tactical variants would be semi-auto and all the burst variants would be burst, all the breach variants would be low RoF high damage per bullet. Nope. So far, all breach weapons have the same firing mode as the standard version of that weapon. Every single one. Breach CR should be burst. Rifle variants do follow the aforementioned pattern, I just proved it. Heavy weapons, sidearms etc. are excluded from this. It applies to rifles only. The Minmatar's rail rifle variant would be a breach combat rifle. Although a burst breach mix would be cool, it won't fit in. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1166
|
Posted - 2014.11.18 19:46:00 -
[12] - Quote
Mexxx Dust-Slayer wrote:Fizzer XCIV wrote:Mexxx Dust-Slayer wrote:Atiim wrote:Mexxx Dust-Slayer wrote:Since its a breach type rifle, it's supposed to be a low RoF auto rifle. Personally, I think that the Breach's fire mode should entirely depend on the fire-mode of it's base weapon. Not only do we have enough full-auto weapons to last a while, but it makes the weapons far more unique. Also, I'm going to assume you didn't see the thing at the bottom saying that the BCR's RoF is 42% less than the CR's. I understand but this wouldn't fit the uniform of the rifle variants. All races have their base rifle variants as follows: Caldari - breach (rail rifle) Amarr - tactical (scrambler rifle) Minmatar - burst (combat rifle) Gallente - assault (plasma rifle) Then each race has variants of its rifle to mimic the others but so far gallente only has the full set: Tactical Plasma Rifle - Gallente's scrambler rifle Burst Plasma Rifle - Gallente's combat rifle Breach Plasma Rifle - Gallente's rail rifle The assault variants of all the rifles are full auto - ACR, ASCR, ARR. So all the tactical variants would be semi-auto and all the burst variants would be burst, all the breach variants would be low RoF high damage per bullet. Nope. So far, all breach weapons have the same firing mode as the standard version of that weapon. Every single one. Breach CR should be burst. Rifle variants do follow the aforementioned pattern, I just proved it. Heavy weapons, sidearms etc. are excluded from this. It applies to rifles only. The Minmatar's rail rifle variant would be a breach combat rifle. Although a burst breach mix would be cool, it won't fit in. So far, all the rifles also follow the same rule. You have no evidence that rifles will be treated differently.
Breach is just a slower RoF/high damage variant. Nothing about breach is inherently full auto.
Please, make my Opus pretty...
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Atiim
Heaven's Lost Property Negative-Feedback
13784
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Posted - 2014.11.18 19:47:00 -
[13] - Quote
The Breach Rifle variants only follow your pattern because the only Breach rifles have a base variant which is full auto. However, since Breach/Burst/Tactical/Assault weaponry are types found in all weapons, all weapons would follow suit.
Whether or not it is a Conventional Rifle is irrelevant
The 1st Matari Commando
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14763
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Posted - 2014.11.18 19:50:00 -
[14] - Quote
Breach Scrambler Rifle (Using Atiims Stats)
-409.42 RPM -18-22 Round Magazine. - 8 Shots before overheat (Fires at fastest a full volley to over heat in 1.14 seconds) -96m Optimal Range - Charged shot adds(at proto) 25 HP Damage unmodified.
Damage Per Hit --- 71.5. HP - Basic 72.8 HP - Advanced 78.7 HP - Prototype ---
Damage Per Second --- 500.5 DPS - Basic 509.6 DPS - Advanced 550.9 DPS - Prototype
Comparable in stats but not what I was hoping for...... (less DPS more damage per hit)
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
125
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Posted - 2014.11.18 19:52:00 -
[15] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=870299#post870299
Son. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
125
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Posted - 2014.11.18 19:56:00 -
[16] - Quote
So the minmatar trying to mimic the rail rifle would give them a breach combat rifle, low RoF auto rifle, because the caldari's rifle is not a burst weapon. |
Atiim
Heaven's Lost Property Negative-Feedback
13784
|
Posted - 2014.11.18 19:56:00 -
[17] - Quote
Mexxx Dust-Slayer wrote:https://forums.dust514.com/default.aspx?g=posts&m=870299#post870299
Son. Nice find.
Now how about finding something from someone who works for CCP.
The 1st Matari Commando
-HAND
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Vicious Minotaur
1352
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Posted - 2014.11.18 19:56:00 -
[18] - Quote
The low ROF and burst firing mode sounds completely awful, sorry. But go ahead and follow the logic leading to the conclusion that the Breach CR should also be burst-fire.
I look forward to my fully automatic tactical RR, my soon-to-be full auto Duvolle TAC PR and my burst-fire Tactical CR.
I am a minotaur.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1167
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Posted - 2014.11.18 19:56:00 -
[19] - Quote
True Adamance wrote:Breach Scrambler Rifle (Using Atiims Stats)
-409.42 RPM -18-22 Round Magazine. - 8 Shots before overheat (Fires at fastest a full volley to over heat in 1.14 seconds) -96m Optimal Range - Charged shot adds(at proto) 25 HP Damage unmodified.
Damage Per Hit --- 71.5. HP - Basic 72.8 HP - Advanced 78.7 HP - Prototype ---
Damage Per Second --- 500.5 DPS - Basic 509.6 DPS - Advanced 550.9 DPS - Prototype
Comparable in stats but not what I was hoping for...... (less DPS more damage per hit) That sounds terrible...
Better: -425 RPM -12 Round Magazine. - doesn't overheat ~70m Optimal Range (about the same as regular, just like all other breach weapons.) - no charged shot
Damage Per Hit --- 80 HP - Basic 84 HP - Advanced 88 HP - Prototype ---
Damage Per Second --- 566.66 DPS - Basic 595 DPS - Advanced 623.33 DPS - Prototype
Please, make my Opus pretty...
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
125
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Posted - 2014.11.18 19:58:00 -
[20] - Quote
Atiim wrote:Mexxx Dust-Slayer wrote:https://forums.dust514.com/default.aspx?g=posts&m=870299#post870299
Son. Nice find. Now how about finding something from someone who works for CCP to support your claim. Lol, I give up.
gg |
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