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Meeko Fent
Kirkinen Risk Control Caldari State
2092
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Posted - 2014.11.18 05:37:00 -
[31] - Quote
Joseph Ridgeson wrote:The primary weapon of the primary Shield Tankers has a huge delay meaning that the weaker defense doctrine generally gets hits first before able to hit back.
The native repair of Shields allows the user to heavily stack Extenders and not worry about Rechargers. This is not so for Armor. This means that a Shield user saves SP if they do not want to use Rechargers/Regulators. However, on the flip side, Rechargers/Regulators are separate skills so Armor tanking only requires 3 skills to Shield tanking's 4. Ehhh...
That recharge is great, but the recharge I feel is a bit too long for what shield was meant to capitalize on. Taking a hit and QUICKLY topping you're health off to allow reengagement with armor guys who haven't healed all the way back already (provided they don't have logi support)
I have to sacrifice my all important (and already smaller) buffer to get good recharge to capitalize on my strengths
Not to say shields are in a bad way, by no means are they. But the seem to not be being used as they were designed to back when we added energizers to balance S/A
Because you wanted to be something you're not.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7976
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Posted - 2014.11.18 05:39:00 -
[32] - Quote
Shield Tanker by nature.
Cover and tactical positioning/maneuvering OP PLS NERF
That being said, you're history 9 times out of 10 if caught with your pants down.
Shields are the best for skirmish warfare. For fighting 40-70m out in cover and flanking.
Armor is best for CQC warfare. Get in close, and use that passive regen to keep the regen going, even when being hit moving cover to cover.
EDIT:
Fits I run:
Min Assault MK.0
3x Comp Shields 1x Energizer
1x Ferroscale 1x Complex Armor Repair (Or Regulator, depending on mood) 1x Complex Shield Regulator 1x Complex Kincat
465 Shields 320 Armor Sprints at 8.77
2x Regulator gives you 2/3 delay/depleted 1x Regulator gives you 4/5 delay/depleted
One of my favorite fits, well suited to quickly traversing the battlefield and flanking, with excellent regen to boot.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Meee One
Amakakeru-Ryu-no-Hirameki
1308
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Posted - 2014.11.18 06:18:00 -
[33] - Quote
Actually in the support and logistics thread we have recently begun talking about shield tools. If you have any input you should add it.
https://forums.dust514.com/default.aspx?g=posts&m=2466262#post2466262
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
384
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Posted - 2014.11.18 07:17:00 -
[34] - Quote
I run shield, can't stand the slow speeds and slow recovery time(given there are hives and logis but both require me to be tethered in order to keep my lifeline. I like to be free)
Of course i run dual complex shield regs as standard for most of my minmatar fits. Shield recovery is less than 2.5 sec and my hit and run style keeps me from getting surrounded by red dots. A reactive plate plus the native reps keeps my recovery tank even on my armor for those close shave moments.
You can't armor tank without reps You can't shield tank without regs.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1901
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Posted - 2014.11.18 07:29:00 -
[35] - Quote
Cavani1EE7 wrote:lolromansboat.
KEQ diplomat/ lolromansboat cost more then your whole village
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5100
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Posted - 2014.11.18 11:04:00 -
[36] - Quote
Long and short?
Map layouts favor armor.
Armor is better in a CQC brawl and shields only really thrive on maps where you can force distance.
So that's pretty much manus peak and a few random angles on line harvest. Most other maps are CQCathons.
Past that there's a definitive spastic hate reaction for using regulators. They're useful even on a calsent where most people see the one second depleted delay and forget that the not-depleted delay is 3 seconds.
Plus armor require less overall thought. More HP = living longer so cover becomes less important and the ability to casually slap RR/CR on a dropsuit means that there are no real holes in the plan.
Unless you meet someone properly shield tanked using a racial armor buster...
And you're using an armor killing weapon that sucks vs. Shields...
WHERE IS YOUR GOD NOW???
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Cavani1EE7
Murphys-Law General Tso's Alliance
520
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Posted - 2014.11.18 15:06:00 -
[37] - Quote
Imo what should be done to incentivize Shield tanking a bit is:
Complex Shield Extenders HP 66 > 70 Complex Shield Extenders delay penalty 7% > 6%
or
Complex Shield Extenders HP 66 > 75
Take a bow
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Cavani1EE7
Murphys-Law General Tso's Alliance
520
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Posted - 2014.11.18 15:10:00 -
[38] - Quote
Ghost Kaisar wrote:Shield Tanker by nature.
Cover and tactical positioning/maneuvering OP PLS NERF
That being said, you're history 9 times out of 10 if caught with your pants down.
Shields are the best for skirmish warfare. For fighting 40-70m out in cover and flanking.
Armor is best for CQC warfare. Get in close, and use that passive regen to keep the regen going, even when being hit moving cover to cover.
EDIT:
Fits I run:
Min Assault MK.0
3x Comp Shields 1x Energizer
1x Ferroscale 1x Complex Armor Repair (Or Regulator, depending on mood) 1x Complex Shield Regulator 1x Complex Kincat
465 Shields 320 Armor Sprints at 8.77
2x Regulator gives you 2/3 delay/depleted 1x Regulator gives you 4/5 delay/depleted
One of my favorite fits, well suited to quickly traversing the battlefield and flanking, with excellent regen to boot. That is pretty much the main advantage Armor Tankers (with rep modules in this case) have, being able to regen their HP with totally 0 delay and even while being shot.
Take a bow
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Kalante Schiffer
Ancient Exiles.
820
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Posted - 2014.11.18 15:21:00 -
[39] - Quote
Armor tanking since october 2013. Using an armor suit is so much better on any other way because you get to keep health and add one damage mod. As the secondary health in gallente which are shields i do not have to worry if they go down because they regenerate back where as in a caldari you regain back your primary health but you lost your secondary health unless you have a compact nanohive, and you cant put a damage mod.
overall gallente = more health and more power.
caldari = less health and less power. The only thing that has going for it is that Caldari scout strafe.
PC slayer of gods.
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KING CHECKMATE
Opus Arcana Covert Intervention
5903
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Posted - 2014.11.18 15:22:00 -
[40] - Quote
Dual tanking. I win
The best Damage mod is a HEADSHOT....
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