Finn Colman
Immortal Guides
57
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Posted - 2014.11.19 00:26:00 -
[1] - Quote
This is why I go play War Thunder instead of getting in my ADS most of the time that I want to fly. Unfortunately I lack ideas for how to fix this problem. This is more relevant than it may first appear, as I usually use assault/attacker planes in War Thunder so in both cases I am firing on ground targets.
No matter what turret you use, strafe runs are (sadly) impractical. I tried this with blaster turret, and I'm fairly certain that once some FGs spawned in they were either laughing at the thought process that made me think this could be effective at all, or swearing profusely as they could only hit me twice (both times with my hardner on) before I ran safely out of range. One bad maneuver and the addition of a red ADV swarmer was enough to stop this awful performance.
I probably hit them twice as many times as they hit me, sadly this was with a turret that does about 39 damage per hit and probably didn't even do full damage due to distance from which it hit them, I don't use missile turrets out of simple refusal to do so and rail turret strafing is just a ridiculous idea to begin with. I wish strafe runs were viable, but they simply aren't.
Oh, and a side point, blaster turrets still suck on the nose of an ADS, you might as well land on someone instead of shoot them with a blaster since it will be much more effective.
The little Min with the little voice.
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Finn Colman
Immortal Guides
59
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Posted - 2014.11.19 23:17:00 -
[2] - Quote
Tebu Gan wrote:Finn Colman wrote:This is why I go play War Thunder instead of getting in my ADS most of the time that I want to fly. Unfortunately I lack ideas for how to fix this problem. The first statement is more relevant than it may first appear, as I usually use assault/attacker planes in War Thunder so in both cases I am firing on ground targets.
No matter what turret you use, strafe runs are (sadly) impractical. I tried this with blaster turret, and I'm fairly certain that once some FGs spawned in they were either laughing at the thought process that made me think this could be effective at all, or swearing profusely as they could only hit me twice (both times with my hardner on) before I ran safely out of range. One bad maneuver and the addition of a red ADV swarmer was enough to stop this awful performance.
I probably hit them twice as many times as they hit me, sadly this was with a turret that does about 39 damage per hit and probably didn't even do full damage due to distance from which it hit them, I don't use missile turrets out of simple refusal to do so and rail turret strafing is just a ridiculous idea to begin with. I wish strafe runs were viable, but they simply aren't.
Oh, and a side point, blaster turrets still suck on the nose of an ADS, you might as well land on someone instead of shoot them with a blaster since it will be much more effective. That does stir up some ideas. What if you could lock in your reticule, as you swoop down from up high, actually making a strafe run without worry of attempting to aim and fire, WHILE flying. Simply swoop down, fly, and shoot. No worry of the up and down motion of aiming. Just side to side motion and control of your pitch. Making flying down, laying down shots, and moving along more viable. I feel that this is only one part of what would be needed to fix it, actually being able to see the target is an issue mostly because the ship itself entirely obstructs the pilot's view of the target unless they switch to the turret view, which completely disallows any independent movement that the turret may otherwise have, and this could help if the turret view actually is made to reflect the angle of the turret. Honestly, I rarely fit my ADS for practicality anymore, and it's more of an expensive toy, that I use to prod the enemy when they are in elevated positions.
The little Min with the little voice.
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