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Bright Steel
Horizons' Edge Proficiency V.
274
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Posted - 2014.11.17 14:53:00 -
[1] - Quote
It does require manual reload some times, very frustrating.
Trying to remember to always reload... Always reload.... Shot 5 bullets, always reload....
With such a small clip size you have to ALWAYS RELOAD.
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
275
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Posted - 2014.11.17 15:20:00 -
[2] - Quote
Ripley Riley wrote:Blueprint For Murder wrote:The CR is the only weapon without a balance mechanic I was wondering if any of you have any ideas. Increase the time between "bursts" of rounds. Remove the scope. Don't you dare remove my scope!!!!!! BOY, I will... Well I will do something
That's why I always spec CR It's suppose to be tactical.
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
275
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Posted - 2014.11.17 15:59:00 -
[3] - Quote
Ripley Riley wrote:Bright Steel wrote:BOY, I will... Well I will do something That's why I always spec CR It's suppose to be tactical. Then we need a 'Tactical' variant of the CR It's too good at too many things right now. Respectable damage and range, non-existent recoil, good clip size, low fitting requirements, projectile damage profile (15% armor damage is incredibly handy when the metagame is strongly leaning armor). Clip size??? Compared to what? You can only engage one and a half enemies per clip!!!
That's why the CR philosophy of ALWAYS RELOAD is so important. And a side arm is a must.
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
275
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Posted - 2014.11.17 16:01:00 -
[4] - Quote
I do believe it could is a rate of fire decrease.
Who can hit the trigger 6.67 times per second with out a turbo controller???
That's the problem, turbo controllers
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
275
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Posted - 2014.11.17 16:20:00 -
[5] - Quote
Ripley Riley wrote:Bright Steel wrote:Clip size??? Compared to what? You can only engage one and a half enemies per clip!!!
That's why the CR philosophy of ALWAYS RELOAD is so important. And a side arm is a must. CR clip size (non-assault): 54 AR clip size: 60 6 round difference and the AR is a full-auto weapon. CR clip size (Minmatar assault V): 67 ...then there is this So when fitted to the light weapon specialist dropsuit you can fire even longer between reloads. When you do finally have to reload... Reload speeds RR: 3.2s AR: 3.0s CR: 2.6s ScR: 2.5s The CR has the second fastest reload speed too. The ScR beats it by 0.1s, but it also has an overheat mechanic that can actually kill you and seizes up your weapon. The CR has the lowest fitting requirements of all frontline rifles to boot. Basically, I have no idea why anyone would use anything besides a CR on a Minmatar assault/commando, any logi, any scout unless you are roleplaying your character. The gun is good at everything except long range engagements; the RR trumps it there, but suffers a pitiful CQC penalty for it. We got to look at damage per clip and not clip size.
Repeatedly it has been commented on that the small clip size/damage per clip is the short coming of the CR. That's why they have a fast reload because they figure your going to ALWAYS RELOAD.
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
275
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Posted - 2014.11.17 16:23:00 -
[6] - Quote
Blueprint For Murder wrote:Bright that is a pretty big factor among a few rifles. Lets try to stay away from direct nerfs the devs will handle that lets just stick to unique things that make it a little more fun and a little harder to play. I see what your getting at and I believe: Hip fire min disperse and kick increase, but I say again HIP FIRE only
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
276
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Posted - 2014.11.17 16:38:00 -
[7] - Quote
Blueprint For Murder wrote:How about a actual jamming mechanic (not like the ion bug) a rng roll for reload it is a projectile weapon and this happens quite often with open bolt systems. Only if you fired too quickly, like more than 2 burst a second.
Otherwise i would be pissed if I randomly died when it jammed, cause that's what would happen. If that did happen I would expect the others to experience random malfunctions...
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
276
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Posted - 2014.11.17 16:49:00 -
[8] - Quote
Blueprint For Murder wrote:I like that, leaving it up to the player to screw themselves it would also likely put an end to turbo you sneaky bugger :D.
Not to get off topic, but I wish they would have done something like that with the cloak delay. Like a damage debuff instead of just not being able to fire that way scouts would have a chance to expose themselves. +5 ^
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
278
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Posted - 2014.11.17 17:14:00 -
[9] - Quote
Fizzer XCIV wrote:As a armor bricked Amarr Assault...
The CR isn't as bad as you guys are making it out to be.
The only issue I see with it is its fitting costs. Its easier to fit a CR than it is to fit an SMG. That just seems odd to me. I would imagine it would at least use more than the SMG. Its other stats seem fine to me. QUITE YOU!!! Our its fine!!!
It's meant to complement the matari's low PG/CPU on heir suites but it is unbalanced on other suites
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
299
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Posted - 2014.11.17 18:53:00 -
[10] - Quote
Dreis Shadowweaver wrote:Fizzer XCIV wrote:Bright Steel wrote:I do believe it could is a rate of fire decrease.
Who can hit the trigger 6.67 times per second with out a turbo controller???
That's the problem, turbo controllers I can easily do that. I wouldn't even need to try. That's only 400 RoF. I could fire at 400 while drugged... Actually, if you can't do that, you need to get your hands checked. You might have a medical issue. On the few occasions that I actually use the CR, I have to throttle myself pretty damn hard not to oversample it. Since the ScR gots its RoF Nerf, I've oversampled that 2 times. I remember because it was jarring. That's 600 RoF. 400 is child's play. Yeah, 400's not that hard if you were talking about something like the SCR, but remember that with the CR you also have a 0.06 second pause between each burst. I would like to see actual user applied damage per sec with combat rifle and not Just potential
The Best Worst game you can't stop playing..... DUST
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