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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1125
|
Posted - 2014.11.17 13:52:00 -
[1] - Quote
It is terribly sad that scouts are the better logi in every aspect.
Can we PLEASE take just one role away from the scout? There is nothing that the logi does better than the scout aside from the mediocre bonuses. |
Ripley Riley
Incorruptibles
4855
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Posted - 2014.11.17 13:55:00 -
[2] - Quote
I don't know who decided to give scouts a second equipment slot, but I am almost certain they were tripping balls at the time. Oh well...
/me cloaks to stalk people silly enough to fit assault dropsuits, then drops an uplink for bonus WPs.
My advice to you, playa...
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LT SHANKS
Amarr Templars Amarr Empire
3810
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Posted - 2014.11.17 13:55:00 -
[3] - Quote
All Scouts combined have nothing on my MinLogi. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1125
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Posted - 2014.11.17 14:01:00 -
[4] - Quote
LT SHANKS wrote:All Scouts combined have nothing on my MinLogi.
You got that backwards. Your MinLogi has less speed, less stamina, less vision, less weapons, and a bigger hitbox.
Can you honestly tell me that a bonus to rep rates ACTUALLY offsets all this?
EDIT: I forgot, it also can not jump as high. EDIT AGAIN: It also is more visible to everyone around you. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2569
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Posted - 2014.11.17 14:08:00 -
[5] - Quote
deezy dabest wrote:LT SHANKS wrote:All Scouts combined have nothing on my MinLogi. You got that backwards. Your MinLogi has less speed, less stamina, less vision, less weapons, and a bigger hitbox. Can you honestly tell me that a bonus to rep rates ACTUALLY offsets all this? Yes. It sound like you're describing a slayer Logi (speed, stamina, weapons)
Bonuses to equipment fitting, more and better equipment, Gal logies get better scans (that apply to the whole team; and yes scouts can dodge them but need to gimp their fits to do so), better tank, and you don't need to be fast to keep up with a heavy.
The scouts only real bonus over the Logi is that it can hide better, and if you're logiing that usually means you're with a group, so that's out the window. Sure it's possible to Logi as a scout but to say it's better than an actual Logi is asinine
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Varoth Drac
Vengeance Unbound RISE of LEGION
361
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Posted - 2014.11.17 14:09:00 -
[6] - Quote
deezy dabest wrote:It is terribly sad that scouts are the better logi in every aspect.
Can we PLEASE take just one role away from the scout? There is nothing that the logi does better than the scout aside from the mediocre bonuses. I'm sorry, I don't understand this mentality.
How can you be a successful logi with only 2 equipment slots? Logi bonuses are good. Logis have more hp and more slots than scouts. Logis have decent passive scanning abilities. Logiing is not subtle so low profile is of limited use. Sidearms are useful for defence, but hardly a priority for a logi.
Speed, stamina and hitbox are useful. But they don't make up for the lack of equipment, or less effective equipment. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1125
|
Posted - 2014.11.17 14:24:00 -
[7] - Quote
Varoth Drac wrote:deezy dabest wrote:It is terribly sad that scouts are the better logi in every aspect.
Can we PLEASE take just one role away from the scout? There is nothing that the logi does better than the scout aside from the mediocre bonuses. I'm sorry, I don't understand this mentality. How can you be a successful logi with only 2 equipment slots? Logi bonuses are good. Logis have more hp and more slots than scouts. Logis have decent passive scanning abilities. Logiing is not subtle so low profile is of limited use. Sidearms are useful for defence, but hardly a priority for a logo. Speed, stamina and hitbox are useful. But they don't make up for the lack of equipment, or less effective equipment.
More HP means nothing when the bigger hitboxes just get it chewed up faster. Add in the terrible speed and HP is nothing.
Decent passive scanning by who's account? Assaults and heavies sure, scout are totally invisible until you are watching him run over your corpse.
Being a glowing target and being "not subtle" are two different things.
Staying alive is a priority for anyone. No living no Logiing.
What do you mean how can you be an effective logi with 2 equipment slots? More equipment slots are only good for spamming which everyone cries about. Also mutters around the forum would indicate a cap coming for equipment only further nerfing the logi and making scouts the better option.
Don't get me wrong I am loving my logi scout but im sick of not even having a viable alternative.
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Happy Violentime
OMFGZOMBIESRUN
884
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Posted - 2014.11.17 14:39:00 -
[8] - Quote
If I'm going to 'logi' I will use a logi suit - with hives,scanner, reptool and needles/uplinks.
If I use a scout suit with an uplink its usually purely to help my team escape a spawn lock.
Why would any respectable scout use up their valuable RE slot when it gives such valuable forum QQ |
ADAM-OF-EVE
Dead Man's Game RUST415
1654
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Posted - 2014.11.17 14:43:00 -
[9] - Quote
You are comparing a scout against a broken logi. They need to fix the logi first not break the scout
All Hail Legion
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sabre prime
Crux Special Tasks Group Gallente Federation
818
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Posted - 2014.11.17 14:47:00 -
[10] - Quote
Logi's equipment slot progression needs reworking. It should be 3/4/5 equipment slots for logistics. It starts at two eq slots for some logi suits. What's the point if a scout can be a better standard logi.
But I heard that the game cannot support 5 equipment slots, so logis will stay a little gimped.
The slow blade penetrates the shield.
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Jack McReady
Dust University Ivy League
1638
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Posted - 2014.11.17 15:00:00 -
[11] - Quote
I was full logi before actually playing real logi, not this pseudo self sufficent assault. patch after patch logi was degraded mostly because others got buffs and now as it stands logi is currently the easist to kill suit, it is the second slowest suit and has medium frame hitbox. to do the job as logi it needs to be actually able to take some beating and keep up with assaults in terms of speed.
just saying. |
sir RAVEN WING
Horizons' Edge Proficiency V.
300
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Posted - 2014.11.17 15:46:00 -
[12] - Quote
Why? Look the 2 equipment slots are for those who want to play a scout right. Uplink + Cloak. Logiscouts were a hybrid of scout and Logi. I use a Logiscout a good bit. Why? It's the closest I'm getting to Logistics anytime soon. I also have no worries about my heavy getting away, or my assault, or my fellow logi in need of healing. Look, I help my team as best I can that's what logiscouts do and you want to revert them back to slayer fits?
Love your enemy for he toughens you.
Love your state for it protects you
Love your work
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Midas Fool
Prophets of the Velocirapture
527
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Posted - 2014.11.17 18:28:00 -
[13] - Quote
I don't think this is a problem. Logis are clearly superior at actual support. Scouts can be semi-logis, but aren't quite as helpful.
I promote versatility. Honestly, some Assaults/Commandos should throw on a rep tool now and then.
[Ironically generic forum signature here]
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Sclompton Face-Smasher
uptown456
137
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Posted - 2014.11.17 19:22:00 -
[14] - Quote
Midas Fool wrote:I don't think this is a problem. Logis are clearly superior at actual support. Scouts can be semi-logis, but aren't quite as helpful.
I promote versatility. Honestly, some Assaults/Commandos should throw on a rep tool now and then.
I run one the the covenant blueprint with damps or kin cats (forgot) Please note I main scout *point to sig*
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Str8 Smurfin
Molon Labe. General Tso's Alliance
0
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Posted - 2014.11.17 20:10:00 -
[15] - Quote
deezy dabest wrote:It is terribly sad that scouts are the better logi in every aspect.
Can we PLEASE take just one role away from the scout? There is nothing that the logi does better than the scout aside from the mediocre bonuses. Too many people run scouts in the game, if they do anything to scouts that nerfs it, lot of bitching is gonna happen. But the scouts are too good, they can basically play every single role in the game... |
Str8 Smurfin
Molon Labe. General Tso's Alliance
0
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Posted - 2014.11.17 20:16:00 -
[16] - Quote
ADAM-OF-EVE wrote:You are comparing a scout against a broken logi. They need to fix the logi first not break the scout They need to fix the logi first? Lol, the scouts are the problem, their hitbox,speed,precision,2 epuipment slots...What more can you ask for? And don't forget the cloak. |
Bright Cloud
Namtar Elite Gallente Federation
544
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Posted - 2014.11.17 20:52:00 -
[17] - Quote
OP is a tard, he deserves to be thrown off the cliff on manus peak.
Bright is the opposite of dark! Who would have thought of that?!
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1428
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Posted - 2014.11.17 21:10:00 -
[18] - Quote
Jack McReady wrote:I was full logi before actually playing real logi, not this pseudo self sufficent assault. patch after patch logi was degraded mostly because others got buffs and now as it stands logi is currently the easist to kill suit, it is the second slowest suit and has medium frame hitbox. to do the job as logi it needs to be actually able to take some beating and keep up with assaults in terms of speed.
just saying. And your saying the right things .
Doubts are like flies and should be treated as such and crushed .
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Apothecary Za'ki
Biomass Positive
1936
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Posted - 2014.11.17 21:15:00 -
[19] - Quote
deezy dabest wrote:It is terribly sad that scouts are the better logi in every aspect.
Can we PLEASE take just one role away from the scout? There is nothing that the logi does better than the scout aside from the mediocre bonuses. they are mostly better at being assault too.. sniper also and all this is on top of their own role of scouting.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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xavier zor
Boundless Mercenary
286
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Posted - 2014.11.17 21:18:00 -
[20] - Quote
deezy dabest wrote:It is terribly sad that scouts are the better logi in every aspect.
Can we PLEASE take just one role away from the scout? There is nothing that the logi does better than the scout aside from the mediocre bonuses.
Logis are way better than scouts
Caldari has a nanohive bonus, amarr has a 25% uplink spawn time reduction, minitaar has a 50% repair tool range and 25% repair amount and gallante has the insane scan bonus.
Logi's are meant to be the 'healers' of the team not the slayers
Highest plasma cannon kill: 132 metres
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1137
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Posted - 2014.11.17 21:23:00 -
[21] - Quote
Apothecary Za'ki wrote:deezy dabest wrote:It is terribly sad that scouts are the better logi in every aspect.
Can we PLEASE take just one role away from the scout? There is nothing that the logi does better than the scout aside from the mediocre bonuses. they are mostly better at being assault too.. sniper also and all this is on top of their own role of scouting.
Agreed but my last thread stating they were better at every single role, which they pretty much are, ended up trolled by stupid **** like "Well a scout does not carry an HMG"
Sadly I feel that we have not even reached the peak of Scout 514 and this is why I have spent more and more time on Eve while Dust just becomes a hang out with people I have known in my time here.
All I want is some suit diversity. Make people switch suits to fill a role not just switch fittings.
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Apothecary Za'ki
Biomass Positive
1936
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Posted - 2014.11.17 21:44:00 -
[22] - Quote
xavier zor wrote:deezy dabest wrote:It is terribly sad that scouts are the better logi in every aspect.
Can we PLEASE take just one role away from the scout? There is nothing that the logi does better than the scout aside from the mediocre bonuses. Logis are way better than scouts Caldari has a nanohive bonus, amarr has a 25% uplink spawn time reduction, minitaar has a 50% repair tool range and 25% repair amount and gallante has the insane scan bonus. Logi's are meant to be the 'healers' of the team not the slayers and logi are NOT the slayers, however a scout is more mobile harder to hit and sucks less at CQB / self defence then logi
also hives dont work in cqb they are more cover/skirmish tools, caldari hive bonus is only really useful for the Triage or semi-triage hives and they only work well in meat grinder situations unless Flux's and nades and splash damage is involved.
amarr uplink bonus is removed from the uplinks when you change suits, also amarr suits are slow yet have good ehp.
gallente bonus is mediocre at best as it requires a overspecialised fit to combat scouts but since the recent nerf to focused scanners that means that its limited to SQUAD ONLY!
the only good bonus is reptool bonus on minmatar but there is basically no differance between a level 1 or 2 min logi.. it starts to shine at level 3 to 5.. with out this rep bonus/range bonus..
logi need a total overhaul.. they need a flat bonus to logi suits, ontop of their racial.
Logi bonus 5% reduction in pg/cpu cost of equipment per level.
50% to repair tool distance 25% to rep strength these 2 are flat bonuses
now for racial bonuses..
Caldari 10% bonus to max nanite clusters per level, 5% supply rate and repair amount (old bonus, keeping it) 2% effeciancy to nanite injectors per level (new bonus) @5 basic injector would be +40% shield and armor on revive.. adv from 50% up to 60% and proto from 80% up to 90%, this leaves FW varient as the sole 100% injector.
Amarr 10% reduction to spawn time and +2 max spawns per level (old bonus kept) 3% reduction to laser weapon heat build up per level (new bonus,) promotes useing their own weapons since amarr is more combat logi then support logi
Gallente 10% active scan visability and 5% precision per level (old bonus, kept)
Minmatar +1.2 max carried and +0.8 max active explosive(Prox) per level (so @ 5 would be 10 carried and 10 active) and +10% per level Repair tool Vehicle repair amount per second (new bonus) the purpose of these 2 bonuses are to make this a viable "Sapper" or "vehicle supprt" ontop of its infantry repairing abilities, this change also is to try promote buffer tanked HAVs/LAVs/DS/ADS instead of active rep vehicles so there is more interplay between pilot/co-pilot(or infantrymen)
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1936
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Posted - 2014.11.17 21:48:00 -
[23] - Quote
deezy dabest wrote:Apothecary Za'ki wrote:deezy dabest wrote:It is terribly sad that scouts are the better logi in every aspect.
Can we PLEASE take just one role away from the scout? There is nothing that the logi does better than the scout aside from the mediocre bonuses. they are mostly better at being assault too.. sniper also and all this is on top of their own role of scouting. Agreed but my last thread stating they were better at every single role, which they pretty much are, ended up trolled by stupid **** like "Well a scout does not carry an HMG" Sadly I feel that we have not even reached the peak of Scout 514 and this is why I have spent more and more time on Eve while Dust just becomes a hang out with people I have known in my time here. All I want is some suit diversity. Make people switch suits to fill a role not just switch fittings. essentially they DO carry a HMG.. the BK42 or the proto ACR if you get the suprise attack on some one will drop them as fast as a HMG and has similar fitting pg/cpu as the assault SMG ie.. sidearm fitting req for a light weapon..
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1137
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Posted - 2014.11.17 21:57:00 -
[24] - Quote
What logis need is a makeover.
Bonuses.
All Logis should receive all of the current bonuses to all equipment along with a base pg/cpu reduction. Racial bonuses would further reduce pg/cpu of the correct racial equipment. Obviously this would require an overhaul to the pg/cpu of equipment but would be for the bettter.
Suit changes.
All logis should receive a huge speed and stamina increase.
All logis should get passive scan increases but they are not shared even with the squad. |
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
442
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Posted - 2014.11.17 22:08:00 -
[25] - Quote
They should have to choose between a cloak and an equipment slot. Maybe have proto suits get two equipments. If they're not willing to get rid of one equipment slot then they need to lose some high and low slots so they can't tank so well. Still this won't fix anything until EWAR is changed. |
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
218
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Posted - 2014.11.17 22:29:00 -
[26] - Quote
Let's evaluate these two suits.
Scout: Absolutely no/suit functions that limit them to a group of players. Stealth, a feature that does not really belong in a FPS. The ability to tank medium suit HP higher than basic and possibly advanced logistics can. Two equipment slots. In some cases, better regeneration. Smallest hitbox. Can dodge bullets. Unnecessarily exceptional Ewar. Unnecessary dampening and precision skills, with nothing focused on real scout function
Logistics: Role/suit functions that limit them to a group of players. They can only truly tank at prototype level. Strewn about statistics, where certain suits have inaduquate amounts of module slots at basic/ unfair amount of equipment slots amongst others, so certain suits at basic cannot play as a logi due to lack of equipment slots. Medium frame hitbox. Second slowest suit in game. Average Ewar. Only one weapon on most suits
With scout's stealth ability, you can exploit it to make your use of equipment more efficient. Therefore we can conclude that Scouts are better than Logistics suits(but not proto) A lot of comments here I've been seeing are biased. Besides this scouts need to be converted into a new suit, stripped, or broken(if you feel like the players abusing these suits need to be punished, that is) I type so due to the possibility that their may be no way to make scouts act like real scouts(minimalistic battle capabilities, information/advantage spotting/enemy location collector.)
There is literally no sense for team killing to be possible in any gamemode.
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
122
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Posted - 2014.11.17 22:38:00 -
[27] - Quote
LT SHANKS wrote:All Scouts combined have nothing on my MinLogi. A group of scouts running various equipment is much more effective than a log, in terms if combat and support. The minlogi and gal logi are okay for that slight benefit to their equipment but the omnisoldier scout is much better ultimately. |
Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1429
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Posted - 2014.11.17 23:08:00 -
[28] - Quote
xavier zor wrote:
Logi's are meant to be the 'healers' of the team not the slayers
I just don't think that anyone that plays the role of Logistics , is asking to be slayers . We do need better vision because Logistics entails intel and to be healers we need better stamina recovery and passive reps . Logistics should have the highest rep rate seeing as how they are by far the least defensive ( which I'm not complaining about and wouldn't change that part ) and in most cases , the highest valued target .
They shouldn't be blind , slow , slow self-repairing , least defensive / offensive and a highly visible target all at the same time , that sounds like all downhill for the most viable figure that the team relies on for ammo , intel , getting back into the game via spawns and medical assistance .
They need the e-war boost so they don't have to slack on the regeneration factor and the buffer , more then Assaults do . The fact that they would commit themselves to e-war should put them right next to / under scouts but a regeneration buff is needed for that to be effective .
They should have the next-in-line as far as e-war capabilities behind scouts and should be a close second seeing as how they are everyone's favorite target and the main target ( behind heavies ) of scouts .
They should have a stamina increase so they can flee an area when it gets hot and move quickly to administer needles and repair tools , they should be the ones seeing scouts and not just with a scanner but with one they should be able to see an almost completely dampened scout but not close enough to see one that has fully committed to being hidden because the best scanner can not detect the same so I wouldn't change that . They need the self-reps because of their vulnerability and being a " high-valued " target .
No Logi , not a " real one " wants to be a slayer but to be the best at what they do hands down without a second thought and or comparison and now that's just not true even with the bonuses to carry EQ or there personal performance values with said EQ .
Because scouts can do so much and better then most , that just can not be said now and dam sure not in the survivability department . They are just medium suits that have a bonus to carry EQ and increase it's performance somewhat but if they die the quickest ( and that can be debated ) those bonuses are really nothing but smoke and mirrors that attempt to mask all of their weaknesses and they have the most by far .
No one is asking for an offensive buff but they definitely need a survivability buff indeed and a little visual help wouldn't be bad as well .
Doubts are like flies and should be treated as such and crushed .
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