Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1428
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Posted - 2014.11.17 21:10:00 -
[1] - Quote
Jack McReady wrote:I was full logi before actually playing real logi, not this pseudo self sufficent assault. patch after patch logi was degraded mostly because others got buffs and now as it stands logi is currently the easist to kill suit, it is the second slowest suit and has medium frame hitbox. to do the job as logi it needs to be actually able to take some beating and keep up with assaults in terms of speed.
just saying. And your saying the right things .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1429
|
Posted - 2014.11.17 23:08:00 -
[2] - Quote
xavier zor wrote:
Logi's are meant to be the 'healers' of the team not the slayers
I just don't think that anyone that plays the role of Logistics , is asking to be slayers . We do need better vision because Logistics entails intel and to be healers we need better stamina recovery and passive reps . Logistics should have the highest rep rate seeing as how they are by far the least defensive ( which I'm not complaining about and wouldn't change that part ) and in most cases , the highest valued target .
They shouldn't be blind , slow , slow self-repairing , least defensive / offensive and a highly visible target all at the same time , that sounds like all downhill for the most viable figure that the team relies on for ammo , intel , getting back into the game via spawns and medical assistance .
They need the e-war boost so they don't have to slack on the regeneration factor and the buffer , more then Assaults do . The fact that they would commit themselves to e-war should put them right next to / under scouts but a regeneration buff is needed for that to be effective .
They should have the next-in-line as far as e-war capabilities behind scouts and should be a close second seeing as how they are everyone's favorite target and the main target ( behind heavies ) of scouts .
They should have a stamina increase so they can flee an area when it gets hot and move quickly to administer needles and repair tools , they should be the ones seeing scouts and not just with a scanner but with one they should be able to see an almost completely dampened scout but not close enough to see one that has fully committed to being hidden because the best scanner can not detect the same so I wouldn't change that . They need the self-reps because of their vulnerability and being a " high-valued " target .
No Logi , not a " real one " wants to be a slayer but to be the best at what they do hands down without a second thought and or comparison and now that's just not true even with the bonuses to carry EQ or there personal performance values with said EQ .
Because scouts can do so much and better then most , that just can not be said now and dam sure not in the survivability department . They are just medium suits that have a bonus to carry EQ and increase it's performance somewhat but if they die the quickest ( and that can be debated ) those bonuses are really nothing but smoke and mirrors that attempt to mask all of their weaknesses and they have the most by far .
No one is asking for an offensive buff but they definitely need a survivability buff indeed and a little visual help wouldn't be bad as well .
Doubts are like flies and should be treated as such and crushed .
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