Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
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Posted - 2014.11.18 18:12:00 -
[1] - Quote
I had an idea for this EWAR falloff system.
It's about weaponry.
The idea is to give weaponry a percent-based multiplier based on their damage stat. This multiplier will incease the user's scanner profile the closer they get to the normal and strong ranges of the circle. Say there are high damaged long ranged weaponry. These weapons will have a high multiplier, which will increase the scanner profile of the user to a point where they are prompted to shoot opponents at longer ranges. So say there is a person that gets many kills from CQCing a scrambler rifle. With this system, because of the scrambler rifle's damage their scanner profile will increase significantly enough for their next victim to be ready against the attack. Due to the increased profile, any other players near the victim will notice. The CQC scrambler player will be fought off and prompted to start using the rifle at longer ranges to engage enemies. This will also promote the use of dampening. Now, say there is someone with an assault combat rifle. Since the ACR has a low damage statistic, they will be less likely to be scanned from the multiplier's effect. More players may use certain weapons for this benefit, promoting the use of precision modules. Even with lower damage weaponry, the percentage multiplier still exists, putting risk to extreme CQC/surprise attack tactics. Very powerful advanced/prototype weaponry will be setback by this, as the multiplier will slightly increase in correlation to this depending on how major the damage increase is. This will also essentially effect scouts in a way so that they cannot apply their stealth to shotguns, or any high damage weaponry, thus lowering their killing potential. The system will alongside work for vehicles, where vehicles with speciic turrets that are high damage can't hide, and those with lower damage turrets can. AV are included in this, by making them unable to hide against a vehicle driver/pilot. This will prevent vehicles from being heavily ambushed as they are now. Finally, placing certain equipment, like bombs, will increase the scanning profile by a great magnitude when a player brings them out, putting an end to players stealth bombing other players with RE's, and warning vehicle drivers further.
Everyone is affected and put on a grounds to plan more tactically as a result. |