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Vitantur Nothus
Nos Nothi
270
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Posted - 2014.11.16 14:19:00 -
[1] - Quote
Vicious Minotaur wrote:You could play with out the cloak. I (and many others) don't use it. Scouts managed just fine when the cloak didn't even exist.
1. Scouts were OP after 1.8, but they weren't "managing just fine" pre-1.8. 2. If Newbros can't fit cloak and Vets don't want cloak, then new class bonus? |
Vitantur Nothus
Nos Nothi
274
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Posted - 2014.11.16 17:31:00 -
[2] - Quote
Lloyd Orfay wrote: Boohoo I'm a selfish player that wants to lazily kill everyone with no effort boohoo my best means of doing this is getting thrown down the drain waaahhhh waaahhhh waaahhh my antisociality is being nerfed waaahhhh.
"Lazily killing with no effort" is an apt description of HMG Heavies. Let's not pretend that this isn't a fact.
Perhaps high-HP Scouts have room for laziness and error, but low-HP Scouts get smashed if they make a mistake. We don't know what Smoky runs, but we do know that he mained Scout well before cloak, back when the suit was so underpowered that only a tiny percentage of players would touch it.
Smoky isn't among the scrubbery who migrated to Scout post 1.8; he ran Scout when running Scout was the hardest role one could run. I think it reasonable and appropriate that we hear what he has to say without jumping to conclusions or calling him lazy. |
Vitantur Nothus
Nos Nothi
277
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Posted - 2014.11.16 17:40:00 -
[3] - Quote
I agree that the fix could've been implemented differently.
0.00 sec - Decloak 0.01 sec - Decloak animation begins 0.50 sec - Decloak animation ends (fully visible) 1.00 sec - Weapon ready
(or)
0.00 sec - Decloak 0.01 sec - Decloak animation begins 0.75 sec - Decloak animation ends (fully visible) 1.50 sec - Weapon ready
* Or some such progression.
Guaranteeing that shooter is visible before shooting should put end to cloak QQ. I'd also like to see the weapon ready delay activate if and only if cloak is activated. |
Vitantur Nothus
Nos Nothi
279
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Posted - 2014.11.16 18:17:00 -
[4] - Quote
Aero Yassavi wrote:The cloak is more of a transpotation tool rather than a killing tool, as it was intended.
Agreed. Cloak should aid in escape and evade and provide a means by which to move from cover to cover or cross open terrain. I can't imagine that Cloak was ever intended to be a platform from which to launch a frontal assault.
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Vitantur Nothus
Nos Nothi
281
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Posted - 2014.11.16 18:49:00 -
[5] - Quote
Thang Bausch wrote: but it only dampens by 10% at proto. Why would you need this dampening when you can run 1-2 complex dampener and not be seen on just about everyone's passive scans?
One complex damp doesn't get MN or AM Scouts very far ... 24dB (or 22dB proto cloaked). As a point of reference, GA Logi w/proto scanner pings at 21 dB.
MN Scout needs 3 complex damps + proto cloak to beat GA Logi w/Focused Scanner. MN Scout needs 2 complex damps + proto cloak to beat AM Scout passives. |
Vitantur Nothus
Nos Nothi
281
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Posted - 2014.11.16 18:56:00 -
[6] - Quote
Eruditus 920 wrote:Vitantur Nothus wrote:Aero Yassavi wrote:The cloak is more of a transpotation tool rather than a killing tool, as it was intended. Agreed. Cloak should aid in escape and evade and provide a means by which to move from cover to cover or cross open terrain. I can't imagine that Cloak was ever intended to be a platform from which to launch a frontal assault. Not true. CCP acknowledged in this Dev Blog that they knew the cloak would and should be used offensively. Read it for yourself: http://dust514.com/news/blog/2014/03/equipment-uprising-1.8/Scroll to the bottom. The very last sentence states: " Regardless of the original intent, everything in war ultimately ends up being used to kill, so weGÇÖre nervous and excited about cloaking and look forward to seeing how itGÇÖll be used to shape the battlefields of New Eden." An excellent point, though I don't believe that "used to kill" and "used for frontal assault" are equivalent.
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Vitantur Nothus
Nos Nothi
282
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Posted - 2014.11.16 19:28:00 -
[7] - Quote
Eruditus 920 wrote: Fair enough, but once a tool is implemented for killing isn't it up to the user to choose how they want to apply it?
Absolutely, so long as said implementation and application do not create unintended problems.
Consider how broken the "support role" was following Uprising 1.0. Consider how HAVs ruined every match on every server following 1.7. Consider how hard we spammed TacNet invisible, 800HP GalScouts after 1.8.
Sometimes the Devs make mistakes. Users always find and capitalize upon those mistakes. Thankfully, CCP doesn't listen to us when we point to a Dev Blog and say "imbalance has to be perpetuated because you said ...".
If they did, we'd all still be stuck playing World of Tanks. |
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