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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
41
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Posted - 2014.11.16 04:49:00 -
[1] - Quote
I suggest that Flux Grenades do a couple of additional things.
Right now, they knock out shields, on both Clones and Vehicles, terminate Clones waiting for help and knock out Uplinks and Nanohives.
I suggest they terminate cloaks. (I think this one has been suggested before.) And that they terminate Repair Tool links. The person with the repair tool, would have to relink. The person would have to let go of the button and re-establish their repair tool link, by reacquiring their target.
Thanks for reading this. |
Apothecary Za'ki
Biomass Positive
1894
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Posted - 2014.11.16 04:53:00 -
[2] - Quote
TIMMY DAVIS wrote:I suggest that Flux Grenades do a couple of additional things.
Right now, they knock out shields, on both Clones and Vehicles, terminate Clones waiting for help and knock out Uplinks and Nanohives.
I suggest they terminate cloaks. (I think this one has been suggested before.) And that they terminate Repair Tool links. The person with the repair tool, would have to relink. The person would have to let go of the button and re-establish their repair tool link, by reacquiring their target.
Thanks for reading this. they already terminate clones awaiting rezzing. and id rather see EMP nade for disrupting rep tethers
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
41
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Posted - 2014.11.16 04:56:00 -
[3] - Quote
please reread |
DeadlyAztec11
Ostrakon Agency
5945
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Posted - 2014.11.16 05:00:00 -
[4] - Quote
Apothecary Za'ki wrote:TIMMY DAVIS wrote:I suggest that Flux Grenades do a couple of additional things.
Right now, they knock out shields, on both Clones and Vehicles, terminate Clones waiting for help and knock out Uplinks and Nanohives.
I suggest they terminate cloaks. (I think this one has been suggested before.) And that they terminate Repair Tool links. The person with the repair tool, would have to relink. The person would have to let go of the button and re-establish their repair tool link, by reacquiring their target.
Thanks for reading this. they already terminate clones awaiting rezzing. and id rather see EMP nade for disrupting rep tethers Flux is EMP.
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Joseph Ridgeson
WarRavens Capital Punishment.
2576
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Posted - 2014.11.16 05:15:00 -
[5] - Quote
My concern is that it Flux grenades already one shot Caldari suits because of the pretty massive range and the damage fall off still wrecks shields. Making them also knock out Cloaks removes any chance a Caldari and to a lesser extent Minmatar Scout of fighting back.
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DeadlyAztec11
Ostrakon Agency
5945
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Posted - 2014.11.16 05:23:00 -
[6] - Quote
Joseph Ridgeson wrote:My concern is that it Flux grenades already one shot Caldari suits because of the pretty massive range and the damage fall off still wrecks shields. Making them also knock out Cloaks removes any chance a Caldari and to a lesser extent Minmatar Scout of fighting back. Wouldn't be much different then Locus Grenades that instantly pop armor tankers.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
42
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Posted - 2014.11.16 05:27:00 -
[7] - Quote
Joseph Ridgeson wrote:My concern is that it Flux grenades already one shot Caldari suits because of the pretty massive range and the damage fall off still wrecks shields. Making them also knock out Cloaks removes any chance a Caldari and to a lesser extent Minmatar Scout of fighting back.
As opposed to being virtually invisible.
How does a non-damaging grenade "one shot" anyone? I truly do not understand. I would still have to wait (ableit a small amount of time, for my main weapon to reappear and) then target and shoot the now uncloacked individual.
I agree with DeadlyAztec11. |
Joseph Ridgeson
WarRavens Capital Punishment.
2577
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Posted - 2014.11.16 05:37:00 -
[8] - Quote
DeadlyAztec11 wrote:Joseph Ridgeson wrote:My concern is that it Flux grenades already one shot Caldari suits because of the pretty massive range and the damage fall off still wrecks shields. Making them also knock out Cloaks removes any chance a Caldari and to a lesser extent Minmatar Scout of fighting back. Wouldn't be much different then Locus Grenades that instantly pop armor tankers. Smaller explosion radius and less damage so the drop off is more severe for being farther away from it. Seems like no matter where I am in the Flux explosion radius that it strips out all or nearly all Shields.
TIMMY DAVIS wrote: As opposed to being virtually invisible.
How does a non-damaging grenade "one shot" anyone? I truly do not understand. I would still have to wait (ableit a small amount of time, for my main weapon to reappear and) then target and shoot the now uncloacked individual.
I agree with DeadlyAztec11. When you have 44 Armor after getting hit with a Flux, you are essentially "one shot" if not literally dead. This change would just give more to Armor stack, especially as Amarr and Gallente while hurting Caldari and Minmatar more, as well as people who "are doing Scout right" in their minds with E-War mods.
Scouts and the Cloak are probably a concern but a change should hit all members equally rather than hurting certain ones more.
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
42
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Posted - 2014.11.16 06:08:00 -
[9] - Quote
Joseph Ridgeson wrote: When you have 44 Armor after getting hit with a Flux, you are essentially "one shot" if not literally dead. This change would just give more to Armor stack, especially as Amarr and Gallente while hurting Caldari and Minmatar more, as well as people who "are doing Scout right" in their minds with E-War mods.
Scouts and the Cloak are probably a concern but a change should hit all members equally rather than hurting certain ones more.
The lowest base armor is 70. No, it's not alot.
Unfortunately life is not fair, I don't know if it's possible to "...hit all members equally...". Every change helps some and hurts others. It's a balancing act, how do I change x and affect y as little as possible or as much as possible.
My suggestion about cloaks will have virtually no effect on Commando's or Sentinel's or Heavy's does that mean we can't change anything about Scout's?
Thanks for reading this. |
Sgt Kirk
Fatal Absolution
8468
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Posted - 2014.11.16 06:52:00 -
[10] - Quote
lol pretty sure any grenade will kill me once my 194 shields are down.
I might, just might be able to survive with max health but that would have to be a low damage grenade.
total ehp is 785 (591 armor)
CCP holds the Caldari's hand so this doesn't happen again.
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Thumb Green
Raymond James Corp
1750
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Posted - 2014.11.16 07:39:00 -
[11] - Quote
I don't support those suggestions but I don't appose them either. I will add a suggestion that fluxes be able to take out RE's without causing them to explode and in fact, that's how it used to be; I have no clue as to why they took out the only safe way to get rid of RE's (safe includes not blowing up the random blueberry that blindly runs by).
Apothecary Za'ki wrote:TIMMY DAVIS wrote:I suggest that Flux Grenades do a couple of additional things.
Right now, they knock out shields, on both Clones and Vehicles, terminate Clones waiting for help and knock out Uplinks and Nanohives.
I suggest they terminate cloaks. (I think this one has been suggested before.) And that they terminate Repair Tool links. The person with the repair tool, would have to relink. The person would have to let go of the button and re-establish their repair tool link, by reacquiring their target.
Thanks for reading this. they already terminate clones awaiting rezzing. and id rather see EMP nade for disrupting rep tethers The flux is an EMP, that's why it takes out shields and deployable equipment.
I'm surprised Maynard hasn't been assassinated yet.
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Joseph Ridgeson
WarRavens Capital Punishment.
2584
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Posted - 2014.11.16 08:01:00 -
[12] - Quote
TIMMY DAVIS wrote:Joseph Ridgeson wrote: When you have 44 Armor after getting hit with a Flux, you are essentially "one shot" if not literally dead. This change would just give more to Armor stack, especially as Amarr and Gallente while hurting Caldari and Minmatar more, as well as people who "are doing Scout right" in their minds with E-War mods.
Scouts and the Cloak are probably a concern but a change should hit all members equally rather than hurting certain ones more.
The lowest base armor is 70. No, it's not alot. Unfortunately life is not fair, I don't know if it's possible to "...hit all members equally...". Every change helps some and hurts others. It's a balancing act, how do I change x and affect y as little as possible or as much as possible. My suggestion about cloaks will have virtually no effect on Commando's or Sentinel's or Heavy's does that mean we can't change anything about Scout's? Thanks for reading this. Bah, meant 77. Damn my inability to re-read my posts!
"Hitting all members equally" was about the specific change in regards to how it would affect Scouts. It is a bit of red herring to say "can we not change this because it doesn't affect X, Y, and Z?" Think of it like this:
"The HMG is too powerful so we are going to make it so that when you have the HMG out, your Armor takes more damage." Doesn't hurt Caldari and Minmatar so much but the Gallente and Amarr get really hurt by that change. Even if the reason behind the change is truel, having a change that hurts a specific subsection of the group more than it hurts others within that group (Sentinels) is kind of unfair. To a lesser extent, that is how I see the change of "Have Flux wipe out Cloak as well as Shields."
Amarr without Shield and Cloak? Fairly okay. Gallente without Shield and Cloak? Fairly okay. Minmatar without Shield and Cloak? Hurting pretty bad. Caldari without Shield and Cloak? Very, very near death.
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Syeven Reed
T.H.I.R.D R.O.C.K
977
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Posted - 2014.11.16 09:42:00 -
[13] - Quote
All good stuff, but I'm not sure if i like the cloak thing... mainly because it would nerf me if I'm honest!
Edit: on a rethink, I can't remember the last time i got fluxed while cloaked... But I guess it would happen a lot more if a flux got this particular buff.
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EvE - 21 Day Trial
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RemingtonBeaver
Molon Labe. General Tso's Alliance
1400
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Posted - 2014.11.16 09:45:00 -
[14] - Quote
TIMMY DAVIS wrote: How does a non-damaging grenade "one shot" anyone?
You have to throw it really hard at their face. |
nicholas73
Glitched Connection
285
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Posted - 2014.11.16 11:42:00 -
[15] - Quote
Equipment jamming; Equipment like repair tool, active scanner, and cloaks get jammed and unusable for a few seconds.
Basic flux: 5 seconds Adv flux: 7.5 seconds Pro flux: 10 seconds
Proto heavy with proto logi and core focussed rep tools, flux them and then rush in. (only tactic now is to do the same combination or remote them) Annoying scouts who disappear immediately, flux them. A good counter for CAL scouts; if you can flux them of course.
Proud member of Glitched Connection
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
48
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Posted - 2014.11.16 20:45:00 -
[16] - Quote
I don't know about the time factor - 5 secs and so forth. You could have a rebooting graphic for the scanner and ammo counter and the rest of the HUD. Guns and grenades still work, you just can't use certain add-on's during that brief time frame.
I don't know. Interesting
But for the main complaint about the flux killing the cloak. I don't know if it's doable, but if you are cloaked, it kills your cloak, but not your shields. If you are not cloaked it kills your shield, like normal. Take away the double whammy.
Something to ponder. |
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