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Summa Militum
Hidd3n Dragon
31
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Posted - 2014.11.15 23:10:00 -
[1] - Quote
I would like it if the WarPoints earned for kills and assists were adjusted to match the amount of damage inflicted. I can bring a Heavy's armor and shield down to practically nothing and someone will run up, fire one shot to finish off the kill and pretty much jack 25 points right out from in front of me. |
Thokk Nightshade
Montana Militia
694
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Posted - 2014.11.16 03:54:00 -
[2] - Quote
Summa Militum wrote:I would like it if the WarPoints earned for kills and assists were adjusted to match the amount of damage inflicted. I can bring a Heavy's armor and shield down to practically nothing and someone will run up, fire one shot to finish off the kill and pretty much jack 25 points right out from in front of me.
I know people have suggested giving the "Kill" to whoever takes the largest % of the enemy's health and the "assist" to all others who hit them, no matter who fired the "fatal shot".
Thokk Kill. Thokk Crush. Thokk Smash.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2218
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Posted - 2014.11.16 04:06:00 -
[3] - Quote
Everyone should get "the kill" (there should be no such thing as an "assist"), WP should be awarded for the % of damage you contributed, bonus WP should be assigned for "Final Blow" and "Top Damage"
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Summa Militum
Hidd3n Dragon
32
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Posted - 2014.11.16 04:17:00 -
[4] - Quote
Alaika Arbosa wrote:Everyone should get "the kill" (there should be no such thing as an "assist"), WP should be awarded for the % of damage you contributed, bonus WP should be assigned for "Final Blow" and "Top Damage"
I like and agree with your suggestions on the War Point distribution but I will have to say no to the whole "everyone should get the kill, there should be no assists" crap. |
Thokk Nightshade
Montana Militia
695
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Posted - 2014.11.16 04:17:00 -
[5] - Quote
Alaika Arbosa wrote:Everyone should get "the kill" (there should be no such thing as an "assist"), WP should be awarded for the % of damage you contributed, bonus WP should be assigned for "Final Blow" and "Top Damage"
I'd be down with that. Actually, I freaking love that idea. So, if I head shot OHK a guy with my Sniper rifle, do I get all 3 (Kill, Final Blow, & Top Damage)?
Thokk Kill. Thokk Crush. Thokk Smash.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2219
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Posted - 2014.11.16 04:20:00 -
[6] - Quote
Thokk Nightshade wrote:Alaika Arbosa wrote:Everyone should get "the kill" (there should be no such thing as an "assist"), WP should be awarded for the % of damage you contributed, bonus WP should be assigned for "Final Blow" and "Top Damage" I'd be down with that. Actually, I freaking love that idea. So, if I head shot OHK a guy with my Sniper rifle, do I get all 3 (Kill, Final Blow, & Top Damage)? If no one else contributed any damage, yes.
@Summa Militum
The idea as I have presented it, is exactly how kill reports are done in Eve. IMHO, it should be a direct port.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Summa Militum
Hidd3n Dragon
34
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Posted - 2014.11.16 04:30:00 -
[7] - Quote
Alaika Arbosa wrote:Thokk Nightshade wrote:Alaika Arbosa wrote:Everyone should get "the kill" (there should be no such thing as an "assist"), WP should be awarded for the % of damage you contributed, bonus WP should be assigned for "Final Blow" and "Top Damage" I'd be down with that. Actually, I freaking love that idea. So, if I head shot OHK a guy with my Sniper rifle, do I get all 3 (Kill, Final Blow, & Top Damage)? If no one else contributed any damage, yes. @Summa Militum The idea as I have presented it, is exactly how kill reports are done in Eve. IMHO, it should be a direct port.
Well ****...I don't play Eve so I don't know how the kills go with that but since the whole thing is linked together you do have a valid point...I don't like it...but it is valid. |
Terry Webber
Molon Labe. General Tso's Alliance
491
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Posted - 2014.11.16 06:10:00 -
[8] - Quote
Why don't we just increase the kill assist points? Would 45 be good? |
Summa Militum
Hidd3n Dragon
34
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Posted - 2014.11.16 06:16:00 -
[9] - Quote
Terry Webber wrote:Why don't we just increase the kill assist points? Would 45 be good?
45 points for an assist and only 50 for the kill doesn't seem right. |
IAmDuncanIdaho II
R 0 N 1 N
991
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Posted - 2014.11.16 10:51:00 -
[10] - Quote
Alaika Arbosa wrote:Everyone should get "the kill" (there should be no such thing as an "assist"), WP should be awarded for the % of damage you contributed, bonus WP should be assigned for "Final Blow" and "Top Damage"
There - so nice and simple. +50
Thokk Nightshade wrote:Alaika Arbosa wrote:Everyone should get "the kill" (there should be no such thing as an "assist"), WP should be awarded for the % of damage you contributed, bonus WP should be assigned for "Final Blow" and "Top Damage" I'd be down with that. Actually, I freaking love that idea. So, if I head shot OHK a guy with my Sniper rifle, do I get all 3 (Kill, Final Blow, & Top Damage)?
Yeah why not. And you earn a grand total of 50 WP :) Keeps it balanced.
The bottom line: Everyone assists, and rewards are distributed exactly fairly.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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I-Shayz-I
I----------I
5078
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Posted - 2014.11.16 20:12:00 -
[11] - Quote
I remember back when I played WaW the way the kills worked is that you get 100 points if you do 100% of the damage. If someone stole your kill at the last second, you still get an assist, but that assist is worth 80 points because you did at least 80% damage. You then get 60, or 40 if you only do that percentage of damage before they die, and the other players shooting at them get their percentage of points.
Not sure how complicated that is to code, but It was the most fair system I've ever encountered in a shooter.
The last thing about this system is that if the enemy health regenerated back to full, or after a certain amount of time passed, you wouldn't get any sort of assist. Seeing as how this was as CoD game, health regenerates quickly so you wouldn't encounter this a lot in normal combat. Most of the time it would be when you almost kill someone and die only to have an ally finish them off with a single bullet. Instead of giving them full points you would randomly get 80 points.
This actually prevented kill stealing since by killing that person you would just give your ally more points...and we all know how much CoD players care about their score and kdr
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Terry Webber
Molon Labe. General Tso's Alliance
491
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Posted - 2014.11.16 20:14:00 -
[12] - Quote
Summa Militum wrote:Terry Webber wrote:Why don't we just increase the kill assist points? Would 45 be good? 45 points for an assist and only 50 for the kill doesn't seem right. Why not? Players that don't deal the final blow would still be rewarded handsomely for their efforts. If it's still too much, it can be 35 or 40 instead.
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Imp Smash
Molon Labe. General Tso's Alliance
401
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Posted - 2014.11.17 07:23:00 -
[13] - Quote
Well we can't have EVERYONE get the kill.
I mean -- then if you put out a bounty on someone for Kittens and giggles it would be a NIGHTMARE keeping track of payout. Why ruin one of those fun things we can do as players to..er for eachother? |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1124
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Posted - 2014.11.17 09:39:00 -
[14] - Quote
Summa Militum wrote:I would like it if the WarPoints earned for kills and assists were adjusted to match the amount of damage inflicted. I can bring a Heavy's armor and shield down to practically nothing and someone will run up, fire one shot to finish off the kill and pretty much jack 25 points right out from in front of me.
Simply put this is a bad idea. It completely gets rid of the little teamwork that accidentally happens when a blueberry is attempting to steal your kill. You may get a few kills stolen but you also get saved at some point or another by a random who is snatching 25 points. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1212
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Posted - 2014.11.17 09:58:00 -
[15] - Quote
I-Shayz-I wrote:I remember back when I played WaW the way the kills worked is that you get 100 points if you do 100% of the damage. If someone stole your kill at the last second, you still get an assist, but that assist is worth 80 points because you did at least 80% damage. You then get 60, or 40 if you only do that percentage of damage before they die, and the other players shooting at them get their percentage of points.
Not sure how complicated that is to code, but It was the most fair system I've ever encountered in a shooter.
The last thing about this system is that if the enemy health regenerated back to full, or after a certain amount of time passed, you wouldn't get any sort of assist. Seeing as how this was as CoD game, health regenerates quickly so you wouldn't encounter this a lot in normal combat. Most of the time it would be when you almost kill someone and die only to have an ally finish them off with a single bullet. Instead of giving them full points you would randomly get 80 points.
This actually prevented kill stealing since by killing that person you would just give your ally more points...and we all know how much CoD players care about their score and kdr
i was gonna say this but i was thinking like how battlefield does with sniping.
make it so you get 1 point for every percent of damage.
say i do 93% of the damage and someone finishes off that last sliver after he goes around the corner. i get 93 they get 7. i get the assist they get the kill. and factor that into the dust points however. since we do 50 a kill.
would also be cool to have that for sniping in general. get a 300m headshot? you just got 300points as a headshot bonus. or divide by 2. 60 for the headshot then 150. 1 point for every 2 meters since dust maps are generally smaller than bf and because points are more important here with orbitals. cant have snipers dropping orbitals every 2 seconds from headshot ranger bonuses.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2222
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Posted - 2014.11.17 13:23:00 -
[16] - Quote
Imp Smash wrote:Well we can't have EVERYONE get the kill.
I mean -- then if you put out a bounty on someone for Kittens and giggles it would be a NIGHTMARE keeping track of payout. Why ruin one of those fun things we can do as players to..er for eachother? Firstly, internal consistency (that's why).
Secondly, it doesn't ruin that, it simply means that you need to look at the KM and divide the bounty by who did how much damage.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Ku Shala
The Generals
1016
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Posted - 2014.11.17 15:23:00 -
[17] - Quote
10hp = 1 wp + kill bonus
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Sequal Rise
Les Desanusseurs
288
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Posted - 2014.11.17 19:15:00 -
[18] - Quote
I like how BF4 worked on that: you earn a % of WP according to the damage you dealt to your enemy. If you did more than 70% of the damages but didnt finish the poor guy, then you have an assist counting as a kill.
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
49
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Posted - 2014.11.18 02:25:00 -
[19] - Quote
Okay, there seem to be two suggestions.
500 EHP Character dies.
Player A does 250 damage Player B does 100 damage Player C does 100 damage Player D does 125 damage and finishes him off.
According to plan 1
All four players get 25 points for assisting. Player A gets an extra 25 points for most damage. and Player D gets an extra 25 points for finishing him off.
Player A 50 pts B 25 pts C 25 pts D 50 pts
Plan 2
Percentage? I will go with damaged caused. Some of it could be player healing through time (modules) or triage (equipment) and the suggested 50 points for a kill. All the same player info.
A 250 / 575 = .435 B 100 / 575 = .174 C 100 / 575 = .174 D 125 / 575 = .217
A - 21.75 round up 22 pts. B - 8.7 round up 9 C - 8.7 round up 9 D - 10.9 round up 11
Now this gives out 51 points for this particular kill, because weirdly all 4 get rounded up. Now If you double points for a kill to 100, just double the first number
A 43.5 - 44 pts B 17.4 - 17 C 17.4 - 17 D 21.8 - 22
--
Along the way there were other add ons, like head shots and distance to kill, etc. I skipped those for this little example.
Now if you carry this to an extreme, you could conceivably have all 16 players shooting at one player, all do the same damage and gets 3 pts each for the kill. 100 / 16 = 3.125
--
These seem to be the main two suggestions for changing the points for a kill in this particular thread. Just to have some numbers around the ideas. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1144
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Posted - 2014.11.18 03:34:00 -
[20] - Quote
LOL I love how you guys are hell bent on making sure randoms never help you in exchange for getting a few extra points some times.
How about AIM FOR THE HEAD.
If you are doing the most damage then you are more likely to deliver the kill shot and its not a problem. GIT GUD |
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Imp Smash
molon labe. General Tso's Alliance
404
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Posted - 2014.11.18 04:13:00 -
[21] - Quote
Sequal Rise wrote:I like how BF4 worked on that: you earn a % of WP according to the damage you dealt to your enemy. If you did more than 70% of the damages but didnt finish the poor guy, then you have an assist counting as a kill.
I too like how BF4 did it. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2225
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Posted - 2014.11.19 13:14:00 -
[22] - Quote
deezy dabest wrote:LOL I love how you guys are hell bent on making sure randoms never help you in exchange for getting a few extra points some times.
How about AIM FOR THE HEAD.
If you are doing the most damage then you are more likely to deliver the kill shot and its not a problem. GIT GUD Only KDR whores will never help. Those who are absolutely random will still go about their day as usual either dying or firing on anything they see.
This reminds me of a joke....
What do you call 1000000 KDR whores at the bottom of the ocean?
A good start.
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Summa Militum
Hidd3n Dragon
41
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Posted - 2014.11.19 16:49:00 -
[23] - Quote
deezy dabest wrote:LOL I love how you guys are hell bent on making sure randoms never help you in exchange for getting a few extra points some times.
How about AIM FOR THE HEAD.
If you are doing the most damage then you are more likely to deliver the kill shot and its not a problem. GIT GUD
Shut the **** up. |
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