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xavier zor
G0DS AM0NG MEN General Tso's Alliance
232
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Posted - 2014.11.15 11:41:00 -
[1] - Quote
Flux grenades create an EMP which destroys all electronic items...people whine about the cloak because they are scrubs so why not make the flux 'destroy' the cloak? Reset the cloak timer to 0 again, this would make more sense since the cloak is electric and the flux grenade is an EMP that does not distort the cloak.
Anyone else?
Highest plasma cannon kill: 132 metres
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hold that
Krusual Covert Operators Minmatar Republic
385
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Posted - 2014.11.15 11:42:00 -
[2] - Quote
Yes. Also when they take damage. |
Cyzad4
Blackfish Corp.
490
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Posted - 2014.11.15 12:33:00 -
[3] - Quote
xavier zor wrote:Flux grenades create an EMP which destroys all electronic items...people whine about the cloak because they are scrubs so why not make the flux 'destroy' the cloak? Reset the cloak timer to 0 again, this would make more sense since the cloak is electric and the flux grenade is an EMP that does not distort the cloak.
Anyone else? Agreed, wrecks equipment and shield but not a cloak field... be... cause... it's... not... electronic.?.?.? what? how does that make sense?
Look on my works, ye mighty, and despair.
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Fibo Gjenn
UNIVERSAL BANDAGE
15
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Posted - 2014.11.15 12:56:00 -
[4] - Quote
Also reset scanner, and stamina. Maybe even scramble passive scans for X sec. Disable reppers. Reduse movement. If you start to think of them as emp devices, and then have a look in the "mirror". They become potentialy devestating.
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DeadlyAztec11
Ostrakon Agency
5927
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Posted - 2014.11.15 13:03:00 -
[5] - Quote
Fibo Gjenn wrote:Also reset scanner, and stamina. Maybe even scramble passive scans for X sec. Disable reppers. Reduse movement. If you start to think of them as emp devices, and then have a look in the "mirror". They become potentialy devestating.
Why would it wreck stamina?
Anyways I think it should disable and not destroy the cloak. I don't think it should completely shut down the abilities of dropsuits because that would make Flux grenades too powerful.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Second Cerberus
Tested In Production
152
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Posted - 2014.11.15 13:15:00 -
[6] - Quote
Flux absolutely should disrupt cloak and put it into forced cooldown. I don't think we need an additional penalty, but a Flux should drop a cloak.
"I don't always test my code, but when I do, I do it in production." - CCP
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OliX PRZESMIEWCA
Bezimienni... Dark Taboo
191
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Posted - 2014.11.15 13:58:00 -
[7] - Quote
Will give you +1 for trying. Yes Flux should strip cloak and add delay to it. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2455
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Posted - 2014.11.15 14:03:00 -
[8] - Quote
OliX PRZESMIEWCA wrote:Will give you +1 for trying. Yes Flux should strip cloak and add delay to it.
I'm not sure about adding a delay but it does seem logical that flux grenades - if you can get them to contact with an enemy cloaker - they should drain some of the remaining cloak energy. If they are too low, they wont be cloaking back up any time soon as the cloak has an inbuilt 50% minimum wait time.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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OliX PRZESMIEWCA
Bezimienni... Dark Taboo
191
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Posted - 2014.11.15 14:11:00 -
[9] - Quote
hold that wrote:Yes. Also when they take damage. We discuss here to take finger, yet U wanna grab full hand. Too much. |
RemingtonBeaver
Molon Labe. General Tso's Alliance
1380
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Posted - 2014.11.15 14:25:00 -
[10] - Quote
Yes it should.
It's equipment, fluxes get rid of equipment.
And sure make them disrupt repair tools and scanners too.
Forced shut down on scanners and the repair tools. It'll be brief though.
I like it.
also disrupt the cloak during damage...even falling damage....whaaaaaat!
That's right...oh no you just jostled your cloak too hard and it came down. No cool down though, you just have to reactivate it.
None of these things should reset the cool down to a forced depletion...that's dumb.
I just like the idea of a scout trying to run and having to keep reactivating his cloak over and over as he's escaping. Laser rifles would become a scout detectors. That sound hilariously fun.
^confirmed scout enthusiast
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Shutter Fly
Molon Labe. General Tso's Alliance
453
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Posted - 2014.11.15 14:38:00 -
[11] - Quote
To put it as a simple, easy, quantifiable effect, flux grenades should reduce the charge of handheld equipment by a certain percent (decreasing charge for cloaks and increasing/initiating cooldown for scanners). Probably something like 20/40/60 for the respective tiers of flux grenades. As for rep tools, maybe just break the tether upon contacting any part of the beam, user, or recipient(s).
Initially, I would say to only have it effect equipment that is currently in use. So a logi could get fluxed while holding a weapon, then immediately switch and scan. |
BlazeXYZ
G0DS AM0NG MEN General Tso's Alliance
311
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Posted - 2014.11.15 14:42:00 -
[12] - Quote
xavier zor wrote:Flux grenades create an EMP which destroys all electronic items...people whine about the cloak because they are scrubs so why not make the flux 'destroy' the cloak? Reset the cloak timer to 0 again, this would make more sense since the cloak is electric and the flux grenade is an EMP that does not distort the cloak.
Anyone else?
Agreed.
The Blazing Intellect Machine
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OliX PRZESMIEWCA
Bezimienni... Dark Taboo
191
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Posted - 2014.11.15 14:47:00 -
[13] - Quote
Shutter Fly wrote:To put it as a simple, easy, quantifiable effect, flux grenades should reduce the charge of handheld equipment by a certain percent (decreasing charge for cloaks and increasing/initiating cooldown for scanners). Probably something like 20/40/60 for the respective tiers of flux grenades. As for rep tools, maybe just break the tether upon contacting any part of the beam, user, or recipient(s).
Initially, I would say to only have it effect equipment that is currently in use. So a logi could get fluxed while holding a weapon, then immediately switch and scan. Force is strong in this One |
Spectral Clone
Abandoned Privilege Top Men.
3116
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Posted - 2014.11.15 15:02:00 -
[14] - Quote
Wasnt that the idea from the start, that the cloak would break when you flux it?
We would need contact flux grenades for this to be really effective though.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Forlorn Destrier
Havok Dynasty
2984
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Posted - 2014.11.15 15:06:00 -
[15] - Quote
Cyzad4 wrote:xavier zor wrote:Flux grenades create an EMP which destroys all electronic items...people whine about the cloak because they are scrubs so why not make the flux 'destroy' the cloak? Reset the cloak timer to 0 again, this would make more sense since the cloak is electric and the flux grenade is an EMP that does not distort the cloak.
Anyone else? Agreed, wrecks equipment and shield but not a cloak field... be... cause... it's... not... electronic.?.?.? what? how does that make sense?
They are reflecting light, and who is to say that they haven't been hardened against EMP's like the electronics in your suit? By your logic, you throw a flux and all suits in the radius power down. I disapprove this message.
I am the Forgotten Warhorse, the Lord of Lightning
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Sylwester Dziewiecki
Interregnum.
421
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Posted - 2014.11.15 16:53:00 -
[16] - Quote
xavier zor wrote:Flux grenades create an EMP which destroys all electronic items...people whine about the cloak because they are scrubs so why not make the flux 'destroy' the cloak? Reset the cloak timer to 0 again, this would make more sense since the cloak is electric and the flux grenade is an EMP that does not distort the cloak.
Anyone else? No, because CCP prefer to nerf things to pure bone in first place.
And seriously speaking I do not understand why they have not yet introduced this, with mechanic that turns off cloak if cloaker is harm some how.
One small thing - Flux grenades do not destroys RE or PE, but activate it.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Apothecary Za'ki
Biomass Positive
1883
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Posted - 2014.11.15 17:03:00 -
[17] - Quote
xavier zor wrote:Flux grenades create an EMP which destroys all electronic items...people whine about the cloak because they are scrubs so why not make the flux 'destroy' the cloak? Reset the cloak timer to 0 again, this would make more sense since the cloak is electric and the flux grenade is an EMP that does not distort the cloak.
Anyone else? yes it should disrupt cloak as the cloak is an electronic device
also as flux is like a mini EMP i think it should disrupt suits Ewar/innate ewar for a short period of time based on suit.. 5 sec light, 7.5 medium, 10s heavy
basically this would light them up like an Xmas tree, nerf passive scanning to 0 except for when you directly look at someone/thing, nerf range to 0, and nerf your signature to 50...
however this is with current ewar balances.. i think that once CCP rebalances ewar and active scanners(more then currently) i think it may finally be almost there.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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shaman oga
The Dunwich Horror
3172
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Posted - 2014.11.15 17:05:00 -
[18] - Quote
Should flux nades kill the minimap and all the rest of the HUD?
Flux is flux, EMP is EMP. Unfortunately there is no EMP in dust.
Join channel: FW Kickstarter
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Apothecary Za'ki
Biomass Positive
1883
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Posted - 2014.11.15 17:05:00 -
[19] - Quote
Sylwester Dziewiecki wrote: One small thing - Flux grenades do not destroys RE or PE, but activate it.
it shoudl just make them poof with out exploding as the EMP effect of the flux should fry the detonator with out effecting the explosive charge..
i TKed maybe 2+ people cause i fluxed a point in pub matches, luckly 0 TKs in fw doing that.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1883
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Posted - 2014.11.15 17:14:00 -
[20] - Quote
shaman oga wrote:Should flux nades kill the minimap and all the rest of the HUD?
Flux is flux, EMP is EMP. Unfortunately there is no EMP in dust. ooh that would be good.. i can actually visualise it now because we had those kind of grenades in "Dystopia" a HL2 modded cyberpunk shooter with cyberspace hacking minigame thing too...
tho my favourite was light suit with shotgun and cortex bomb so when i was about to die my head would do BOOM and take out any one around me with in 2.5 meters
i shouldnt do this but... EMP_Grenade
basically if you read the details it seems to outline what most all of us would like from flux nades however i think we may make flux too powerful so i would go to say, leave flux destroying equipment and nullifying shields then add EMP grenades which DO NOT nullify shields but cause distortion on screen HUD the tacnet minimap is useless for the duration but it also destroys equipment and halts any hack attempts and stops the effected players hacking for the duration that their HUD/suit is EMP'd
doing this will force players to make choices
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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137H4RGIC
Bloodline Rebellion Capital Punishment.
353
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Posted - 2014.11.15 17:29:00 -
[21] - Quote
hold that wrote:Yes. Also when they take damage. This
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Vitantur Nothus
Nos Nothi
222
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Posted - 2014.11.15 17:34:00 -
[22] - Quote
Flux grenades should fully deplete cloak reserves. Always should have. |
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
404
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Posted - 2014.11.15 17:36:00 -
[23] - Quote
Inb4 forum QQ makes flux's OP and they start killing people again... |
Kensai Dragon
DUST University Ivy League
67
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Posted - 2014.11.15 17:51:00 -
[24] - Quote
Flux destroys deployed equipment, should temporarily disable hand held equipment. With our super powered generator / power grid, whatever, the hand held equipment should experience temporary shutdown of, say, three seconds. They're protected from the internal, automatic, current sinking mechanisms within the power grid.
This would include cloak, scanner, Uplinks / Hive deployment, etc, and EWAR modules. Modules might be asking a lot from CCP coders, but EQ should be easy enough since they're all in the same category. |
Zindorak
Capital Acquisitions LLC General Tso's Alliance
1289
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Posted - 2014.11.15 17:53:00 -
[25] - Quote
No
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Jathniel
G I A N T
1261
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Posted - 2014.11.15 17:53:00 -
[26] - Quote
Yes. Let flux nades force a cloak field reset. Ignore the rest.
It doesn't need to stun, reduce movement or any of that other jazz.
If you want an EWAR nade, just add that in later.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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voidfaction
Nos Nothi
639
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Posted - 2014.11.15 18:48:00 -
[27] - Quote
xavier zor wrote:Flux grenades create an EMP which destroys all electronic items...people whine about the cloak because they are scrubs so why not make the flux 'destroy' the cloak? Reset the cloak timer to 0 again, this would make more sense since the cloak is electric and the flux grenade is an EMP that does not distort the cloak.
Anyone else? Should it drain energy weapons also forcing a reload? seems fair since you want to gimp the cal/min scout by draining there shield and cloak all in 1 hit as the other scouts will still have armor to protect them. Would be the same unequal advantage to energy weapon users vs physical ammo weapon users.
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KEROSIINI-TERO
The Rainbow Effect
1526
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Posted - 2014.11.15 19:13:00 -
[28] - Quote
xavier zor wrote:Flux grenades create an EMP which destroys all electronic items...people whine about the cloak because they are scrubs so why not make the flux 'destroy' the cloak? Reset the cloak timer to 0 again, this would make more sense since the cloak is electric and the flux grenade is an EMP that does not distort the cloak.
Anyone else?
That is no way a mandatory change, BUT a very interesting one. It would make fluxes so much more usable.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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The-Errorist
SVER True Blood
890
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Posted - 2014.11.15 20:07:00 -
[29] - Quote
I agree with DeadlyAztec11, RemingtonBeaver, and Forlorn Destrier; flux should NOT affect anything else (besides shields) on dropsuits. What it should do is just deactivate cloaks, not force it to go into cooldown; only break the lock for repair tools and not disable them; and it should make active scanners untriggerable for 1-2 seconds.
This thing shouldn't be OP.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Kensai Dragon
DUST University Ivy League
67
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Posted - 2014.11.15 20:38:00 -
[30] - Quote
Lol, until this thread goes into Features and Ideas, everything's up for grabs. Flux should be the most OP EMP ever made! Shuts down entire suits, leaves everyone in its radius immobilized for 10 seconds! Lights on your HUD showing your systems coming back online while you get pummeled, hahaha
Seriously though, affecting cloaks is a definite yes. The rest? It makes sense, but it's still just a game... |
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Cyzad4
Blackfish Corp.
493
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Posted - 2014.11.16 10:38:00 -
[31] - Quote
The-Errorist wrote:I agree with DeadlyAztec11, RemingtonBeaver, and Forlorn Destrier; flux should NOT affect anything else (besides shields) on dropsuits. What it should do is just deactivate cloaks, not force it to go into cooldown; only break the lock for repair tools and not disable them; and it should make active scanners untriggerable for 1-2 seconds.
This thing shouldn't be OP. Shouldn't it just reset the scanner as well and toast out the rep tool for 1-2 secs instead?. I don't logi so I've no idea if that would be way too much, just tossing it out there.
Look on my works, ye mighty, and despair.
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The-Errorist
SVER True Blood
896
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Posted - 2014.11.16 21:26:00 -
[32] - Quote
Cyzad4 wrote:The-Errorist wrote:I agree with DeadlyAztec11, RemingtonBeaver, and Forlorn Destrier; flux should NOT affect anything else (besides shields) on dropsuits. What it should do is just deactivate cloaks, not force it to go into cooldown; only break the lock for repair tools and not disable them; and it should make active scanners untriggerable for 1-2 seconds.
This thing shouldn't be OP. Shouldn't it just reset the scanner as well and toast out the rep tool for 1-2 secs instead?. I don't logi so I've no idea if that would be way too much, just tossing it out there. Breaking the lock and making it unable to re-lock for more than 1 second would be a bit too much.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
274
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Posted - 2014.11.17 04:25:00 -
[33] - Quote
Cyzad4 wrote:xavier zor wrote:Flux grenades create an EMP which destroys all electronic items...people whine about the cloak because they are scrubs so why not make the flux 'destroy' the cloak? Reset the cloak timer to 0 again, this would make more sense since the cloak is electric and the flux grenade is an EMP that does not distort the cloak.
Anyone else? Agreed, wrecks equipment and shield but not a cloak field... be... cause... it's... not... electronic.?.?.? what? how does that make sense?
The cloak runs on electricity (i hope) makes sense...anyway this should fit into CCP's collection of un-related buffs (breach AR)
Highest plasma cannon kill: 132 metres
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
82
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Posted - 2014.11.17 14:49:00 -
[34] - Quote
DeadlyAztec11 wrote:Fibo Gjenn wrote:Also reset scanner, and stamina. Maybe even scramble passive scans for X sec. Disable reppers. Reduse movement. If you start to think of them as emp devices, and then have a look in the "mirror". They become potentialy devestating.
Why would it wreck stamina? Anyways I think it should disable and not destroy the cloak. I don't think it should completely shut down the abilities of dropsuits because that would make Flux grenades too powerful. Your in an electronic super suit if they act as emp they would drastically alter everything
Speed stamina recovery gone Ruin ewar ..disable cloak In some cases it could even jam guns like forge for example which us like a mini modern railgun
Yet another slave of Mortedeamor
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John Demonsbane
Unorganized Ninja Infantry Tactics
4562
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Posted - 2014.11.17 15:07:00 -
[35] - Quote
They should wipe out all the time left on the meter, or at least a certain amount or %. If you wanted to extend that to do the same to the meter on a scanner I guess I can't argue against that - Cloaks and scanners are optional peices of equipment (unlike a dropsuit's stamina) that have their own inherent power supply and cooldown/recharge mechanic that is common between the two and not to anything else. There's no reason we would have to apply effects on those two things to anything else.
If you want to make the case for insulation against EMP's, the suits already obviously have some, otherwise the stamina pool and basically most other functions of the suit would get wiped out too. Given that precedent I don't think we need to go crazy and create a strawman against fluxes disabling cloaks by saying the same logic would make fluxes shut everything down... Unless of course you need a cloak to be relevant in this game and need to protect your crutch playstyle.
(The godfather of tactical logistics)
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VikingKong iBUN
T.H.I.R.D R.O.C.K
212
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Posted - 2014.11.17 18:09:00 -
[36] - Quote
Yes. Flux grenades destroy equipment. Cloak field is equipment.
Seems obvious, no idea why this wasn't implemented when the cloak was released. |
The-Errorist
SVER True Blood
899
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Posted - 2014.11.17 19:11:00 -
[37] - Quote
Slave of MORTE wrote:DeadlyAztec11 wrote:Fibo Gjenn wrote:Also reset scanner, and stamina. Maybe even scramble passive scans for X sec. Disable reppers. Reduse movement. If you start to think of them as emp devices, and then have a look in the "mirror". They become potentialy devestating.
Why would it wreck stamina? Anyways I think it should disable and not destroy the cloak. I don't think it should completely shut down the abilities of dropsuits because that would make Flux grenades too powerful. Your in an electronic super suit if they act as emp they would drastically alter everything Speed stamina recovery gone Ruin ewar ..disable cloak In some cases it could even jam guns like forge for example which us like a mini modern railgun Balance > Realism
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Leadfoot10
Molon Labe. General Tso's Alliance
2191
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Posted - 2014.11.17 23:29:00 -
[38] - Quote
Yes, but good luck hitting any self-respecting scout with a flux.
In other words, I don't think it would really help much in the cloak/EWAR game. |
korrah silain
True Illuminate
1
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Posted - 2014.11.19 06:59:00 -
[39] - Quote
Apothecary Za'ki wrote:shaman oga wrote:Should flux nades kill the minimap and all the rest of the HUD?
Flux is flux, EMP is EMP. Unfortunately there is no EMP in dust. ooh that would be good.. i can actually visualise it now because we had those kind of grenades in "Dystopia" a HL2 modded cyberpunk shooter with cyberspace hacking minigame thing too... tho my favourite was light suit with shotgun and cortex bomb so when i was about to die my head would do BOOM and take out any one around me with in 2.5 meters i shouldnt do this but... EMP_Grenadebasically if you read the details it seems to outline what most all of us would like from flux nades however i think we may make flux too powerful so i would go to say, leave flux destroying equipment and nullifying shields then add EMP grenades which DO NOT nullify shields but cause distortion on screen HUD the tacnet minimap is useless for the duration but it also destroys equipment and halts any hack attempts and stops the effected players hacking for the duration that their HUD/suit is EMP'd doing this will force players to make choices Yes, a third grenade option specifically for anti hand held equipment and wear effects, maybe even add a static effect to the screen and get rid of the hipfire recticle I really like this idea. Perhaps even disable certain moduals temporarily (dampening, kincats, regulators, and code breakers come to mind, possibly damage amps as well, just stay away from affecting ehp as this made should ideally disrup tactics, not directly cause damage.) minor effect but may make for interesting gameplay. Perhaps we could also make different suits have different "boot times" perhaps even balancing things so heavys get their systems back first (justified as having redundant systems or such... |
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