Shouper of BHD
Better Hide R Die
305
|
Posted - 2014.11.13 19:50:00 -
[1] - Quote
I`m going to skip a few since I`ve missed a few updates and ADS has changed alot and all my skill sheet charts are undoubtedly outdated but I was a huge vehicle support role before and after the Logi vehicles and modules were gone and I had alot of gunners in my clan so i`ll put in my two sense where it might be helpful.
5) should not be blitz vehicles, militia and non role LAVs should be the blitz vehicle becuse they need to have a quick start up (they fit there, yes), need to get there quick with low risk (yes, they are ground vehicles and small) and they need to be cheap, thats where a specified role doesn`t fit in, every role needs to have a payback and a place where a player can do something different and remained entertained. there are 3 roles I can see 4 roles LAVs can fit in, vehicle support (logi), infantry support (logi), gun platform (suppressive) and intel since compared to DS are better infiltrators (or at least where it should be) the Scout role can fit here. the expectations would be to get in hostile area but shouldn`t be expecting to survive a drive by, if scouts were made to go through a rough spot, get intel and out they would be set up to get road kills so saying that Scout LAVs should have a resistance but to buffer with a slow repair rate still arrises problems. The solution is in itself if meant to locate hostile positions so it should be built not to go through them but to avoid them entirely, an increase of scan range to to scan modules and an increase to engine modules should help it locate ahead of time and to avoid hostiles so its survivability isn`t in any form of HP but in its role. so to put it in a nutshell they shouldn`t be able to survive combat EVEN in hit and run, they survive with stealth, sight and agility.
6) the big question for logi LAVs is vehicle or infrantry support. I think that they are built to be the infrantry support. what is it infantry need to take the base? they need to get there (both DS and LAVs do that well) they need enough people there (they both carry enough) they need to be understood if you were to see a DS and a LAV in skirmish and you want to take the base you choose the LAV becuse the DS isn`t in it for the long run () he gonna leave you after hes dropped you off so communication fails there, and then that leads to passive healing and ammo, the LAV you put in park right next to you when you arrive and the DS flew off. LAVs are reliable if you want support reliablity is what is needed and DS aren`t mobile platforms like LAVs are when it comes to infrantry support, DS will be tardy to the support while the LAVs will be there all the time, they are the better mobile depot. Even if your not a vrehicle person I`m sure you can see what that would be like, as for vehicle support I`ll talk that in logi DS.
9) Logi DS (LDS for now on) have allready been compared for infrantry support and knowledgly so would fail, but they are better built for vehicle support. To note they shouldn`t be "scouts" either, DS aren`t stealth vehicles and shouldn`t be built to avoid even small combat. For sure communication and support was comfortable and easy to vehicles but I when coming to infrantry I came short time to time. DS all in all should assist one way or another but normal DS should be oriented for CRUs and such not LDS, LDS should be built for vehicle replenisher of sheild and armor. we need to talk what they do before saying what they have to be stat wise so we know what they will be doing/dealing with LDS should have 2 ways of delivering health. A focused triage on one target and feeling as if were an active module, built to get in and out, save a HAV or feild turret low risk and a simple award (1 vehicle saved enough to escape or if you jumping across the feild you are hitting and running your own at multi places in short time spans) and the 2nd way, a triage that heals a large area of vehicles but like a passive modules, it giving the same ammount of HP as the foused triage but divided to several targets (NOTE a max per unit must be placed other wise he would give the total per minute to an indivisuel so it can do both focused and geniral support!). that provides a high risk ("will this be enough to save tank #2?") but with a high reward ("if I had a focused module I would guarantee the life of tank #3 but I would have lost #2 and maybe even #1 in the end"). I would expect a LDS to be slow moving (tanks are on the ground and are slow moving and instalations don`t move) since they don`t require a higher speed. lets talk its use in its role say its healing 1-3 tanks you know it needs to be taken care of but there are tanks there, you need to take it out quick so its out of the equation, LDS shouldn`t be built to take damage they should be a shadow, not ment to take hits but there to make the meatsheild more absorben and hope its not gonna get shot, so yes it should be a weaker DS which is fine since hey there are tanks with it, if it were also built to help infantry by dropping ammo and such it would be to diverse of a vehicle, it would fit in either without it be a HP power house rather then making some one else such. it should also be obvious then that it won`t be able to work alone which is good since its not supposed to be. |