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lowdevil
Savage Bullet
2
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Posted - 2014.11.13 00:49:00 -
[1] - Quote
The python is suppose to be the king of Caldari drop-ships, yet, it reacts like a ping pong ball when a missle hits it. In the world of Physics an object with that much perceived weight and velocity should not react the way it does. Now that I have spent 6 months!!! of daily play using 20mil sp to level up the ADS it gets nerfed to the point it's only good for killing droplinks and an occasional straggler. Give me back at least half of the fire rate and all of the power from afterburners. While your at it add two more module spaces and a built in armor repair. I'll use the spaces for pg cpu upgrades (since you won't upgrade that ever) and the fire rate to actually have a chance in hell to kill av dropsuits before they bounce my ship off the nearest building. One AV suit should not be able to drop an "Ass ault" ship from the sky in one volley. I'm fine with Two taking me down. And while we are talking about dropships, Fix the viper so it actually has the power to ascend without an afterburner, it's pathetic, and I would also like to land a viper without losing half my HP. 2 more thoughts and I'm done. Bring back the Turbines, Logi Dropships, and stop letting gorgon collisions bring down anything in the sky. this is dust 514 not dust "the ghad suicide terrorist game"
P.S. The assault dropship fire mechanics are the stupidest part about them, I would be fine with getting rid of them completely and adding a gunship with side guns and speed, oh, and bring back the Logi Dropship!! |
lowdevil
Savage Bullet
2
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Posted - 2014.11.13 00:55:00 -
[2] - Quote
lowdevil wrote:The python is suppose to be the king of Caldari drop-ships, yet, it reacts like a ping pong ball when a missle hits it. In the world of Physics an object with that much perceived weight and velocity should not react the way it does. Now that I have spent 6 months!!! of daily play using 20mil sp to level up the ADS it gets nerfed to the point it's only good for killing droplinks and an occasional straggler. Give me back at least half of the fire rate and all of the power from afterburners. While your at it add two more module spaces and a built in armor repair. I'll use the spaces for pg cpu upgrades (since you won't upgrade that ever) and the fire rate to actually have a chance in hell to kill av dropsuits before they bounce my ship off the nearest building. One AV suit should not be able to drop an "Ass ault" ship from the sky in one volley. I'm fine with Two taking me down. And while we are talking about dropships, Fix the viper so it actually has the power to ascend without an afterburner, it's pathetic, and I would also like to land a viper without losing half my HP. 2 more thoughts and I'm done. Bring back the Turbines, Logi Dropships, and stop letting gorgon collisions bring down anything in the sky. this is dust 514 not dust "the ghad suicide terrorist game"
P.S. The assault dropship fire mechanics are the stupidest part about them, I would be fine with getting rid of them completely and adding a gunship with side guns and speed, oh, and bring back the Logi Dropship!!
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lowdevil
Savage Bullet
3
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Posted - 2014.11.13 03:01:00 -
[3] - Quote
And pick one side of the ship for us to exit!!! I'm sick of randomly exiting on the wrong side causing me to fall off a ledge or get crushed or killed
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lowdevil
Savage Bullet
4
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Posted - 2014.11.13 05:27:00 -
[4] - Quote
Your swarms that requires 5mil sp to spec into should not easily take down a python the king of dropships that requires 20mil sp to proto out, not to mention the fact that it's an armor based weapon. The ads should be able to sit and take at least 3 volleys, you should have to reload and finish a second into a fully fitted Python. What you may not understand is that the ADS has been nerfed to the point that it can't even use any proto modules without a PG upgrade which uses up the 1 and only low slot on the ship. HOW DOES A VIPER HAVE MORE SLOTS THAN A PROTO PYTHON???? If you're going to take on a python one on one it should be with the plasma cannon or other SHIELD based weapon because that's all it is. I like the RACIAL differences in this game and agree with the added intelligence requirement in strategically using the right TOOL for the job. YOU swarmers should not be able to knock around my ship like a redheaded trailer queen at closing time, and you should have to work a lot harder to knock down my shields with a missle. HONESTLY THE ARROGANCE THAT A 47k HANDHELD WEAPON (NOT HEAVY WEAPON) SHOULD JUST BE ABLE TO EASILY DESTROY A 600K PROTO SHIP THAT TAKES 6MONTHS TO SKILL UP INTO IS ASTOUNDING. The ADS should have enough time under fire to aim and release it's payload. Right now my python can be shot down by one wyrkomi swarm before I even get a chance to aim and fire 3times which is what it takes to kill a commando. I end up hurried and guessing at a few shots and running away. I would really like to sit outside the lock on range of a swarm but its nearly impossible to judge the 25m difference between missle range and swarm lock on range. In conclusion: MORE MODULES, MORE PG/CPU, DEVELOP COUNTERMEASURE FLARES, BUFF FIRE RATE BONUS 2%.
P>S. DEVS (ON THE REAL) I want more module spaces and PG/CPU than the viper on my python I want less movement when hit by AV I want countermeasure modules that release flares for the lock on missles and I want my tubines and afterburners back to where they were at least Actually you could just return the ship to chromosome spec and I'd be ok, do it with the tanks
P>S>S I honestly believe that if I have an entire years worth of SP sunk into vehicle specs my tanks and ADS should be nearly indestructible unless attacked by a similarly upgraded vehicle or multiple AV. Keep them very expensive, keep the repair modules active to allow for pilot errors, and only allow one ADS on the field at one time per team (idk)
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lowdevil
Savage Bullet
7
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Posted - 2014.11.13 08:57:00 -
[5] - Quote
YOU JUST DESCRIBED MY IDEA FOR A GUNSHIP ADS ABOVE. THERE' S NO REASON FOR A PILOT TURRET THE WAY THEY HAVE THE MECHANICS SET UP. BUT SEEING HOW THE SHIPS SET UP TO SOLO I WOULD LIKE TO INCREASE THE REALITY OF THE PHYSICS. ALSO YOU WON'T LAST 5 SECOND SPENDING PG/CPU ON MULTIPLE TURRETS AND NOT DEFENSES. i GUESS ITS OKAY IN PUB MATCHES AGAINST NUBES THOUGH. THEY CAN GET RID OF THE ADS ALL TOGETHER AS LONG AS THEY GIVE ME BACK THE LOGI DROPSHIPS. THEY COULD ACTUALLY HOLD UP TO THE CURRENT OP STATE OF AV ATM. THERE'S YOUR GUNSHIP RIGHT THERE. BUT, FOR THE SOLO SHIP I STILL WANT 5%BONUS TO FIRE RATE NOT 3%. THAT'S A FAIR AND REASONABLE REQUEST.
I FLY A DROPSHIP IN EVERY MATCH I PLAY, THATS 100 MATCHES DAILY ON AVERAGE. I'VE CONFIGURED THEM EVERY WHICH WAY AND I PUT SERIOUS THOUGHT INTO THE REQUESTS ON MY POST |
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