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Kallas Hallytyr
Skullbreakers
950
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Posted - 2014.11.13 14:39:00 -
[1] - Quote
Mad Syringe wrote:If you want to avoid swarms, you have to learn the art of the heli pilots, called nap of the earth which not only means to fly low, but also behind buildings and other cover like terrain. Hitting afterburners and going for the flight ceiling is a scrub move, and should not be rewarded. Good pilots use the terrain to their advantage, if you can't do that, than it's high time for practice bro! NotE flying is not tenable for evasion, because of impacts causing massive bucking as well as Swarms operating too unlike actual missiles (following the path instead of going direct) to make that sort of flying worth the dangers.
It is unfortunate, but good pilots have tested the limits of Swarms and found that attempting to dodge/use NotE is simply not worthwhile. A further decrease to Swarm turning (as Stefan Stahl suggested elsewhere) would allow that, although manoeuvring a dropship often slows you down such that you are vulnerable to the incoming Swarms.
Mad Syringe wrote:Anyway, since DS are fairly cheap right now, and decent AV fits (with at least wyrkomis) relatively expensive, I think it's fine as is. I agree that DSs have never had a better cost, I do disagree with your AV statement: Wiyrkomis cost 28,000 (less than a normal PRO weapon: fine, it's a specialist weapon) but the point is that AV is plenty effective at STD and ADV. I haven't had more than Swarm Operation 3 since...I don't know when. I use CBR7s and I can drive off vehicles perfectly fine: PRO is not necessary for good AV, and nor is a PRO suit.
On the flip side, an ADS does not require a PRO turret to be effective (my standard Pythons run AT-1s) though I can't say that using lower grade modules is worthwhile, due to the nature of get hit; immediately run, or die.
Jack Galen wrote:If you stick around in an ADS after the first volley hits then you're nothing short of thick.
Most importantly, people have to think about their vehicle fittings to survive and be useful! SHOCK, HORROR! I agree with most of your other points, but I do have to talk about this.
As much as an ADS shouldn't be tanking dozens of hits and laughing them off, but the biggest issue is that AV will almost always hit you without warning, at which point you are forced to run. Whilst you shouldn't be able to just take all AV shots and kill everything (1.7 anyone?) you should have more than two seconds to react, control your ship and maybe fire an ineffectual shot or two. I'd very much like to be able to influence a fight when AV is present and not be immediately and completely made redundant: a change to the operation of small turrets to allow better strafing runs would let us use the style that Rattati has said we should be using without directly increasing our killing power or resilience.
As for fittings, vehicles are in an awful place for fitting variation: every DS needs an AB or has an enormously inflated risk of death. And almost every vehicle needs to slap on as much resilience as possible. I'd very much like to run low tank Pythons that can perform devastating strafe runs for my squad every (X cooldown) but with the way small missiles (and rails for the Incubus) work, I'm lucky to fire three shots and they are likely to be entirely inaccurate.
But anyway, I agree with you for the most part, it's just that we don't really have flexibility in fitting and only have one way of engaging properly (slow movement and low altitude.)
Alt of Halla Murr. Sentinel.
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