Bradric Banewolf
D3ATH CARD RUST415
445
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Posted - 2014.11.13 03:56:00 -
[1] - Quote
why do we even bother?!
OK sir how would you like swarms to work? Do you really want swarms with no auto lock? I can see the absolute mayhem now smh?! Scout running around with free fire missiles lol!
You're angry, and I get it?! CCP screwed the pooch again with the double nerf bat?! Anytime you buff one aspect while nerfing it's counterpart you get falling dropships?! However, let's not forget the great 1.7 update sir! I couldn't kill tank and/or dropship to save my life! The reverse happen then. Swarms got nerfed while tanks and ads were virtually invinsible?! The only way to kill them was dedication ( k/d drop), coordination involving your whole squad, stupidity and plain drunkenness on the vehicle pilots behalf, and some serious praying on out part?!
I agree that after burners should have been left alone if the swarms were to become faster. I agree that the python bounces off of everything like a pinball?! Also, the jihad dropship ram is getting to be the go to tactic for scrubs who refuse to spec into anything designed to deal with vehicles. CCP should atleast address this, and that will probably go for jihad jeeps as well. I would agree that if you want to kill a vehicle you should have to get vehicle killing weaponry.
Logi dropships?? I don't know that this won't be OP?! Sure it gives me a significant amount of points for killing it and the tank, but I can see how this could be a nightmare and thus CCP removed it?! I also don't see how they could help other dropships either?! They would really just follow tanks around turning pilots that we respect into rep tool wh*res for points?!
Here's what I would suggest instead:
I would definitely like to see a ammo resupply feature added to the dropship! A mobile supply depot where pilots got points for resupply, pickup, and drop off! The logi aspect can then be added to the transport dropships as well for troops that get picked up and transported. For instance, you saw my positioned getting over ran, and came down gunner in tow firing support fire. I could move to the dropship for healing and resupply, and be moved to a different location as others spawn into the dropship for a re-attack on said objective.
This would be great for heavies and commandos! This would also give CCP a reason to raise CPU/PG of transport dropships in order to fit support ship modules.
As far as the ads goes, I like it as an attack dropship, but you must understand it is NOT a defense dropship. It is built to attack troops and vehicles gaining speed (in the pythons case) and tank (in the incubus' case). I would suggest quick attacks shortly followed by evasive menuevers to safety. CCP has the responsibly of balancing the speed of these vehicles.
I'm no pilot. This is coming straight from an AV merc who understands how difficult it is to down pilots and tankers.
"Anybody order chaos?"
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