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Zatara Rought
Fatal Absolution General Tso's Alliance
4436
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Posted - 2014.11.12 21:45:00 -
[1] - Quote
Sir Snugglz wrote:
I like scouts because they go boom in 1-2 missiles... easiest way to gain WP. I vote for them to stay
scouts =/= cloaks
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4436
|
Posted - 2014.11.12 21:46:00 -
[2] - Quote
Mossellia Delt wrote:Sneaking up? Someones not running a scanner
LMAO try scanning any scout with half a brain.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4436
|
Posted - 2014.11.12 21:47:00 -
[3] - Quote
TooMany Names AlreadyTaken wrote:I don't care if they're cloaked or not, I can still see them. Fix your eyesight.
I can also hear them, get better headphones. If you listen carefully, you can hear them walking around.
Actually the decloak sound is bugged. Known issue.
And the footsteps also does not work if they are behind you.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4436
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Posted - 2014.11.12 21:57:00 -
[4] - Quote
I do not support cloaks being removed.
Although I will go to the grave saying that they should not be combat oriented.
3 second delay before firing, 3 second delay after firing/hacking before you can recloak.
They need to be for recon and covert operations. using the best innate e-war in all three aspects to made dust easy mode for you to shotgun people in the back or worse frisbee some re's hoping your prey won't hear the sound is just cheezy.
I lament PC now more than ever..
Scouts in 1.7 needed an e-war buff
Assaults with the commando bonus to damage + current bonuses and slots (minus cal assault and perhaps gal assault) fixes the problem of slayer logi's.
Heavies were fine in 1.7
Logi's with the nerf to reps and buff to assaults would have been fine.
The e-war game was better in 1.7 aside from scout needing a better advantage.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4438
|
Posted - 2014.11.12 22:23:00 -
[5] - Quote
One Eyed King wrote: While I like the idea of a delay, I think a good 1 second where a scout is fully visible before they are able to use a weapon is plenty.
Anything more, and you make it too much of a liability. Remember, cloaks are not by and large completely invisible, whatever any of your half thunderbolt video making CPM brethren might say.
If a cloaked scout is spotted and engaged, 3 seconds is WAAAAY to long for them to return fire. Especially considering in such an instance they are already at a significant HP advantage. One second is already well beyond the TTK for most, if not all, dampened scouts.
Uncloaked =/= Visible
It would be a liability for offensive combat purposes. But for recon and the like it'd be fine.
And if you do get seen and engaged as a scout..you just run...that's precisely what happens in game in most situations.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4452
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Posted - 2014.11.13 01:58:00 -
[6] - Quote
One Eyed King wrote:Zatara Rought wrote:One Eyed King wrote: While I like the idea of a delay, I think a good 1 second where a scout is fully visible before they are able to use a weapon is plenty.
Anything more, and you make it too much of a liability. Remember, cloaks are not by and large completely invisible, whatever any of your half thunderbolt video making CPM brethren might say.
If a cloaked scout is spotted and engaged, 3 seconds is WAAAAY to long for them to return fire. Especially considering in such an instance they are already at a significant HP advantage. One second is already well beyond the TTK for most, if not all, dampened scouts.
Uncloaked =/= Visible It would be a liability for offensive combat purposes. But for recon and the like it'd be fine. And if you do get seen and engaged as a scout..you just run...that's precisely what happens in game in most situations. When you are caught in the open, without any cover to run to, it is more a matter of desperation. It would be nice if we could speed tank and maybe be a little more evasive in the open, but I don't think that is a possibility. I don't get where you are going with the uncloaked does =/= visible, can you elaborate?
If you get caught in the open..delay or no delay you're ****** unless you close the distance or win a strafe battle.
As for the uncloaked =/= visible, what i mean is exactly what i said.
Just because you're uncloaked doesn't mean you can't be in cover, unscanned, out of someone's FoV.
I never saw roner, or fusion, or catdog, or frost kitty, but they didn't have cloaks.
Cloaks should not be offensive combat oriented.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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