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Skybladev2
LUX AETERNA INT RUST415
131
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Posted - 2014.11.12 13:45:00 -
[1] - Quote
Pilots write again and again - please add swarm lock-on warning to vehicles. When you fly that bricks even 2 noob swarmers can shoot you too easily instead of simply denying their area, as it should be. I fully agree that swarms must be faster than dropshops, but there is no chance to survive 4 to 6 swarm launches [too] often. At least mark that this is queued feature.
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Skybladev2
LUX AETERNA INT RUST415
131
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Posted - 2014.11.12 14:08:00 -
[2] - Quote
Cat Merc wrote:2 swarmers should take you down without a breaking a sweat. One should deny. That is it, I dont like that this is like russian roulette - you can fave 1 swarmer and survive or more than 1, but to know this you should die, as it is too hard to avoid or tank so many swarms.
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Skybladev2
LUX AETERNA INT RUST415
132
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Posted - 2014.11.12 14:14:00 -
[3] - Quote
Atiim wrote:Can I also have 250m scan radius and give Shotguns, NKs, and REs a -200% db penalty? I think it's too hard to find Scouts and I want something to ensure that they won't kill me as well. Skybladev2 wrote:. When you fly that bricks even 2 noob swarmers can shoot you too easily instead of simply denying their area, as it should be.
Well then the inverse must be true, 2 people in an Assault Dropship should never solo a MInCom, but simply deny them from the area like their supposed to. You did not get an idea. If 2 swarmers have enough power to kill single vehicle then it should be like this, but I tell that pilot must be warned a little earlier to have a chance to avoid them.
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Skybladev2
LUX AETERNA INT RUST415
132
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Posted - 2014.11.12 15:31:00 -
[4] - Quote
Atiim wrote:Skybladev2 wrote:Atiim wrote:Can I also have 250m scan radius and give Shotguns, NKs, and REs a -200% db penalty? I think it's too hard to find Scouts and I want something to ensure that they won't kill me as well. Skybladev2 wrote:. When you fly that bricks even 2 noob swarmers can shoot you too easily instead of simply denying their area, as it should be.
Well then the inverse must be true, 2 people in an Assault Dropship should never solo a MInCom, but simply deny them from the area like their supposed to. You did not get an idea. If 2 swarmers have enough power to kill single vehicle then it should be like this, but I tell that pilot must be warned a little earlier to have a chance to avoid them. I got the idea perfectly. You're tired of your single ADS being killed by multipule people who are sacrificing their AP capabilities and you want a crutch to guarantee that you'll never be hit by them as you'll know exactly when to teleport to the redline everytime. But, if that's the case then (once again) the inverse must also be true. As such, the location of every ADS within 1500m should be displayed on via TacNet and area the DS is aiming at (along with the splash radius) should be displayed in a bright red sphere. Again you misquoted me. In 1.9 infantry already got passive scan buff for nearby vehicles. I dont understand where you get 1500m from. Read it slowly: swarm lock-on warning. No numbers are changed. Vehicles will not became invincible, they will still suffer from forges and rails (and swarms too). Probably you write about big red splash sphere as a mirror or swarm warning technique for infantry, but you are wrong. No weapon in dust is autoguiding except for swarms. If you really want this sphere to be then all weapons in game have to have it, but this is beyond my proposal.
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