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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14432
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Posted - 2014.11.11 23:29:00 -
[1] - Quote
That would certainly make sense to me if CCP ever plan on introducing and rebalancing AV for Marauders tanks.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14486
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Posted - 2014.11.12 18:59:00 -
[2] - Quote
Breakin Stuff wrote:Lazer Fo Cused wrote:1. The breach is fine, use it a few times and funny to one shot stuff, nit the weakspot and its gone in most cases
2. Normal FG is generally fine, it can hold its charge which is the main plus if you are waiting for an ambush to happen or want to hit the sweet spot
3. AFG requires more aim as the round is fired automatically, miss and no DPS is applied
4. FG are fine as they are, mess with FG and i want a buff for all vehicles since the balance is being ****** up again while i cannot get into my proto pilot suit with proto mods for my proto amarr HAV using its proto turret with proto modules and skills with useful bonuses Your opinion has been noted and summarily dismissed as your response is always "Screw everyone else MAI VEHICLES!!!" Contribute more than "NONONONONONONONO!" and get taken more seriously. Both of the hold charge versions of the forge gun are underperforming and more or less used as infantry blap tools with the worst DPS of any AV. Swarms and Plasma cannon are more reliably able to kill things.
Laser what you have to understand is that the current HAV are only standard variants, they should be exploding more often than they are. Moreover if Marauders become a reality you are looking at 4 Primary tanking modules at least which roughly equates to a little under 10K EHP which not current AV or Large Turret can handle with any amount of efficiency.
There is no reason why powerful alpha AV should not be 2-3 shotting HAV.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14544
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Posted - 2014.11.13 05:52:00 -
[3] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:The Breach Forge Gun is the worst of the lot by far. Not only does it have a 6-second charge time, but it immobilizes you and has the WORST DPS in the AV crowd. I would suggest bringing the DPS to a whopping 420 from 350 at base proto by dropping the charge time to 5 seconds and reducing the movement speed penalty from 100% to 80%. You obviously don't forge at all. You have no idea what you're talking about. You really mean to tell me that the breach forge has the worst DPS? You obviously haven't tried double teaming an ADS. They go down burning to a pair of PRO breach forge guns. You hit the weak spot on an armor tank with base HP using a PRO Cal sentinel with proficiency 5 and a PRO breach forge, it WILL be destroyed in one shot. I've nearly done it using the Min sentinel before I got the respec. You should stop complaining and trying to get AV to be as easy to use as possible.
He's not wrong on this one though Spkr.
If Marauders are ever to come back current Large Turrets, Swarms, and Forges simply will not be able to handle the 4 primary tanking module slots these HAV would come with.
As such were in a position where there is literally no reason the Breach Forge, probably one of the more underused forge variants (at least in my experience) should not receive a rightful buff to its alpha damage.
All the more reason that later when vehicle turrets do need a rebalance we have stronger ground to stand upon for Rail Gun and other alpha turret buffs above those values.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14728
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Posted - 2014.11.18 01:05:00 -
[4] - Quote
Victor Moody Stahl wrote:Just chiming in on the Breach Forge mobility problem:
Why was this even a thing in the first place? It is literally the only infantry weapon in the entire game that mechanically forces you into sitting in one single spot when you want to fire.
The closest argument of "it makes you sit still" is the sniper rifle, which has to do with the sway mechanic (which I personally am not a particularly huge fan of), but you can actually be walking around and panic-fire a sniper rifle while strafing back and forth like a drugged-up chimpanzee.
Breach forge? Yeah, not so much. I actually think the Breach is really cool in concept, but that whole "you cannot move EVER while charging" thing, is something that makes me decide "screw it, AFG for life".
I figure that if infantry want power akin to that or a Large Railgun or Large Artillery Turret in their hands they have to put up with mobility penalties to some extend to prevent them from being bowled over by the force of their own weapon.
To be fair the Breach Forge already does, in a very illogical manner, more alpha than a large railgun.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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