Ghost Kaisar
Fatal Absolution General Tso's Alliance
7675
|
Posted - 2014.11.13 00:40:00 -
[1] - Quote
My thoughts on the matter. I don't pretend to know the numbers on tanks, so I'll let more capable people do that math. I do have a very good idea on how the turrets and vehicles should be designed, and their role on the battlefield.
TURRETS Amarr Turret should be a sustained heavy laser, well suited to melting shields on tanks, LAV's and dropships. It needs to have a very slow turn speed to mitigate slaughtering infantry.
Minmatar Turret should be a pair of Autocannons in tandem, shooting large volumes of projectiles in a cone (Like the HMG) this cone is the opposite of the large blaster, and gets more accurate as you fire longer. It has the same profile as the CR and HMG, and is well suited to shredding armor tanks, LAV's and dropships. It has a decent turn speed, giving it a moderate ability to target infantry if allowed to spool up.
Amarr small turret should be similar to a buffed ScR, being a way to protect the tank from AV soldiers. It would function very similarly to a Rail Turret, although with a different damage profile.
Alternate Amarr small turret is a smaller version of the Main turret, made to sustain laser on targets to melt enemy targets.
Minmatar small turret is a mortar launcher. It has explosive damage profile and acts like a powerful mass driver with a small clip. It is designed to help the Minmatar tank in seige operations, as the turret is well suited to handling troops of footsoldiers. It has large impact damage as well, allowing it to help in AV operations against hardened targets.
Alternate Minmatar small turret is a mounted HMG, made to engage infantry and other Light Vehicles in combat at a decent range.
TANKS Amarr tank is a behemoth. It's slow, with a huge armor tank and lots of lows for hardeners. It's made to break out of cover, harden and train that laser on something it needs dead. It's considered the "long range sustain" form of AV, being able to tank damage with repair until it gets primaried, in which it hardens and wheathers the onslaught.
It should get a class bonus to armor hardeners resistance, increasing the resistance and making them tough to take down while hardened.
Minmatar tank is a Lightning Bruiser. It has the lowest HP of all tanks, but is very fast, almost as fast as an LAV if running a fuel injector. It has a balanced slot layout and has slightly more shields than armor. It's versatility allows it to adapt to the battlefield, as it can run an armor base or shield base as needed. It's considered a "Medium Range Burst" form of AV, being able to engage and disengage quickly, using damage mods and fuel injectors to accomplish the task (Possibly with shield boosters or extra tank as needed).
It would get a class bonus to fuel injectors duration, allowing them to quickly traverse the battlefield as they engage or disengage
LAV's
Amarr LAV is an infantry support vehicle intended to quickly (figuretively) transport the slow amarrian troops to their destination. It is focused less on speed, and more on durability and infantry support. It would drive around with a high armor tank and harden if it encounters resistance. It would then drop off it's gunner and passenger and fall back a safe distance to support with turrets.
Class bonus would be to armor hardener duration, allowing them to safely traverse the battlefield in style.
Minmatar LAV is an infantry support vehicle meant to rapidly transport Minmatar to hot zones, and support them with Mortar turrets in order to breach entrenched positions (Such as those pesky amarr armor tankers). It would drive around at high speed, relying on it's manuverability and shield boosters to keep their shields up. So long as they keep moving, most AV should only have time to get 1 or two salvo's off if they are lucky. It would quickly get to the drop zone and have everyone but the gunner bail the LAV. The gunner stays in the turret to support, and hops out if the vehicle (or his safety) is in danger. To them, the LAV has served it's purpose, and they can call in another when they take the point.
Class bonus would be to fuel injector boost, allowing them to RAPIDLY traverse the battlefield (Think back to F1 tanks)
DROPSHIPS
I'm running out of room and time, but you get the picture. I'll throw in another post after I get home, Psych class is almost over.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7682
|
Posted - 2014.11.13 05:50:00 -
[2] - Quote
Vell0cet wrote:Ghost Kaisar wrote:TURRETS Amarr Turret should be a sustained heavy laser, well suited to melting shields on tanks, LAV's and dropships. It needs to have a very slow turn speed to mitigate slaughtering infantry.
Minmatar Turret should be a pair of Autocannons in tandem, shooting large volumes of projectiles in a cone (Like the HMG) this cone is the opposite of the large blaster, and gets more accurate as you fire longer. It has the same profile as the CR and HMG, and is well suited to shredding armor tanks, LAV's and dropships. It has a decent turn speed, giving it a moderate ability to target infantry if allowed to spool up.
Amarr small turret should be similar to a buffed ScR, being a way to protect the tank from AV soldiers. It would function very similarly to a Rail Turret, although with a different damage profile.
Alternate Amarr small turret is a smaller version of the Main turret, made to sustain laser on targets to melt enemy targets.
Minmatar small turret is a mortar launcher. It has explosive damage profile and acts like a powerful mass driver with a small clip. It is designed to help the Minmatar tank in seige operations, as the turret is well suited to handling troops of footsoldiers. It has large impact damage as well, allowing it to help in AV operations against hardened targets.
Alternate Minmatar small turret is a mounted HMG, made to engage infantry and other Light Vehicles in combat at a decent range. What about an artillery large turret for the Minmatar HAV? It would work like a mini-orbial. There would be a significant minimum radius where it couldn't fire (maybe 50-100m), with a long max range, and very slow rate of fire. This would be perfect for clearing rooftop campers, but be incredibly vulnerable to someone getting in close.
IF I was designing it all, all turrets would have two variants, one made for long range alpha and the other for short-mid sustain damage.
For example: Minmatar gets the Large Autocannon turret and the Heavy Artillery Gallente gets the Large Blaster and a Plasma Mortar Amarr gets the Heavy Scrambler and Laser Lance Caldari gets the Large Missile Launcher and Large Railgun
Minmatar gets the Small Autocannon and Mortar Launcher Gallente gets the Small Blaster and Mounted Plasma Cannon Amarr gets the Small Scrambler and Mounted Laser Rifle Caldari gets the Small Railgun and Small Missile Launcher
Mix and match on each vehicle as you see fit.
I would love for the Heavy Artillery to hit like a truck, but I feel like it would be better as a projectile with VERY large alpha, but bullet drop and dealing explosive damage + Minor Splash (Like 100-200 in a 5m radius). Like the main cannon shells in Battlefield.
It would also reload in between shots.
I would also increase the splash radius on the Large Missile and give it around 24 missiles a clip, with a lower rate of fire and less damage to compensate. To make it fall in line with the Short-Mid sustain damage, and to help with infantry suppression.
@Adamance
I feel that tanks still need an Anti-Infantry role. I don't like removing them from the equation. They do need to be balanced in that regard though. They need to be dangerous to infantry, but not overly lethal, if you get my drift. There is a subtle distinction. More along the lines of "Leave cover and die" rather than "Accept your death, there is nothing you can do"
Please take everything with a grain of salt. I'm not a tanker, I'm a ground pounder.
I'm a huge battlefield vet, and the one thing I took away from that game was to treat vehicles with RESPECT when you were infantry. You didn't cower under the bed and hide, but you gave them the respect they deserved or you got killed. That doesn't exist in Dust. It's always been either "Lol a tank" or "OH SH*T A TANK" when it comes to anti-infantry tanks. This needs to be fixed.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|