Draden Brohiem
D3ATH CARD RUST415
13
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Posted - 2014.11.22 21:04:00 -
[3] - Quote
The original idea is great! The following ideas won't get pass the AV community though?! This imagined idea about an overall powerful battle changing god tank is absurd?! Tanks are traditionally very vulnerable, and serve only as support for troops on the ground. Let's start all the ideas for them there shall we.
Support for ground troops come in many forms. Currently scanners and CRU's are the biggest asset offered next to large blaster turrets. Small blaster are helpful, but often take up too much CPU/PG to run. Also, CCP refuses to give us full control over the tank in the form of who is allowed in! I would run small turrets all day, but run the risk of a random stealing my tank that I brought to the fight.
We can't lock ourselves into tank v tank so much that we forget the actual role for the tank in the first place. Currently bringing a railgun tank out means you're on the hunt for vehicles, and running defensively. Which is fine. However, bringing a blaster out means you're looking for infantry! This often leaves you vulnerable to missiles and railguns. Protecting yourself from other tanks is usually harder than necessary?!
The idea that was passed around about the ability to call in turrets in locations was a good idea I feel. With gun turrets A.I. as it is this would give us more to shoot at, or protect on the battlefield. Also, giving ground troops more options for defending areas. What we mustn't be is afraid of a challenge. If all our ideas seem like they will give us insta-gib abilities they will be frowned upon. The tanks we suggest here must be vulnerable to AV too. Not just another 1.5 mil isk tank?!
Adding too much shield and armor to base tank capabilities will cause a rising cry for more damage from AV players. If granted, the forge will be insta-gibbing sicas and somas, and the battle on the forums for balance begins anew?! We must use the small incremental system that rattati has been using to bring these vehicles back slightly unnoticed. They shouldn't have such an impact as the rail rifle and combat rifle. The community would go straight to the forums if proto amarr tanks were laser beaming troops in record numbers?!
We have to keep the advanced and proto tank differences from the standard tanks so small that in the coming months after their release we could then talk about additions to them as they are not good enough. Instead of 30 new nerf threads because they are invincible. We already have this problem with dropsuits?! Proto means insta-gib in most cases?! It should instead give players a fighting edge at a higher cost, but has been making players addicted to running it as it has become the "I win button" for some?!
We must avoid this behavior in tanks at all cost! |