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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4921
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Posted - 2014.11.12 19:27:00 -
[1] - Quote
Pokey Dravon wrote:Randomized crap.
I know nothing of vehicles except the best ways to murder them
While the Devs are silent I approve of this project and/or message!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4923
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Posted - 2014.11.12 19:49:00 -
[2] - Quote
True Adamance wrote:
Worth keeping Breakin' as an on call AV advisor, he seems to know at a glance what is and is not plausible for AV to take out.
It's a gift
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4924
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Posted - 2014.11.12 19:54:00 -
[3] - Quote
Pokey Dravon wrote:Indeed. Lots of good minds out there, plus having AV involved in the design of vehicles is a great way to avoid power creep.
Sidebar: Thoughts on a Swarm Launcher variant that specifically does EM damage? +20/-20 profile.
needs more amarr laser
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4932
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Posted - 2014.11.13 11:09:00 -
[4] - Quote
Ok nerds, focus on basic hull stats before you talk bonusing.
One of the problems with,say current LAVs is their HP is concentrated on the hull so much that the actual fitting doesn't really matter. You can tank two PRO AV shots. Period. With fits or without.
Making the LAVs less bricky but able to achieve the exact same effect straight out of the gate with militia/std mods should absolutely be a thing. There currently is too much hull focus in DUST and as a result the CPU/PG only allows one viable fitting doctrine for each vehicle.
Address THAT before you address whether or not a hull should get +3%/level armor rep efficacy.
How do I know this? My alt, Blapathon Tanker is a madrugar driver that I use to test HAVs periodically. Yes I founded Grief University. Yes I use vehicles. No I don't do in-depth number crunching unless I have to. I focus on practical application reality over white-room theorycraft.
Don't ask me for advice on dropship stats. Im utterly incompetent flying them.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4934
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Posted - 2014.11.13 12:13:00 -
[5] - Quote
No Adamance. In order for fitrings to matter on ANY vehicle they need less Hull HP and a boat ton more PG/cpu across the board.
The reason that vehicles went to crap was when CCP stripped the fitting capacity and substituted higher hull HP and innate (undocumented except in one set of patch notes) resists to hulls.
You can get sagaris level TTK on a gunnlogi currently but only if you're willing to use the large missile turret. A crappy one.
You cannot do the same on a madrugar because goddamn fitting restrictions and blasters.
Strip hull HP/resists and spike FITTING. That was why marauders and STD tanks were badass in chromosome. They were fit-centric, NOT hull-centric.
This was also the reason enforcers utterly failed at living up to the glass cannon motif. Because the lack of fitting options and hull-centric builds enforced a certain type of EHP fit.
That one decision to make the hulls the central focus is why we have so much one-true-build BS.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4941
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Posted - 2014.11.13 15:48:00 -
[6] - Quote
I suggest taking the time to do a setup where the fittings are the showcase complete with examples of good fits with the CURRENT skills. All on spreadsheet and set up.
Treat marauders and enforcers as the proto tier vehicles.
Also prep one for the current meta. Just in case something happens or is hinky in the code.
Also still treat marauders and enforcers as the proto tier tanks.
Think less "tier" and more "chassis class"
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4944
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Posted - 2014.11.13 16:15:00 -
[7] - Quote
Pokey Dravon wrote:Another thing I wanted to bring up is the difference in fitting between a Basic Dropship and an Assault Dropship. In the case of the Assault, it loses 2 of its 6 slots, paired with a decrease in HP. This is in contrast to the idea that Enforcers, which are basically Assault HAVs, *gain* a slot compared to the Basic HAV. I actually agree with the ADS concept of a tradeoff, so I'm a little uncomfortable with the idea that the Enforcer is almost a direct upgrade from the standard HAV. In general I want the Basic HAV to remain viable, and not just be on the upgrade path to Enforcer and Marauder. Thoughts?
Enforcers were advertised as glass cannons and failed. Make them glass cannons. Also they should be smaller. Harder to hit. Let them lose tank slots.
Marauders are the heavy wade in and smash. Heavily armored and slower.
Standard HAVs should be middle road.
No goddamn immobilizing siege modules. That idea works in EVE but it will result in useless HAVs because WEAKSPOTS.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4973
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Posted - 2014.11.13 21:48:00 -
[8] - Quote
Pokey Dravon wrote:
Siege modules are interesting but I question the practicality of them. I mean, what lives long enough to merit the need of a siege module? Triage on the other hand might be interesting, but we're getting off topic.
My point with the Enforcer glass cannon is that you typically need 3 slots at a minimum under current mechanics to put up a viable defense, particularly for HAVs since you can't just afterburn straight into the air. That being said dropping a slot off of a 3/2 setup is.....quite a nerf, and I worry it's too much. An increase to total slots may be necessary if we are to properly balance tradeoffs between generalist vehicles and specialty ones.
Enforcers get splash damage, and extra damage vs. vehicles. think of them like WWII tank destroyers in concept, with better execution.
the words "glass cannon" should be taken seriously.
they should also be cheap as hell. You make glass cannons to be expendable, not your main battle line.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4976
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Posted - 2014.11.13 23:33:00 -
[9] - Quote
Enforcers = vehicle killers.
Marauders wade in and smash on infantry hard points. They are built to get hosed with AV and theoretically survive. And before anyone objects infantry in CQC are a tankers worst nightmare.
Standard hulls are a mix of the two.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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