Gavr1lo Pr1nc1p wrote:After playing today alternating between a scout mk.0 slayer fit and assault mk.0 slayer fit, I finally realized what it is that really holds back the assault and allows the scout to be at the level of a slayer that it currently is.
The key is regen. The scout has amazing regen, which should not change. However, the assault has a relatively poor regen, which is what truly holds it back from being amazing.
In 1v1 encounters and even 2v1 encounters, my Assault absolutely excels, with nothing able to down me short of 3+v1 encounters in the opponents favor.
However, where the scout really shines is moving between encounters and forcing encounters in its advantage.
The assault doesn't need to be at as much of an advantage, positionally speaking, as the scout does when entering a new encounter, however, the scout has such a large advantage moving between encounters over the assault because Assault regen SUCKS. Its terrible. It makes me mad.
With a scout, when I am damaged during an encounter, I can simply cloak up and move to a position where I can easily run away, and just stand still, as invisible as possible, and simply regen back to full, or at least very close.
With the assault, when Im damaged, my only choice is to seek out cover, but not just any cover. This cover has to hold me for 20+ seconds without interruption or else my efforts will be in vain. Not to mention that when Im damaged I seem to become a bullet magnet until i die, no matter how much I manage to regen, unless I get very close to full health again.
So: to buff the assault, all it needs is more regeneration.
This will highly incentivize the suit without castrating a balanced role (scout), as the main reason that the scout is able to slay so well in the hands of a vet is the regeneration. Assaults are better slayer suits, except they lack regen compared to a scout.
Proposed values for regen:
//Race\\___Armor rep___Shield Delays___Shield Recharge
Gal....................5......................6/8..........................20
Min..................2.5.....................2/3..........................30
Cal..................1.5.....................3/4..........................35
Am....................2......................6/8..........................20
CR needs a damage buff.
SMGs need a ROF buff.
All Minmatar suits need an extra high and low slot to compete.