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Lady MDK
Kameira Lodge Amarr Empire
169
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Posted - 2014.11.09 17:14:00 -
[1] - Quote
Cross posted from EVE forums..
For those that dont know PI is planetary Interaction, an EVE mechanic that allows eve players to place industry an a planets surface,
Link to thread : https://forums.eveonline.com/default.aspx?g=posts&t=384537&find=unread
Random EVE character who isn't mine wrote: As a player of both Dust and EVE i can see quite a bit of room in the PI mechanic to bring the games together more. Maybe not the communities with this but for 2 games that are supposedly in the same universe this is one mechanic where there should be more consistency in the lore in my opinion.
In Dust we play on the various districts on the worlds (currently only temperate worlds) and each district has several buildings - these might be research labs or production facilities etc.
In EVE we plonk down individual command centers, Storage and Manufacturing and mine heads.
At no point does the EVE planetary infrastructure show up in DUST. Conversely at no point are the buildings that exist in DUST referred to in EVE.
To me this makes little sense and does nothing to tie the worlds together.
I propose that the current PI mechanic of placing your own world infrastructure is scrapped in favour of one which uses the buildings that are supposedly already in each district and that are the building you would see as a dust player.
When in planetary view you would still see the world as you do now and still be able to scan the world to see quantities of material available however replace the building mode with Interaction mode. This mode would show a hologram of the existing Dust Buildings in each distruct and give an overview of their purpose when you select one.
You would send a team of clones (which eve players can manufacture and use or sell or buy on the market) down to a facilityn that caters for what you want to do and select an activity for them i.e you would place team in a Manufacturing building you would choose gather material Xfrom from the function menu, Add a second team to gather material Y. Then a third team to Manufacture Material Z. Material Z can then be selected from the building storage bays and be launched into space as it is now or sent to a POCO for collection.
This would continue to pump out what it does now with less need to continually move extraction heads etc. and reduce the clicks needed.
The mini game here would then be moved from reactivating/moving the mine heads every so often to looking after the needs of your team. You would have to send them Food packs etc maybe every so often there are random requests that must be met otherwise there moral would take a hit and they would produce less stuff (You would get a notify in the new notification system of each teams requirements which must be met).
It might not be exciting I know (hell what we have now isn't either) but it bring the 2 games into the one world a bit by being consistent about what is on the worlds below our immortal selves.
I know many EVE players don't care for DUST (ps3 kiddies or whatever) but if CCP is serious about this being in one world it needs to have consistent lore to begin with otherwise you will struggle to join the 2 together in the long-run. Other advantages of this would be that there are different types of building in DUST weapons labs, research centers and others coming up in the future. If CCP have a definitive list of what building there are they may have other functions that can be useful to EVE players as well - say as a replacement to the terrible POS mechanics. I know the interfaces for research and manufacturing where overhauled recently but people still complain about poses... why not replace them with planets?
I know most of this is EVE related but posting here as I also Play both games and am unsure how much collaboration takes place between the 2 EP's and/or teams. I would imagine this would be quite vital if both games were to reflect the same world. Also i feel that if the settings arent consistent it limits the opportunities to share mechanics and interactions between the 2 communities.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4734
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Posted - 2014.11.09 19:04:00 -
[2] - Quote
EVE/Legion/DUST connection is going to get fought every step of the way by EVE players, tooth and nail unless there is a VERY clear and immediate advantage to EVE players for having the link.
Everyone fixated on "I'm gonna blow up your supercaps!" in the trailer without taking into account that it might take an investment of billions of ISK to pull that off. It's what everyone fixates on. Or boarding EVE players ships to murder them helplessly.
So most EVE players don't see any advantage to having DUST players or Legion players in their business. Like it or not, for the cool stuff we actually need the EVEside cooperation.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lady MDK
Kameira Lodge Amarr Empire
169
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Posted - 2014.11.09 19:14:00 -
[3] - Quote
For sure... for eve players to actually need mercs CCP are going to have to get brave and put things in the hands of mercs especially when it comes to things like sov and fw occupancy.
What i find surprising however and what is pointed out in that post is how many opportunities were missed i.e. DUST was in the works in some shape or form and yet EVE PI was designed without a thought as to what was needed in the future, to the point where the planetary infrastructure bears no resemblance in one game to the other.
If it was matching you could actually do something like a rouge drone infestation of the infrastructure and make it believable that it would affect the EVE players PI or an incursion where your clone teams got kidnapped and needed defending by DUST mercs... A Drone infested district would provide PVE for mercs (even if not in dust) and make EVE players want to create contracts to clear it since their PI would grind to a halt if the infestation went unchecked.
In fact in a early PI presentation they showed it being done with a planet split into districts and the district affected neighboring districts - manufacturing polluted the garden district next door etc.. then when it was finally implemented the district concept got passed over to DUST and was just forgotten when it came to PI... which in the end was just placing pos modules in 2d on a planet and creating links.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4742
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Posted - 2014.11.09 19:31:00 -
[4] - Quote
if wrecking drones in a district increased PI production higher than normal it'd be a start.
If having mercs maintaining a planet counts for use-based SOV (screw Dominion) that would allow you to retain a foothold even if driven out otherwise?
How about missions geared to put resources into coalition hands like building the equivalent of SOV upgrades on planets instead of importing the damn things from hisec?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lady MDK
Kameira Lodge Amarr Empire
170
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Posted - 2014.11.09 19:36:00 -
[5] - Quote
Breakin Stuff wrote:
If having mercs maintaining a planet counts for use-based SOV (screw Dominion) that would allow you to retain a foothold even if driven out otherwise?
Yep I like the idea of Air superiority and Ground occupancy going towards SOV so basically unless your attacker hires mercs to take your ground infrastructure you maintain ground occupancy and they can never truly hold SOV of that system until they take your ground installations. And Similar for FW.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Talbain Sigmund
Deep Black Industries
59
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Posted - 2014.11.09 20:05:00 -
[6] - Quote
Don't forget the Sansha Incursions. Sansha's Nation is known for swooping down on populations and gathering them up for experiments. Given that populations tend to not float in space it seems like the 4 empires would actually WANT their planet defended on the ground side too. Kill Sansha Drones groundside while they are harvesting populaces. Almost sounds like a game mode. |
Lady MDK
Kameira Lodge Amarr Empire
170
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Posted - 2014.11.09 20:10:00 -
[7] - Quote
Talbain Sigmund wrote:Don't forget the Sansha Incursions. Sansha's Nation is known for swooping down on populations and gathering them up for experiments. Given that populations tend to not float in space it seems like the 4 empires would actually WANT their planet defended on the ground side too. Kill Sansha Drones groundside while they are harvesting populaces. Almost sounds like a game mode.
i havent forgotten them... Pictures posted on the EVE website when incursions started resemble a cross between the borg from star trek tng and a decomposing zombie type of thing....
DUST in Zombie mode as the zombies try and herd up groups of clones for transport to their Supercarrier. Again this would affect PI and other planetary based industry mean the EVE players would have to replace clones to keep stuff running and would mean that even EVE industry couldn't survive long term without mercs.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
78
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Posted - 2014.11.09 22:51:00 -
[8] - Quote
I hope CCP is looking at this thread....
This is what DUST/Legion should be headed.
PVE: Sanshas drones against us. For incursions to end, we must end it as well on the ground. Maybe under special contracts?
PVP: Divided in 2 or more:: FW: what we have now PI: What is being proposed by the OP PC: Merged with PI and should be part of the sovereign mechanic as in FW.
Amarr Victor
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Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
50
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Posted - 2014.11.10 01:55:00 -
[9] - Quote
This discussion has been 'discouraged' by ccp before.
https://forums.dust514.com/default.aspx?g=posts&m=2175598#post2175598 |
Lady MDK
Kameira Lodge Amarr Empire
172
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Posted - 2014.11.10 07:26:00 -
[10] - Quote
The only place where mercs would be able to attack PI would be sov warfare were you would loose your PI anyway should you loose sov.
In highsec we would actually be defending an eve players PI against things (sansha and rouge drones) so it would actually be that EVE needed to utilise us.
CCP in my opinion need to stop looking at this as 2 IPs. It's not Eve and Dust it's New Eden.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4778
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Posted - 2014.11.10 11:05:00 -
[11] - Quote
EVE players pay to play.
Making any portion of their game DEPENDENT upon the presence of free to play game players and their cooperation is not ok.
They must have immediate tangible benefits from infantry to entice them to cooperate and invite us into the fold. They must not have their gameplay experience punished for not having us there.
Adding benefits for having infantry cooperation is excellent. Making it so PI and manufacturing automatically fails or so you can demolish their stuff without retaliation should always be a no-go.
Infantry needs to enhance the game for corps and alliances, not provide additional roadblocks.
Repelling sanshas, for instance, should provide benefits to the EVE players in the form of buffs vs sanshas or increased pay or something. Making their actions HARDER because we can't be arsed to assist creates more problems than it solves.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lady MDK
Kameira Lodge Amarr Empire
172
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Posted - 2014.11.10 17:59:00 -
[12] - Quote
Breakin Stuff wrote:EVE players pay to play.
Making any portion of their game DEPENDENT upon the presence of free to play game players and their cooperation is not ok.
They must have immediate tangible benefits from infantry to entice them to cooperate and invite us into the fold. They must not have their gameplay experience punished for not having us there.
Adding benefits for having infantry cooperation is excellent. Making it so PI and manufacturing automatically fails or so you can demolish their stuff without retaliation should always be a no-go.
Infantry needs to enhance the game for corps and alliances, not provide additional roadblocks.
Repelling sanshas, for instance, should provide benefits to the EVE players in the form of buffs vs sanshas or increased pay or something. Making their actions HARDER because we can't be arsed to assist creates more problems than it solves.
Let's not forget the original idea was a cross post from the eve forum. And an idea from an eve player who sees opportunities within dust. I see eve is going through some big changes at the moment, it needs to change more in some areas than others to make mercs relevent.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4826
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Posted - 2014.11.10 21:58:00 -
[13] - Quote
Lady MDK wrote:Breakin Stuff wrote:EVE players pay to play.
Making any portion of their game DEPENDENT upon the presence of free to play game players and their cooperation is not ok.
They must have immediate tangible benefits from infantry to entice them to cooperate and invite us into the fold. They must not have their gameplay experience punished for not having us there.
Adding benefits for having infantry cooperation is excellent. Making it so PI and manufacturing automatically fails or so you can demolish their stuff without retaliation should always be a no-go.
Infantry needs to enhance the game for corps and alliances, not provide additional roadblocks.
Repelling sanshas, for instance, should provide benefits to the EVE players in the form of buffs vs sanshas or increased pay or something. Making their actions HARDER because we can't be arsed to assist creates more problems than it solves. Let's not forget the original idea was a cross post from the eve forum. And an idea from an eve player who sees opportunities within dust. I see eve is going through some big changes at the moment, it needs to change more in some areas than others to make mercs relevent. Also Why would PI increase cus drones where being beaten back then return to normal once the drones were cleared?
Cleared?
I would say as long as there were mercs actively working the area killing drones, etc. there should be a bonus. activity on the planet should reward EVE players for hiring the mercs to help increase production values.
I think the idea that a district should be "cleared" should be a temporary thing. But never have the PI values drop below their default (current) values.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lady MDK
Kameira Lodge Amarr Empire
178
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Posted - 2014.11.12 17:05:00 -
[14] - Quote
Agreed that cleared should be a temporary situation but the frequency shouldn't be too high. There are plenty of planets to share.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
327
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Posted - 2014.11.12 22:37:00 -
[15] - Quote
In a way weGÇÖve come round full circle to this single issue about Dust 514. It was conceived to be a servant-game to the New Eden gaming arena of EVE-Online. Dust mercs (console players operating the mercs) were supposed to act as assignable armies, getting waves of pay on the level we consider BIG, for capturing sovereignty that profits Capsuleers (EVE players) on a profit level that is so IMMENSE it dwarfs merc-salaries by comparison.
Though the devs had difficulty making that communication link between the two games, THE CONCEPTION of the idea is flawlessly cool and a great system. Project Legion is promising sandbox exploration and individual marketplace exchange,... but seems uninterested in fulfilling that original GÇ£ground armies hired by Capsuleers to influence their lucrative planetary holdingsGÇ¥ purpose Dust had. ...So weGÇÖre kind of back discussing where that idea is now, and admitting to ourselves just how within-reach that idea still seems. I still canGÇÖt fully get my head around WHAT the obstacle is (PC and PS3 incompatibility rumors and such, but nothing confirmed as the fact). But if Dust is still here, and GÇ£LegionGÇ¥ has no plan to give Capsuleers an GÇ£armies for purchaseGÇ¥ solution, I would not be surprised if the solution gets created by us members, in threads like this.
Keep it up, and Kudos! Yes, EVE Capsuleers have to see a potential profit in the link, on the EVE-level of GÇ£TrillionsGÇ¥, not the millions Dust operates by. So whatever the gimmick they create from our contract-outcome in Dust, theyGÇÖll need an auto-game multiplier fitted into the equation, so it translates into trillion-ISK results in EVE. The Planetary Interaction system in EVE is GREAT, itGÇÖs complex, devilishly-labor intensive, and is labelled with building names and categories that make too much sense to me to want to try changing. ItGÇÖs better and easier for the sockets and buildings in DUST to simply change names to match theirs. No more GÇ£Biomass-buildingGÇ¥GÇöjust call it an Ore Factory or Refinery (exactly what it is in EVE Planet-Interaction) No more GÇ£FacilityGÇ¥ and GÇ£Research BuildingGÇ¥---these are PIGÇÖs GÇÿWarehouseGÇÖ and GÇÿCommand CenterGÇÖ that EVE players actually have to unlock and buy to get the colony operating. So far The Landing Pad, (and the pipes that lead to it) seem to be the only structures from EVEGÇÖs game that translated faithfully into Dust (right down to the landing padGÇÖs structure and its 4 loading cranes---impressive!)
It just feels (GÇ£feelsGÇ¥) as if the original aim of Dust being an extension of EVEGÇÖs play environment was just lost track of, not really withheld from the devs. As if CCP just got so distracted by off-the-course internal logistic problems (and too many player side-requests/ wish-lists?). The amazing results weGÇÖve had with Rattati and his team seem to imply that too... that these fixes and patches always WERE achievable---the devs just got overly distracted and piled-on, and got lost off the path. It happens.
If Rattati and his team are operating from being firmly aware of DustGÇÖs original path, can they achieve our original goal of the fluid, problem-free, contract-slaying link with EVE? (fingers crossed)
Tune in, players. Same Bat-time, Same Bat-channel.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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