
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
327
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Posted - 2014.11.12 22:37:00 -
[1] - Quote
In a way weGÇÖve come round full circle to this single issue about Dust 514. It was conceived to be a servant-game to the New Eden gaming arena of EVE-Online. Dust mercs (console players operating the mercs) were supposed to act as assignable armies, getting waves of pay on the level we consider BIG, for capturing sovereignty that profits Capsuleers (EVE players) on a profit level that is so IMMENSE it dwarfs merc-salaries by comparison.
Though the devs had difficulty making that communication link between the two games, THE CONCEPTION of the idea is flawlessly cool and a great system. Project Legion is promising sandbox exploration and individual marketplace exchange,... but seems uninterested in fulfilling that original GÇ£ground armies hired by Capsuleers to influence their lucrative planetary holdingsGÇ¥ purpose Dust had. ...So weGÇÖre kind of back discussing where that idea is now, and admitting to ourselves just how within-reach that idea still seems. I still canGÇÖt fully get my head around WHAT the obstacle is (PC and PS3 incompatibility rumors and such, but nothing confirmed as the fact). But if Dust is still here, and GÇ£LegionGÇ¥ has no plan to give Capsuleers an GÇ£armies for purchaseGÇ¥ solution, I would not be surprised if the solution gets created by us members, in threads like this.
Keep it up, and Kudos! Yes, EVE Capsuleers have to see a potential profit in the link, on the EVE-level of GÇ£TrillionsGÇ¥, not the millions Dust operates by. So whatever the gimmick they create from our contract-outcome in Dust, theyGÇÖll need an auto-game multiplier fitted into the equation, so it translates into trillion-ISK results in EVE. The Planetary Interaction system in EVE is GREAT, itGÇÖs complex, devilishly-labor intensive, and is labelled with building names and categories that make too much sense to me to want to try changing. ItGÇÖs better and easier for the sockets and buildings in DUST to simply change names to match theirs.
No more GÇ£Biomass-buildingGÇ¥GÇöjust call it an Ore Factory or Refinery (exactly what it is in EVE Planet-Interaction)
No more GÇ£FacilityGÇ¥ and GÇ£Research BuildingGÇ¥---these are PIGÇÖs GÇÿWarehouseGÇÖ and GÇÿCommand CenterGÇÖ that EVE players actually have to unlock and buy to get the colony operating.
So far The Landing Pad, (and the pipes that lead to it) seem to be the only structures from EVEGÇÖs game that translated faithfully into Dust (right down to the landing padGÇÖs structure and its 4 loading cranes---impressive!)
It just feels (GÇ£feelsGÇ¥) as if the original aim of Dust being an extension of EVEGÇÖs play environment was just lost track of, not really withheld from the devs. As if CCP just got so distracted by off-the-course internal logistic problems (and too many player side-requests/ wish-lists?). The amazing results weGÇÖve had with Rattati and his team seem to imply that too... that these fixes and patches always WERE achievable---the devs just got overly distracted and piled-on, and got lost off the path. It happens.
If Rattati and his team are operating from being firmly aware of DustGÇÖs original path, can they achieve our original goal of the fluid, problem-free, contract-slaying link with EVE? (fingers crossed)
Tune in, players. Same Bat-time, Same Bat-channel.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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