|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Varoth Drac
Vengeance Unbound RISE of LEGION
329
|
Posted - 2014.11.08 23:20:00 -
[1] - Quote
I-Shayz-I wrote:The gallente bonus is terrible because all it allows you to do is scan the most dampened of dampened scouts. In other words, it's the hard counter against sneaky scouts and you'll be able to track them for longer before you have to scan again. It does nothing for you if the majority of your enemies are assaults, heavies, or mlt suits. I think the Gal logi bonus should be changed from precision to cooldown reduction or scan angle increase.
The precision bonus makes it too difficult for mediums to dampen, and, other than the focused scanner, active scanners shouldn't be used to scan scouts. It doesn't fit the design of the scanners or of scouts. Scout scanning should be left to passive scans and focused scanners.
Maybe improve logi precision (passive) and add an advanced focused scanner.
What do you think? |
Varoth Drac
Vengeance Unbound RISE of LEGION
329
|
Posted - 2014.11.09 00:07:00 -
[2] - Quote
Arkena Wyrnspire wrote: Why shouldn't active scanners be used to scan scouts? Why should scout scans be used to pick up scouts? So you have to use a scout to counter a scout? That's really not good balance. Frankly, of the two scan designs, active scanners make far more sense for picking up scouts. Unlike passive scans which are 360 degrees and permanent, active scanners only scan part of the time with a cooldown and only scan in a very narrow angle. They have huge drawbacks compared to scout passive scans, but they typically have worse precision, even with the focused. Not only that but they even tell you when you've been scanned.
Gallogi precision doesn't make it impossible for medium frames to evade scans - scout frames will do a better job scanning mediums anyway. What it partially does is make scouts dampen more to evade them (although they should be more worried about the invisible scout scans).
The precision on active scanners should be improved rather than nerfed, if anything.
You do make an interesting point. I was thinking active scanners are better suited to scanning mediums because of medium suit's usual position relative to the scanner, i.e. in front and between 40-100m away.
However, I quite like the idea of making active scanners good at precision, poor in other areas, scans. Whereas passives can be constant, 360 scans but with poor precision. This way logis with skill can combat scouts without completely shutting them down. Scouts would still be encouraged to dampen to avoid passives in cqc, a problem mediums wouldn't have to worry too much about as they engage at long range. Scouts would still have the cqc advantage if they succeed in isolating enemies. Mediums could avoid this weakness by fitting damps.
Perhaps Rattati can improve ewar by reducing active scan durations, increasing cooldowns, but improving precision. Passive scans should have their precision nerfed (maybe) but maintain current ranges (buff assault to 15m).
|
Varoth Drac
Vengeance Unbound RISE of LEGION
332
|
Posted - 2014.11.09 09:52:00 -
[3] - Quote
Ok, more simple solution.
Replace Gal logi precision bonus with scan angle or cooldown reduction.
Lower focused scanner precision to 10db (maybe nerf some other attribute).
Add an advanced focused scanner.
Reduce assault profile by 5 so they can dampen more easily.
Introduce harsher hp mod penalties for scouts only. For example, greatly increased shield recharge delay penalties for extenders (not just depleted delay) and greatly increase speed penalties for plates (reactive and ferroscale as well). |
Varoth Drac
Vengeance Unbound RISE of LEGION
332
|
Posted - 2014.11.09 09:56:00 -
[4] - Quote
Also, to shayz, scouts aren't a hard counter to heavies, neither should they be. This isn't a game of hard suit counters. The idea that scouts counter heavies so mediums should counter scouts (which is the implication) is crazy. |
|
|
|